Difference between revisions of "Impairor"
Erica ashe (talk | contribs) (Moved fit in from Impairor section on the Amarr Basic Ship Guide page.) |
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==Fitting== | ==Fitting== | ||
− | {{Fittings}} | + | {{Fittings |
+ | |name=Impairor, Tutorials | ||
+ | |high=Dual Light Pulse Laser I<br>[empty high slot] | ||
+ | |mid=Cap Recharger I | ||
+ | |low=Small Armor Repairer I | ||
+ | |charges=Multifrequency S | ||
+ | |drones= | ||
+ | |rigs= | ||
+ | |recommended1=Amarr Frigate II<br>Hull Upgrades I | ||
+ | |recommended2=Energy Grid Upgrades I | ||
+ | |recommended3=Small Energy Turret II | ||
+ | |notes= | ||
+ | }} | ||
Ironically noob ships can be used for very important engagements. While not much of a threat on field and without a tank, can be Alpha'd (Destroyed in one shot). The rookie ship can be a very shiny enemy fleet's worse nightmare. Reason being it has the ability to hold a cyno and hot drop an entire fleet upon it. Beware, if you are traveling within a fleet and you see a noob ship on grid with you. Try your best to blap it out of the sky (if its a valid target) immediately or scatter. You don't want your entire fleet to be destroyed because this ship put you in a comfortable state. | Ironically noob ships can be used for very important engagements. While not much of a threat on field and without a tank, can be Alpha'd (Destroyed in one shot). The rookie ship can be a very shiny enemy fleet's worse nightmare. Reason being it has the ability to hold a cyno and hot drop an entire fleet upon it. Beware, if you are traveling within a fleet and you see a noob ship on grid with you. Try your best to blap it out of the sky (if its a valid target) immediately or scatter. You don't want your entire fleet to be destroyed because this ship put you in a comfortable state. |
Revision as of 17:24, 29 January 2013
RELATED UNI-WIKI REFERENCES
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The Impairor-class frigate has been mass-produced by the Amarr Empire for decades. It is the most common spacevessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Impairor is the Amarr Rookie Ship. This ship is given free of charge to Amarr players who, while flying the pod, dock at a station at which they have no ship. It has no blueprint and can not be manifactured or reprocessed.
Skills
Further information about additional or recommended skills to pilot Impairor for a specific or it's common role(s) can be written here.
Fitting
Ironically noob ships can be used for very important engagements. While not much of a threat on field and without a tank, can be Alpha'd (Destroyed in one shot). The rookie ship can be a very shiny enemy fleet's worse nightmare. Reason being it has the ability to hold a cyno and hot drop an entire fleet upon it. Beware, if you are traveling within a fleet and you see a noob ship on grid with you. Try your best to blap it out of the sky (if its a valid target) immediately or scatter. You don't want your entire fleet to be destroyed because this ship put you in a comfortable state.
Notes
Non-Amarr ship collectors can obtain a copy of this ship by visiting an Amarr starting station and completing Aura's tutorial missions or it can be obtained via contract from another player.