Difference between revisions of "Nemesis"
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skills=| | skills=| | ||
notes=Bombers' Bar Baseline. Represents a solid starting point for variations (i.e. RSD's, TP's in place of point).</li><li>Uses Scorch Bombs and Inferno Torpedoes.}} | notes=Bombers' Bar Baseline. Represents a solid starting point for variations (i.e. RSD's, TP's in place of point).</li><li>Uses Scorch Bombs and Inferno Torpedoes.}} | ||
+ | {{ShipFitting| | ||
+ | ship=Nemesis| | ||
+ | shipTypeID=11377| | ||
+ | fitName=Terminal Attack Painter| | ||
+ | fitID=Terminal-Attack-Painter| | ||
+ | high1name=Prototype 'Arbalest' Torpedo Launcher| | ||
+ | high1typeID=8117| | ||
+ | high2name=Prototype 'Arbalest' Torpedo Launcher| | ||
+ | high2typeID=8117| | ||
+ | high3name=Prototype 'Arbalest' Torpedo Launcher| | ||
+ | high3typeID=8117| | ||
+ | high4name=Auto Targeting System I| | ||
+ | high4typeID=1182| | ||
+ | high5name=Covert Ops Cloaking Device II| | ||
+ | high5typeID=11578| | ||
+ | mid1name=Target Painter II| | ||
+ | mid1typeID=19806| | ||
+ | mid2name=Target Painter II| | ||
+ | mid2typeID=19806| | ||
+ | mid3name=Target Painter II| | ||
+ | mid3typeID=19806| | ||
+ | mid4name=1MN Afterburner II| | ||
+ | mid4typeID=438| | ||
+ | low1name=Signal Amplifier II| | ||
+ | low1typeID=1987| | ||
+ | low2name=Ballistic Control System II| | ||
+ | low2typeID=22291| | ||
+ | charge1name=Caldari Navy Inferno Torpedo x48| | ||
+ | charge1typeID=27351| | ||
+ | charge2name=open| | ||
+ | charge3name=open| | ||
+ | charge4name=open| | ||
+ | charge5name=open| | ||
+ | rig1name=Small Particle Dispersion Projector I| | ||
+ | rig1typeID=31298| | ||
+ | rig2name=Small Ionic Field Projector I| | ||
+ | rig2typeID=31274| | ||
+ | difficulty=1| | ||
+ | warsop=A| | ||
+ | warsopReason=| | ||
+ | version=ODY 1.0| | ||
+ | shipDNA=11377:1182;1:8117;3:11578;1:438;1:19806;3:1987;1:22291;1:31274;1:31298;1:27351;48::| | ||
+ | skills=| | ||
+ | notes=Provides additional Target Painting at distance from target.</li><li>Supports main SB attack.</li><li>Auto Targeting System increases number of lockable targets, rather than auto locking.}} | ||
==Tactics== | ==Tactics== |
Revision as of 20:56, 22 June 2013
RELATED UNI-WIKI REFERENCES
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Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. SHIP BONUSES
Gallente Frigate Skill Bonus:
Ship Attributes
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Summary
The Nemesis is the Gallente stealth bomber and one of the most popular. Due to having lower CPU than the Manticore, it's a bit harder to fit the higher-end missle launchers. The Nemesis favors thermal missles, putting it in a position that can't be easily countered for most PvP fits.
Skills
While the skills above will allow you to 'fly' the Nemesis, it is pointless to fly a Stealth Bomber without a covert ops cloaking device, or torpedo launchers.
Required to function as a Stealth Bomber:
- Cloaking IV
- Torpedoes I
- Missile Launcher Operation IV
- Heavy Missiles III
- Light Missiles III
Suggested Skills:
- Navigation III
- Acceleration Control III
- Warp Drive Operation III
- Spaceships Command IV
- Evasive Maneuvering III
- Electronics V
- Engineering V
- Energy Management III
- Target Painting II
- Electronic Warfare II
- Sensor Linking II
- Long Range Targeting III
- Signature Analysis III
- Targeting III
- Shield Management III
- Shield Operation III
- Energy Grid Upgrades III
- Launcher Rigging II
- Astronautic Rigging II
- Jury Rigging III
- Mechanic IV
In addition, you will want to get missile launcher skills as high as possible, as well as Bomb Launching skills. These skills include:
- Missile Bombardment IV
- Missile Projection III
- Rapid Launch III
- Target Navigation Prediction III
- Warhead Upgrades III
- Bomb Deployment I
- Covert Ops IV
Fitting
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Bomb Launcher I
Covert Ops Cloaking Device II
Medium F-S9 Regolith Shield Induction
Warp Disruptor II
Target Painter II
1MN Afterburner II
Micro Auxiliary Power Core I
Ballistic Control System II
Small Processor Overclocking Unit I
Small Ancillary Current Router I
Caldari Navy Inferno Torpedo x48
Scorch Bomb x4
- Bombers' Bar Baseline. Represents a solid starting point for variations (i.e. RSD's, TP's in place of point).
- Uses Scorch Bombs and Inferno Torpedoes.
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Auto Targeting System I
Covert Ops Cloaking Device II
Target Painter II
Target Painter II
Target Painter II
1MN Afterburner II
Signal Amplifier II
Ballistic Control System II
Small Particle Dispersion Projector I
Small Ionic Field Projector I
Caldari Navy Inferno Torpedo x48
- Provides additional Target Painting at distance from target.
- Supports main SB attack.
- Auto Targeting System increases number of lockable targets, rather than auto locking.
Tactics
No sub-article about Nemesis roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Nemesis here.