Difference between revisions of "Proteus"

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*T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!
 
*T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!
  
*Fitting Skills: Engineering and Electronics 5 are prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4
+
*Fitting Skills - Engineering and Electronics 5 are prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4
  
*Strat Cruiser Skills: Gallente Strat Cruiser to 4, all Subsystems at 4 is key, Subsystems to 5 is recommended  
+
*Strat Cruiser Skills - Gallente Strat Cruiser to 4, all Subsystems at 4 is key, Subsystems to 5 is recommended  
  
 
*T2 Blasters - Medium Blasters 5, Medium Blaster Specialization 3 - This is not mandatory, but access to Void and Null ammo is great
 
*T2 Blasters - Medium Blasters 5, Medium Blaster Specialization 3 - This is not mandatory, but access to Void and Null ammo is great

Revision as of 06:51, 24 March 2013

EVE University Database
 
Ship Database
Proteus
CornerT3h.png
Proteus
Gallente Federation
Gallente Federation
Strategic Cruisers
Proteus Class
RELATED UNI-WIKI REFERENCES

Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom’s depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters.

Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free.

- Jinsente Parmen, The Gallente in New Eden

SHIP BONUSES

Gallente Strategic Cruiser Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.

Required Skills
  • Gallente Strategic Cruiser I41m
    • Gallente Cruiser V29d 15h 6m
    • Gallente Defensive Systems I8m
    • Gallente Electronic Systems I8m
    • Gallente Engineering Systems I8m
    • Gallente Offensive Systems I8m
    • Gallente Propulsion Systems I8m
Training Time what's this?
29d 16h 30m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
00 MW
CPU
cpu output
00 tf
Capacitor
capacitor
100 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
10 m/s
Inertia Modifier
inertia modifier (agility)
0.44
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
3.26 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
0 points
Sig. Radius
signature radius
150 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
1,856 HP
Mass
ship mass
5,341,000 kg
Volume
ship volume
115,000 m³
Cargo Capacity
cargo capacity
00 m³
Armor
Armor Hitpoints
armor hitpoints
100 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
100 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


Summary

The Proteus is the Gallente Strategic Cruiser. It is, by a wide margin, the least popular strat cruiser in known space due to numerous reasons, including limited mid slots (you can only fit a maximum of four), the sometimes odd bonuses of it's subsystems, and the general lack of interest in Gallente cruisers. However in Wormhole Space, it is one of the most popular T3 cruisers as range doesn't matter as much and it has massive tank and DPS. Capable of putting out nearly 1200 DPS while still maintaining tank advantage over other armor brawling T3s, it is the king of w-space T3 PvP combat. With the correct subsystems and fitting skills, a Proteus can be a very tenacious opponent in PvP and can take on battleships in heated combat. In missions its limited range with blasters and unsuitable bonuses for rails makes it weak. In Incursions its limited range with blasters and poor tracking with rails makes it poor at vanguards and have insufficient range to snipe in assaults. Meanwhile, unlike the Loki or Tengu, it has limited ability to fit utility modules like webs. In the hands of a skilled pilot who knows what he's doing, however, a Proteus can be an asset to whatever fleet picks it up. The Proteus has a good niche as a cloaky pvp ganker. Its ability to fit a cloak, with high dps from blasters, and an extended range point or scram for convenience, makes it excellent for decloaking on someone, annihilating them quickly and escaping before their friends can respond.

Skills

To fly a Proteus (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Engineering 5, Electronics 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are :

  • T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!
  • Fitting Skills - Engineering and Electronics 5 are prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4
  • Strat Cruiser Skills - Gallente Strat Cruiser to 4, all Subsystems at 4 is key, Subsystems to 5 is recommended
  • T2 Blasters - Medium Blasters 5, Medium Blaster Specialization 3 - This is not mandatory, but access to Void and Null ammo is great
  • T2 Drones - To make use of your 75m3 Drone bay, having T2 drones is vital. Of course as a Gallente pilot you should definitely have at least some basic drone skills already
  • Gunnery Support Skills - Try to have all applicable gunnery supports up to at least 4, especially Controlled Bursts (Cap is life!) Again these are not necessarily needed, but highly recommended.
  • Other PvP Skills: Proteus is bonused to reduce heat damage, and requires Engineering 5. Thermodynamics up a few levels (at least 3) is a no brainer. Skills in the Navigation set such as Evasive Maneuvering, Acceleration Control, etc, are important for moving about the battlefield, and can help with tanking as well. In addition T2 warp disruption (including scrams) are a quick train and definitely worth the time if you haven't gotten them already

Fitting

PvP Non-Shiny
Proteus: PvP Non-Shiny
EFT
[Proteus, PvP Non-Shiny]
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II

Experimental 10MN Microwarpdrive I
Warp Disruptor II
Faint Epsilon Warp Scrambler I

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
1600mm Reinforced Steel Plates II

Proteus Defensive - Augmented Plating
Proteus Electronics - Friction Extension Processor
Proteus Engineering - Power Core Multiplier
Proteus Offensive - Hybrid Propulsion Armature
Proteus Propulsion - Localized Injectors

Medium Processor Overclocking Unit I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hammerhead II x5
Hobgoblin II x5

Caldari Navy Antimatter Charge M x1
Void M x1
Null M x1

Fitting template high slot label.png
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icon?size=64&.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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icon?size=64&.png
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icon?size=64&.png
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icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
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icon?size=64&.png
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Fitting template drone slots label.png
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icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
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Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Gallente Offensive Systems V
  • Gallente Defensive Systems V
  • Gallente Propulsion Systems V
  • Gallente Engineering Systems V
  • Gallente Electronic Systems V
  • Advanced Weapon Upgrades V
  • Armor Rigging IV
  • Gallente Strategic Cruiser IV
  • Medium Blaster Specialization IV
  • Thermodynamics III
NOTES
  • Without going shiny, you will need to have a CPU rig and 2 trimarks instead of 3 trimarks.
  • Fits with just Advanced Weapon Upgrades to 3, however it's still good to get AWU 5.
  • All Stats Based on All Vs.
  • Tank: 110,954 EHP, Resists 70.6/80.9/90.5/67.9 Unboosted.
  • Gank: 944/1071 DPS @3.4km with Hob IIs, 1004/1130 DPS @3.4km with Hammerhead IIs.
  • Also consider using hammers + ec drones, or a few flights of light combats + 1 flight of ec drones
  • Points out to 36k unheated no boosts, 43.2k heated no boosts.
  • You can have a friend who can also pilot the Proteus but has better rigging skills drop in T2 rigs if needed.
PvP Shiny
Proteus: PvP Shiny
EFT
[Proteus, PvP Shiny]
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II

Corelum C-Type 10MN Microwarpdrive
Republic Fleet Warp Disruptor
True Sansha Warp Scrambler

Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Explosive Membrane
1600mm Reinforced Steel Plates II

Proteus Defensive - Augmented Plating
Proteus Electronics - Friction Extension Processor
Proteus Engineering - Power Core Multiplier
Proteus Offensive - Hybrid Propulsion Armature
Proteus Propulsion - Localized Injectors

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II


Hobgoblin II x5
Hammerhead II x5

Void M x1
Null M x1
Caldari Navy Antimatter Charge M x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Gallente Offensive Systems V
  • Gallente Defensive Systems V
  • Gallente Propulsion Systems V
  • Gallente Engineering Systems V
  • Gallente Electronic Systems V
  • Advanced Weapon Upgrades V
  • Armor Rigging IV
  • Gallente Strategic Cruiser IV
  • Medium Blaster Specialization IV
  • Thermodynamics III
NOTES
  • Fits with just Advanced Weapon Upgrades to 3, however it's still good to get AWU 5.
  • All Stats Based on All Vs.
  • Tank: 143,268 EHP, Resists 72.8/82.4/91.2/71.5 Unboosted.
  • Gank: 993/1127 DPS @3.4km with Hob IIs, 1052/1168 DPS @3.4km with Hammerhead IIs.
  • Also consider using hammers + ec drones, or a few flights of light combats + 1 flight of ec drones
  • You can have a friend who can also pilot the Proteus but has better rigging skills drop in T2 rigs if needed.


Tactics

No sub-article about Proteus roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Proteus here.