Difference between revisions of "Apocalypse Navy Issue"
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skills=| | skills=| | ||
notes=The additional low slot allow for significantly greater damage than the corresponding standard Apocalypse fit</li><li>About 91 K EHP before bonuses with all skills at V</li><li>Damage varies between 760 dps at 23 + 29 km with Gleam to 436 dps at 163 + 25km with Aurora</li><li>Cap last for 3 min 46 s}} | notes=The additional low slot allow for significantly greater damage than the corresponding standard Apocalypse fit</li><li>About 91 K EHP before bonuses with all skills at V</li><li>Damage varies between 760 dps at 23 + 29 km with Gleam to 436 dps at 163 + 25km with Aurora</li><li>Cap last for 3 min 46 s}} | ||
+ | |||
+ | {{ShipFitting| | ||
+ | ship=Apocalypse Navy Issue| | ||
+ | shipTypeID=17726| | ||
+ | fitName=PvP Pulse| | ||
+ | fitID=PvP-Pulse| | ||
+ | high1name=Mega Pulse Laser II| | ||
+ | high1typeID=3057| | ||
+ | high2name=Mega Pulse Laser II| | ||
+ | high2typeID=3057| | ||
+ | high3name=Mega Pulse Laser II| | ||
+ | high3typeID=3057| | ||
+ | high4name=Mega Pulse Laser II| | ||
+ | high4typeID=3057| | ||
+ | high5name=Mega Pulse Laser II| | ||
+ | high5typeID=3057| | ||
+ | high6name=Mega Pulse Laser II| | ||
+ | high6typeID=3057| | ||
+ | high7name=Mega Pulse Laser II| | ||
+ | high7typeID=3057| | ||
+ | high8name=Mega Pulse Laser II| | ||
+ | high8typeID=3057| | ||
+ | mid1name=Experimental 100MN Afterburner I| | ||
+ | mid1typeID=5955| | ||
+ | mid2name=Tracking Computer II| | ||
+ | mid2typeID=1978| | ||
+ | mid3name=Federation Navy Stasis Webifier| | ||
+ | mid3typeID=17559| | ||
+ | mid4name=Republic Fleet Warp Scrambler| | ||
+ | mid4typeID=15893| | ||
+ | low1name=Damage Control II| | ||
+ | low1typeID=2048| | ||
+ | low2name=1600mm Reinforced Steel Plates II| | ||
+ | low2typeID=20353| | ||
+ | low3name=Energized Adaptive Nano Membrane II| | ||
+ | low3typeID=11269| | ||
+ | low4name=Energized Adaptive Nano Membrane II| | ||
+ | low4typeID=11269| | ||
+ | low5name=Heat Sink II| | ||
+ | low5typeID=2364| | ||
+ | low6name=Heat Sink II| | ||
+ | low6typeID=2364| | ||
+ | low7name=Heat Sink II| | ||
+ | low7typeID=2364| | ||
+ | low8name=Heat Sink II| | ||
+ | low8typeID=2364| | ||
+ | drone1name=Hammerhead II x5| | ||
+ | drone1typeID=2185| | ||
+ | drone2name=Hobgoblin II x5| | ||
+ | drone2typeID=2456| | ||
+ | drone3name=Hornet EC-300 x5| | ||
+ | drone3typeID=23707| | ||
+ | drone4name=open| | ||
+ | drone5name=open| | ||
+ | charge1name=Optimal Range Script x1| | ||
+ | charge1typeID=28999| | ||
+ | charge2name=Imperial Navy Gamma L x8| | ||
+ | charge2typeID=23107| | ||
+ | charge3name=Imperial Navy Ultraviolet L x8| | ||
+ | charge3typeID=23111| | ||
+ | charge4name=Imperial Navy Infrared L x8| | ||
+ | charge4typeID=23115| | ||
+ | charge5name=Scorch L x8| | ||
+ | charge5typeID=12820| | ||
+ | charge6name=Conflagration L x8| | ||
+ | charge6typeID=12816| | ||
+ | rig1name=Large Trimark Armor Pump I| | ||
+ | rig1typeID=25894| | ||
+ | rig2name=Large Energy Collision Accelerator I| | ||
+ | rig2typeID=25980| | ||
+ | rig3name=Large Semiconductor Memory Cell I| | ||
+ | rig3typeID=25954| | ||
+ | difficulty=1| | ||
+ | warsop=A| | ||
+ | warsopReason=| | ||
+ | version=ODY 1.0| | ||
+ | shipDNA=17726:3057;8:1978;1:5955;1:15893;1:17559;1:2048;1:2364;4:11269;2:20353;1:25894;1:25954;1:25980;1:2185;5:2456;5:23707;5:12816;8:12820;8:23107;8:23111;8:23115;8:28999;1::| | ||
+ | skills=| | ||
+ | notes=A powerful PvP ship for mid distance fights</li><li>112 K EHP before bonuses with all skills at V</li><li>Damage varies between 1030 dps at 24 + 13 km with Gleam and 626 dps at 71 + 13 km with Scorch</li><li>Cap last 4 min 40 s</li><li>The scram and web can be switched to a point, an eccm or any other utility module}} | ||
==Tactics== | ==Tactics== |
Revision as of 21:49, 15 June 2013
RELATED UNI-WIKI REFERENCES
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The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best. Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale. SHIP BONUSES
Amarr Battleship Skill Bonus:
Ship Attributes
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Summary
A significantly buffed version of the Apocalypse. On top of the increased base armor of the ship, the additional low slot allow the ship to either increase dps or increase tank even further.
Skills
Further information about additional or recommended skills to pilot Apocalypse Navy Issue for a specific or it's common role(s) can be written here.
Fitting
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Experimental 100MN Afterburner I
Sensor Booster II
Cap Recharger II
Cap Recharger II
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Large Ionic Field Projector I
Large Energy Collision Accelerator I
Large Ancillary Current Router I
Vespa EC-600 x5
Hobgoblin II x5
Targeting Range Script x1
Imperial Navy Gamma L x8
Imperial Navy Ultraviolet L x8
Imperial Navy Infrared L x8
Gleam L x8
Aurora L x8
- The additional low slot allow for significantly greater damage than the corresponding standard Apocalypse fit
- About 91 K EHP before bonuses with all skills at V
- Damage varies between 760 dps at 23 + 29 km with Gleam to 436 dps at 163 + 25km with Aurora
- Cap last for 3 min 46 s
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Experimental 100MN Afterburner I
Tracking Computer II
Federation Navy Stasis Webifier
Republic Fleet Warp Scrambler
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Large Trimark Armor Pump I
Large Energy Collision Accelerator I
Large Semiconductor Memory Cell I
Hammerhead II x5
Hobgoblin II x5
Hornet EC-300 x5
Optimal Range Script x1
Imperial Navy Gamma L x8
Imperial Navy Ultraviolet L x8
Imperial Navy Infrared L x8
Scorch L x8
Conflagration L x8
- A powerful PvP ship for mid distance fights
- 112 K EHP before bonuses with all skills at V
- Damage varies between 1030 dps at 24 + 13 km with Gleam and 626 dps at 71 + 13 km with Scorch
- Cap last 4 min 40 s
- The scram and web can be switched to a point, an eccm or any other utility module
Tactics
No sub-article about Apocalypse Navy Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Apocalypse Navy Issue here.