Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Enyo: Difference between revisions

From EVE University Wiki
Tactics: Subject verb agreement, too many words to say one thing, Manual flying could use a link to an article on spiraling or pvp.
m Removed some words that were left hanging from some previous update. Added some needed apostraphes.
Line 309: Line 309:
==Tactics==
==Tactics==
If you're not familiar with tackling, read up on it [[http://wiki.eveuniversity.org/Tackling_101]] and try out a Tristan to get a feel for 'survival' tackling before making the skill investment and training time for this hull.<br><br>
If you're not familiar with tackling, read up on it [[http://wiki.eveuniversity.org/Tackling_101]] and try out a Tristan to get a feel for 'survival' tackling before making the skill investment and training time for this hull.<br><br>
* Manual Flying: <br><br>  Manual flight, is an important factor in keeping an Enyo alive. By learning how to Learn how to spiral and use it, and abuse it.  That's where you utilize double clicking in space to change your direction in relation to your target ship.  Add your Angular Velocity to your overview tab and learn to keep that number up as high as possible when fighting ships larger than you.  Keep the angular up on approach, watch it while you are orbiting close, and if you're webbed, you will have to manually fly for certain to prevent from being popped by those medium guns if the ship can push range on you.  With proper manual flying an AB Enyo can survive a Cynabal trying to kite and kill it.  And with enough luck and good timing, that same Enyo can get an overheated scram on the Cynabal to dive in for the kill.  That's what manual flying can do for you.<br><br>
* Manual Flying: <br><br>  Manual flight is an important factor in keeping an Enyo alive. Learn how to spiral, use it, and abuse it.  That's where you utilize double clicking in space to change your direction in relation to your target ship.  Add your Angular Velocity to your overview tab and learn to keep that number up as high as possible when fighting ships larger than you.  Keep the angular up on approach, watch it while you are orbiting close, and if you're webbed, you will have to manually fly for certain to prevent from being popped by those medium guns if the ship can push range on you.  With proper manual flying an AB Enyo can survive a Cynabal trying to kite and kill it.  And with enough luck and good timing, that same Enyo can get an overheated scram on the Cynabal to dive in for the kill.  That's what manual flying can do for you.<br><br>
* Chase your own interceptors:<br><br>  The Enyo's primary duty is that of secondary tackle.  Become good friends with an interceptor pilot you fly with regularly and work as a team to lock down the enemy support ships.  The cepter will dive in for the initial tackle and scram to shut down their MWD and you mosy on in behind him so he can get out of harms way or dive in after the next support ship causing issues out at range.  Your boat is strong enough to survive a whole battle pinning down a cruiser or battle cruiser by yourself.  You might even be able to kill it if its buffer tanked or has poor cap stability.<br><br>
* Chase your own interceptors:<br><br>  The Enyo's primary duty is that of secondary tackle.  Become good friends with an interceptor pilot you fly with regularly and work as a team to lock down the enemy support ships.  The cepter will dive in for the initial tackle and scram to shut down their MWD and you mosy on in behind him so he can get out of harm's way or dive in after the next support ship causing issues out at range.  Your boat is strong enough to survive a whole battle pinning down a cruiser or battle cruiser by yourself.  You might even be able to kill it if it's buffer tanked or has poor cap stability.<br><br>
* Shoot drones first: <br><br>  The Enyo's nemesis and most constant threat is the drone.  More than any other module or weapon systems drones can slowly and effectively grind the best tanked Enyos into space rubble.  Fit your anti-matter and keep your speed up to get the drones to trail behind you a bit.  Within two or three shots you should be able to kill any drone class (small, medium or large) thanks to the large alpha of your blasters, you just have to wait for the drone angular to drop.  If you are MWD fit, with it off and you're holding close orbit, you will not be able to use Void for this task and must switch to anti-matter to get your blaster tracking high enough to hit the close orbiting light drones.<br><br>
* Shoot drones first: <br><br>  The Enyo's nemesis and most constant threat is the drone.  More than any other module or weapon systems drones can slowly and effectively grind the best tanked Enyos into space rubble.  Fit your anti-matter and keep your speed up to get the drones to trail behind you a bit.  Within two or three shots you should be able to kill any drone class (small, medium or large) thanks to the large alpha of your blasters, you just have to wait for the drone angular to drop.  If you are MWD fit, with it off and you're holding close orbit, you will not be able to use Void for this task and must switch to anti-matter to get your blaster tracking high enough to hit the close orbiting light drones.<br><br>
* Your Nos will become a Neut: <br><br> In longer endurance matches your nosferatu will start working as an energy neutralizer, so watch your modules carefully.  The three most important modules to keep activated in this situation are your Nos, your warp scrambler, and your armor repair.  You can pulse your Repper on and off to keep your guns running if you're not taking too much damage in favor of keeping the guns on.  The closer you keep your own cap at zero, the less capacitor your target will have to run his modules such as neuts, webs, and especially their active tanking modules.  Using this method an Enyo in a very loooong fight is capable of solo killing poorly fit or support fit battle cruisers and battleships.
* Your Nos will become a Neut: <br><br> In longer endurance matches your nosferatu will start working as an energy neutralizer, so watch your modules carefully.  The three most important modules to keep activated in this situation are your Nos, your warp scrambler, and your armor repair.  You can pulse your Repper on and off to keep your guns running if you're not taking too much damage in favor of keeping the guns on.  The closer you keep your own cap at zero, the less capacitor your target will have to run his modules such as neuts, webs, and especially their active tanking modules.  Using this method an Enyo in a very loooong fight is capable of solo killing poorly fit or support fit battle cruisers and battleships.