Difference between revisions of "Buzzard"
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|info=Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.<br><br>Developer: Ishukone <br><br>The Buzzard was developed according to the exacting specifications of Admiral Okaseilen Fukashi, head of the Caldari Navy Recon Division, and was the first production level ship specifically built to take full advantage of the cloaking breakthroughs achieved by Project Mirage at Crielere. | |info=Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.<br><br>Developer: Ishukone <br><br>The Buzzard was developed according to the exacting specifications of Admiral Okaseilen Fukashi, head of the Caldari Navy Recon Division, and was the first production level ship specifically built to take full advantage of the cloaking breakthroughs achieved by Project Mirage at Crielere. | ||
− | |bonuses=<b> | + | |bonuses=<b>Amarr Frigate Skill Bonus:</b><br>5% bonus to rocket damage per level<br>5% reduction of capacitor recharge time per level<br><b>Covert Ops Skill Bonus:</b><br>20% reduced CPU need for Cloaking Devices per level<br>10% increase to scan strength of probes per level<br>10% reduction to survey probe flight time per level<br>+10 Virus Strength to Relic and Data Analyzers<br>Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds |
|structurehp=316 HP | |structurehp=316 HP |
Revision as of 22:25, 4 June 2013
RELATED UNI-WIKI REFERENCES
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Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. SHIP BONUSES
Amarr Frigate Skill Bonus:
Ship Attributes
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Summary
The Buzzard has an extra mid slot and less low slot compared to most covert ops frigates, making it less agile than the other covops frigates due to losing a nanofiber. This is not a major impediment though and the Buzzard still performs its role well.
Skills
Further information about additional or recommended skills to pilot Buzzard for a specific or it's common role(s) can be written here.
Fitting
Covert Ops Cloaking Device II
Expanded Probe Launcher I
Limited 1MN Microwarpdrive I
Small Capacitor Battery II
Nanofiber Internal Structure II
Micro Auxiliary Power Core II
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Sisters Core Scanner Probe x36
Sisters Combat Scanner Probe x36
- Astrometrics IV
- Astrometric Acquisition III
- Astrometric Pinpointing III
- Astrometric Rangefinding III
- Covert Ops IV
- Electronics V
- Navigation IV
- Warp Drive Operation IV
- Having empty slots on a covert ops ship is perfectly acceptable. This ship is not intended for any direct combat role.
- The MAPC in the low slot is needed to give the Buzzard pilot enough powergrid to fit a capacitor battery for long warps.
- Sisters Combat probes are definitely worth the extra ISK.
- Carry extra probes, because you *will* forget about some of them.
Covert Ops Cloaking Device II
Expanded Probe Launcher I
Limited 1MN Microwarpdrive I
Warp Disruptor II
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
Small Azeotropic Ward Salubrity I
Nanofiber Internal Structure II
Micro Auxiliary Power Core II
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Sisters Core Scanner Probe x36
Optimal Range Disruption Script x2
Tracking Speed Disruption Script x2
Sisters Combat Scanner Probe x36
- Astrometrics IV
- Astrometric Acquisition III
- Astrometric Pinpointing III
- Astrometric Rangefinding III
- Covert Ops V
- Electronics V
- Evasive Maneuvering V
- High Speed Maneuvering IV
- Navigation V
- Warp Drive Operation IV
- This fit requires at least a +3% cpu hardwiring implant.
- It is of arguable usefulness within the Uni, and requires an expert skillset to fly a poor substitute of a proper tackle frigate.
- There are very rare instances where this hero tackle frigate fit may actually be useful. The chance that this Buzzard can hold a target long enough for help to arrive is low, and is typically not worth risking the fleet scout.
Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher
Covert Cynosural Field Generator I
1MN Microwarpdrive II
Warp Disruptor II
Sensor Booster II
Phased Weapon Navigation Array Generation Extron
Nanofiber Internal Structure II
Micro Auxiliary Power Core II
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Sisters Core Scanner Probe x36
Deep Space Scanner Probe I x8
Targeting Range Script x1
Sisters Combat Scanner Probe x36
- Astrometrics V
- Astrometric Acquisition IV
- Astrometric Pinpointing IV
- Astrometric Rangefinding IV
- Cynosural Field Theory V
- Covert Ops V
- Electronics V
- High Speed Maneuvering IV
- Navigation V
- Warp Drive Operation V
- You know, for all those E-Uni Black Ops fleets. Don't forget to bring some Liquid Ozone.
- If you do not wish to be cyno fodder, you can leave the high slot for the cyno empty, obviously.
- The Deep Scanner probes can be used in conjunction with other probes to quickly classify which ship or cosmic signatures correlate with what you are searching for.
- The Sensor Booster and Target Painter are for those rare moments where killmail whoring is generally acceptable, such as the destruction of a Player Owned Station.
Tactics
No sub-article about Buzzard roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Buzzard here.