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Hurricane Fleet Issue: Difference between revisions

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|bandwidth=30 Mbit/sec
|bandwidth=30 Mbit/sec
|info=Over its regular version, this ship has 8 high slots, two utility slots, slightly more mobility and fittings, while the role itself doesn’t change. Kind of [[Hurricane|reminds us of something]], but what could that be? Memory must be playing tricks on us.
|info=In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be.
|bonuses=<b>Minmatar Battlecruiser skill bonuses per level:</b><br />5% bonus to Medium Projectile Turret damage<br />5% bonus to Medium Projectile Turret Rate of Fire<br><br><b>Role Bonus:</b><br>Can fit Warfare Link modules
|bonuses=<b>Minmatar Battlecruiser skill bonuses per level:</b><br />5% bonus to Medium Projectile Turret damage<br />5% bonus to Medium Projectile Turret Rate of Fire<br><br><b>Role Bonus:</b><br>Can fit Warfare Link modules
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==Summary==
==Summary==
The Hurricane Fleet Issue is a faction battlecruiser and will be released in the Odyssey expansion. It has been likened to the old Hurricane before the Retribution nerfs, with 8 high slots, 6 turrets and sufficient powergrid for two medium energy neutralizers.  
The Hurricane Fleet Issue is a faction battlecruiser. It has been likened to the old Hurricane before the Retribution nerfs, with 8 high slots, 6 turrets and sufficient powergrid for two medium energy neutralizers. All in all, it's a nice upgrade over the standard Hurricane.


==Skills==
==Skills==