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|info= | |info=In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be. | ||
|bonuses=<b>Minmatar Battlecruiser skill bonuses per level:</b><br />5% bonus to Medium Projectile Turret damage<br />5% bonus to Medium Projectile Turret Rate of Fire<br><br><b>Role Bonus:</b><br>Can fit Warfare Link modules | |bonuses=<b>Minmatar Battlecruiser skill bonuses per level:</b><br />5% bonus to Medium Projectile Turret damage<br />5% bonus to Medium Projectile Turret Rate of Fire<br><br><b>Role Bonus:</b><br>Can fit Warfare Link modules | ||
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==Summary== | ==Summary== | ||
The Hurricane Fleet Issue is a faction battlecruiser | The Hurricane Fleet Issue is a faction battlecruiser. It has been likened to the old Hurricane before the Retribution nerfs, with 8 high slots, 6 turrets and sufficient powergrid for two medium energy neutralizers. All in all, it's a nice upgrade over the standard Hurricane. | ||
==Skills== | ==Skills== | ||