Difference between revisions of "Raptor"
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==Fitting== | ==Fitting== | ||
− | {{: | + | {{ShipFitting| |
+ | ship=Raptor| | ||
+ | shipTypeID=11178| | ||
+ | fitName=Fast Locker| | ||
+ | fitID=Fast-Locker| | ||
+ | high1name=Experimental TE-2100 Light Missile Launcher| | ||
+ | high1typeID=7993| | ||
+ | high2name=Experimental TE-2100 Light Missile Launcher| | ||
+ | high2typeID=7993| | ||
+ | high3name=open| | ||
+ | high4name=open| | ||
+ | mid1name=Upgraded 1MN Microwarpdrive I| | ||
+ | mid1typeID=5971| | ||
+ | mid2name=Sensor Booster II| | ||
+ | mid2typeID=1952| | ||
+ | mid3name=Warp Disruptor II| | ||
+ | mid3typeID=3244| | ||
+ | low1name=Nanofiber Internal Structure II| | ||
+ | low1typeID=2605| | ||
+ | low2name=Nanofiber Internal Structure II| | ||
+ | low2typeID=2605| | ||
+ | low3name=Capacitor Power Relay II| | ||
+ | low3typeID=1447| | ||
+ | charge1name=Scan Resolution Script x1| | ||
+ | charge1typeID=29011| | ||
+ | charge2name=Mjolnir Light Missile x1| | ||
+ | charge2typeID=212| | ||
+ | charge3name=open| | ||
+ | charge4name=open| | ||
+ | charge5name=open| | ||
+ | rig1name=Small Targeting System Subcontroller I| | ||
+ | rig1typeID=31322| | ||
+ | rig2name=Small Targeting System Subcontroller I| | ||
+ | rig2typeID=31322| | ||
+ | difficulty=1| | ||
+ | warsop=Y| | ||
+ | warsopReason=| | ||
+ | version=RET 1.0| | ||
+ | shipDNA=11178:7993;2:1952;1:3244;1:5971;1:1447;1:2605;2:31322;2:212;1:29011;1::| | ||
+ | skills=| | ||
+ | notes=This fit is pretty fragile, can't really tank anything with decent guns. Good for gatecamps or other fleets where quick locking is important and other tackle will be available soon.}} | ||
==Tactics== | ==Tactics== |
Revision as of 20:38, 23 February 2013
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Caldari Frigate Skill Bonus:
Ship Attributes
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Summary
The Raptor is a much derided interceptor. It has less powergrid than the other fleet interceptors, making it more difficult to fit. It is bonused towards railguns, which are useless against drones, which are the main enemy of tacklers. Finally, it is slow for a fleet interceptor.
Skills
Further information about additional or recommended skills to pilot Raptor for a specific or it's common role(s) can be written here.
Fitting
Experimental TE-2100 Light Missile Launcher
Experimental TE-2100 Light Missile Launcher
Upgraded 1MN Microwarpdrive I
Sensor Booster II
Warp Disruptor II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Capacitor Power Relay II
Small Targeting System Subcontroller I
Small Targeting System Subcontroller I
Scan Resolution Script x1
Mjolnir Light Missile x1
- This fit is pretty fragile, can't really tank anything with decent guns. Good for gatecamps or other fleets where quick locking is important and other tackle will be available soon.
Tactics
No sub-article about Raptor roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Raptor here.