Difference between revisions of "Cerberus"
Line 66: | Line 66: | ||
*Heavy Assault Ships I<small>50m</small> | *Heavy Assault Ships I<small>50m</small> | ||
**Energy Grid Upgrades V<small></small> | **Energy Grid Upgrades V<small></small> | ||
− | *** | + | ***Engineering II<small></small> |
***Science I<small></small> | ***Science I<small></small> | ||
**Weapon Upgrades V<small>11d 20h 26m</small> | **Weapon Upgrades V<small>11d 20h 26m</small> |
Revision as of 08:50, 7 June 2013
RELATED UNI-WIKI REFERENCES
|
No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover. SHIP BONUSES
Caldari Cruiser Skill Bonus:
Ship Attributes
|
Summary
The Cerberus is a missile ship with extended range. It is normally equipped with heavy missiles and can sling them at a very impressive range. Heavy assault missile fits are also viable for solo and small gang pvp work, with the hull bonus making the range on HAMs more reasonable.
The Cerberus can also be put to good use in PvE content, and can easily handle level 4 missions.
Skills
Further information about additional or recommended skills to pilot Cerberus for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Cerberus.
Tactics
No sub-article about Cerberus roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Cerberus here.