Difference between revisions of "Thrasher"
m (Changed the fitting templates to use new warsop values.) |
(Updated bonuses to reflect current description tab.) |
||
Line 2: | Line 2: | ||
<!----------------------------------------------------------- | <!----------------------------------------------------------- | ||
− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 01.04.2013) |
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
Line 41: | Line 41: | ||
|info=Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces. | |info=Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces. | ||
− | |bonuses=<b> | + | |bonuses=<b>Traits:</b><br><b>Destroyers skill bonus per level:</b><br>10% bonus to Small Projectile Turret tracking speed<br>5% bonus to Small Projectile Turret damage<br><br><b>Role Bonuses:</b><br>50% bonus to optimal range for small projectile turrets |
|structurehp=750 HP | |structurehp=750 HP |
Revision as of 05:45, 1 April 2013
RELATED UNI-WIKI REFERENCES
|
Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces. SHIP BONUSES
Traits:
Ship Attributes
|
Summary
The Thrasher can be an effective anti-frigate platform in PvE (L1 missions) or PvP. It is rarely seen in fleet combat, but its cheap cost makes it popular with suicide gankers.
The Thrasher's balanced mid and low slot layout makes it generally the most flexible destroyer, able to fit some tackle and an armour tank, or damage and a shield tank.
Skills
Further information about additional or recommended skills to pilot Thrasher for a specific or it's common role(s) can be written here.
Fitting
PvE
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
1MN Afterburner I
Adaptive Invulnerability Field I
Medium Shield Booster I
Damage Control I
Overdrive Injector System I
EMP S x1
- Minmatar Frigate III
- Destroyers I
- Afterburner I
- Tactical Shield Manipulation I
- Hull Upgrades I
- If you have high Electronics skills, you may be able to replace the Overdrive Injector with a Gyrostabilizer.
Salvager I
Salvager I
Salvager I
Salvager I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
1MN Afterburner I
Cap Recharger I
Cap Recharger I
Expanded Cargohold I
Expanded Cargohold I
Small Salvage Tackle I
Small Salvage Tackle I
Small Salvage Tackle I
- Minmatar Frigate III
- Destroyers I
- Mechanic III
- Survey III
- Salvaging III
- Salvaging I
- Afterburner I
- Energy Grid Upgrades II
- Hull Upgrades I
- Jury Rigging III
- Armor Rigging I
- If you bookmark each pocket of a mission and complete the mission, the wrecks will be sent into normal space. This will allow you to warp to each pocket bookmark and salvage without letting the bonus timer run out. If you desire, swap the Afterburner for a MicroWarpdrive.
PvP
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
1MN Microwarpdrive I
Stasis Webifier I
Warp Disruptor I
400mm Reinforced Steel Plates I
Damage Control I
EMP S x1
- Electronics IV
- Minmatar Frigate III
- Destroyers I
- Energy Systems Operation III
- Energy Management III
- Energy Grid Upgrades II
- Electronics Upgrades I
- Long Range Targeting II
- Targeting III
- Signature Analysis III
- Afterburner III
- High Speed Maneuvering I
- Evasive Maneuvering II
- Warp Drive Operation II
- Mechanic III
- Hull Upgrades III
- Shield Management III
- Shield Operation III
- Shield Upgrades III
- Rapid Firing II
- Sharpshooter I
- Motion Prediction III
- Gunnery IV
- Trajectory Analysis II
- Propulsion Jamming I
- Hull Upgrades II
- Use the MicroWarpdrive to get within range, but don't run it permanently.
250mm Light Artillery Cannon I
250mm Light Artillery Cannon I
250mm Light Artillery Cannon I
250mm Light Artillery Cannon I
250mm Light Artillery Cannon I
250mm Light Artillery Cannon I
250mm Light Artillery Cannon I
Medium Shield Extender I
1MN Microwarpdrive I
Warp Scrambler I
Damage Control I
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Republic Fleet EMP S x280
- Engineering IV
- Electronics IV
- Shield Upgrades IV
- Use MWD to get into range, group guns. Lock the primary. Press F1.
- This fit uses Meta-0 modules available from the Uni Hangar. You can get much better performance if you upgrade to Meta-2 gear.
Tactics
A fantastic Level 1 Security Mission ship. To speed through missions as quickly as possible, linking the auto-cannons together in a group of 3/2/2 allows the simultaneous and near instant destruction of 3 Frigates at a time. Along with an afterburner or micro-warp drive will enable the pilot to quickly and efficiently work their way through getting the standings to move forward to Level 2 Security Missions.
The Salvaging fit for a Thrasher will easily keep up with the wrecks popped from Level 1-3 missions, a great addition to a player's isk productivity. Having a salvaging Thrasher will significantly increase the isk earned from mission running.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.