Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Maulus: Difference between revisions

From EVE University Wiki
Changed fittings to use the new template.
Line 115: Line 115:


==Fitting==
==Fitting==
{{:Gallente Basic Ship and Skill Guide|Maulus}}
<!-- {{:Gallente Basic Ship and Skill Guide|Maulus}} -->
{{ShipFitting|
ship=Maulus|
shipTypeID=609|
fitName=PvP Damp Basic|
fitID=PvP-Damp-Basic|
high1name=125mm Railgun I|
high1typeID=10678|
high2name=125mm Railgun I|
high2typeID=10678|
mid1name=1MN Afterburner I|
mid1typeID=439|
mid2name=Remote Sensor Dampener I|
mid2typeID=1968|
mid3name=Remote Sensor Dampener I|
mid3typeID=1968|
mid4name=open|
low1name=Damage Control I|
low1typeID=2046|
low2name=Signal Amplifier I|
low2typeID=1986|
low3name=open|
drone1name=Warrior I x6|
drone1typeID=2486|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Targeting Range Dampening Script x1|
charge1typeID=29015|
charge2name=Scan Resolution Dampening Script x1|
charge2typeID=29013|
charge3name=Lead Charge S x1|
charge3typeID=218|
charge4name=open|
charge5name=open|
rig1name=open|
rig2name=open|
rig3name=open|
difficulty=0|
warsop=Y|
warsopReason=|
version=PRE-RET 1.0|
shipDNA=609:10678;2:439;1:1968;2:1986;1:2046;1:2486;6:218;1:29013;1:29015;1::|
skills=Acceleration Control II</li><li>Afterburner III</li><li>Combat Drone Operation III</li><li>Controlled Bursts III</li><li>Drones III</li><li>Electronics IV</li><li>Electronics Upgrades I</li><li>Electronic Warfare III</li><li>Energy Emission Systems I</li><li>Energy Management III</li><li>Energy Systems Operation III</li><li>Evasive Maneuvering II</li><li>Frequency Modulation III</li><li>Fuel Conservation III</li><li>Gallente Frigate IV</li><li>Gunnery III</li><li>Hull Upgrades III</li><li>Long Distance Jamming III</li><li>Long Range Targeting III</li><li>Mechanic III</li><li>Motion Prediction III</li><li>Navigation III</li><li>Rapid Firing III</li><li>Scout Drone Operation III</li><li>Sensor Linking III</li><li>Sharpshooter III</li><li>Signature Analysis III</li><li>Small Hybrid Turret III</li><li>Targeting III</li><li>Warp Drive Operation III|
notes=The afterburner should only be used to get out of smartbomb range, or to go to optimal orbit in a defensive gate camp. Running the afterburner while damping will cap out the ship shortly.</li><li>Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.}}    {{ShipFitting|
ship=Maulus|
shipTypeID=609|
fitName=PvP Damp Fleet|
fitID=PvP-Damp-Fleet|
high1name=75mm Prototype Gauss Gun|
high1typeID=7247|
high2name=75mm Prototype Gauss Gun|
high2typeID=7247|
mid1name=Experimental 1MN Afterburner I|
mid1typeID=6003|
mid2name=Phased Muon Sensor Disruptor I|
mid2typeID=5302|
mid3name=Phased Muon Sensor Disruptor I|
mid3typeID=5302|
mid4name=F-90 Positional Sensor Subroutines|
mid4typeID=6160|
low1name=Damage Control II|
low1typeID=2048|
low2name=200mm Reinforced Rolled Tungsten Plates I|
low2typeID=11349|
low3name=Energized Adaptive Nano Membrane II|
low3typeID=11269|
drone1name=Warrior II x6|
drone1typeID=2488|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Targeting Range Dampening Script x1|
charge1typeID=29015|
charge2name=Scan Resolution Dampening Script x1|
charge2typeID=29013|
charge3name=Scan Resolution Script x1|
charge3typeID=29011|
charge4name=Iron Charge S x1|
charge4typeID=215|
charge5name=open|
rig1name=Small Ionic Field Projector I|
rig1typeID=31274|
rig2name=Small Inverted Signal Field Projector I|
rig2typeID=31262|
rig3name=Small Particle Dispersion Projector I|
rig3typeID=31298|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=609:7247;2:5302;2:6003;1:6160;1:2048;1:11269;1:11349;1:31262;1:31274;1:31298;1:2488;6:215;1:29011;1:29013;1:29015;1::|
skills=|
notes=The afterburner should only be used to get out of smartbomb range, or to go to optimal orbit in a defensive gate camp. Running the afterburner while damping will cap out the ship shortly.</li><li>Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.}}


==Tactics==
==Tactics==