Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Dominix: Difference between revisions

From EVE University Wiki
Line 300: Line 300:
shipDNA=645:12267;3:16479;3:527;1:3244;1:5051;2:5945;1:1353;1:2048;1:11269;2:11325;2:11646;1:25894;3:2185;5:2446;5:2488;5:23705;5:28215;5::|
shipDNA=645:12267;3:16479;3:527;1:3244;1:5051;2:5945;1:1353;1:2048;1:11269;2:11325;2:11646;1:25894;3:2185;5:2446;5:2488;5:23705;5:28215;5::|
skills=Acceleration Control IV</li><li>Afterburner III</li><li>Armor Rigging III</li><li>Combat Drone Operation IV</li><li>Drone Durability III</li><li>Drone Interfacing V</li><li>Drone Navigation V</li><li>Drone Sharpshooting IV</li><li>Drones V</li><li>Electronic Warfare IV</li><li>Electronic Warfare Drone Interfacing III</li><li>Electronics IV</li><li>EM Armor Compensation IV</li><li>Energy Emission Systems IV</li><li>Energy Grid Upgrades II</li><li>Energy Management IV</li><li> </li><li>Energy Systems Operation IV</li><li>Engineering V</li><li>Evasive Maneuvering IV</li><li>Explosive Armor Compensation IV</li><li>Gallente Battleship IV</li><li>Gallente Cruiser IV</li><li>Gallente Drone Specialization IV</li><li>Gallente Frigate IV</li><li>Heavy Drone Operation V</li><li>High Speed Maneuvering IV</li><li>Hull Upgrades V</li><li>Jury Rigging III</li><li>Kinetic Armor Compensation IV</li><li>Long Range Targeting IV</li><li>Mechanic V</li><li>Minmatar Drone Specialization IV</li><li> </li><li>Nanite Interfacing III</li><li>Nanite Operation III</li><li>Navigation IV</li><li>Propulsion Jamming IV</li><li>Science IV</li><li>Scout Drone Operation V</li><li>Sentry Drone Interfacing V</li><li>Shield Management IV</li><li>Signature Analysis IV</li><li>Spaceship Command IV</li><li>Targeting IV</li><li>Thermic Armor Compensation IV</li><li>Thermodynamics IV</li><li>Warp Drive Operation III|
skills=Acceleration Control IV</li><li>Afterburner III</li><li>Armor Rigging III</li><li>Combat Drone Operation IV</li><li>Drone Durability III</li><li>Drone Interfacing V</li><li>Drone Navigation V</li><li>Drone Sharpshooting IV</li><li>Drones V</li><li>Electronic Warfare IV</li><li>Electronic Warfare Drone Interfacing III</li><li>Electronics IV</li><li>EM Armor Compensation IV</li><li>Energy Emission Systems IV</li><li>Energy Grid Upgrades II</li><li>Energy Management IV</li><li> </li><li>Energy Systems Operation IV</li><li>Engineering V</li><li>Evasive Maneuvering IV</li><li>Explosive Armor Compensation IV</li><li>Gallente Battleship IV</li><li>Gallente Cruiser IV</li><li>Gallente Drone Specialization IV</li><li>Gallente Frigate IV</li><li>Heavy Drone Operation V</li><li>High Speed Maneuvering IV</li><li>Hull Upgrades V</li><li>Jury Rigging III</li><li>Kinetic Armor Compensation IV</li><li>Long Range Targeting IV</li><li>Mechanic V</li><li>Minmatar Drone Specialization IV</li><li> </li><li>Nanite Interfacing III</li><li>Nanite Operation III</li><li>Navigation IV</li><li>Propulsion Jamming IV</li><li>Science IV</li><li>Scout Drone Operation V</li><li>Sentry Drone Interfacing V</li><li>Shield Management IV</li><li>Signature Analysis IV</li><li>Spaceship Command IV</li><li>Targeting IV</li><li>Thermic Armor Compensation IV</li><li>Thermodynamics IV</li><li>Warp Drive Operation III|
notes=An older fit for a neuting battleship</li><li>As fitted, with all skills at V and before boost, this ship has 151.2 K EHP, flies at 851 m/s (1216 m/s overheated) and align in 18.1 s with MWD on (12.2 s off). Cap will be exhausted in 52 s.</li><li>Will drain 120 cap unit per s</li><li>Damage is only provided by drones, and can reach 475 dps with Ogre II}}
notes=An older fit for a neuting battleship</li><li>As fitted, with all skills at V and before boost, this ship has 151.2 K EHP, flies at 851 m/s (1216 m/s overheated) and align in 18.1 s with MWD on (12.2 s off). Cap stable as long as you don't run out of Navy Cap boosters 800 s.</li><li>Will drain 120 cap unit per s</li><li>Damage is only provided by drones, and can reach 475 dps with Ogre II}}
 
{{ShipFitting|
ship=Dominix|
shipTypeID=645|
fitName=PvP Neut 2|
fitID=PvP-Neut-2|
high1name=Heavy Unstable Power Fluctuator I|
high1typeID=16479|
high2name=Heavy Unstable Power Fluctuator I|
high2typeID=16479|
high3name=Heavy Unstable Power Fluctuator I|
high3typeID=16479|
high4name=Heavy Unstable Power Fluctuator I|
high4typeID=16479|
high5name=Heavy Diminishing Power System Drain I|
high5typeID=16503|
high6name=Heavy Diminishing Power System Drain I|
high6typeID=16503|
mid1name=100MN Afterburner II|
mid1typeID=12068|
mid2name=Large Micro Jump Drive|
mid2typeID=4383|
mid3name=Warp Disruptor II|
mid3typeID=3244|
mid4name=Fleeting Propulsion Inhibitor I|
mid4typeID=4027|
mid5name=Large Capacitor Battery II|
mid5typeID=3504|
low1name=Damage Control II|
low1typeID=2048|
low2name=1600mm Reinforced Steel Plates II|
low2typeID=20353|
low3name=Energized Adaptive Nano Membrane II|
low3typeID=11269|
low4name=Energized Adaptive Nano Membrane II|
low4typeID=11269|
low5name=Energized Explosive Membrane II|
low5typeID=11229|
low6name=Drone Damage Amplifier II|
low6typeID=4405|
low7name=Drone Damage Amplifier II|
low7typeID=4405|
drone1name=Hammerhead II x5|
drone1typeID=2185|
drone2name=Ogre II x5|
drone2typeID=2446|
drone3name=Hobgoblin II x5|
drone3typeID=2456|
drone4name=Wasp EC-900 x5|
drone4typeID=23473|
drone5name=Valkyrie II x5|
drone5typeID=21640|
rig1name=Large Ancillary Current Router I|
rig1typeID=25956|
rig2name=Large Ancillary Current Router I|
rig2typeID=25956|
rig3name=Large Semiconductor Memory Cell I|
rig3typeID=25954|
difficulty=2|
warsop=A|
warsopReason=|
version=ODY 1.0|
shipDNA=645:16479;4:16503;2:3244;1:3504;1:4027;1:4383;1:12068;1:2048;1:4405;2:11229;1:11269;2:20353;1:25954;1:25956;2:2185;5:2446;5:2456;5:21640;5:23473;5::|
skills=|
notes=A variation on the PvP Neut fit above. Lower EHP but significantly higher dps and does not requires cap boosters. The combination of a Micro Jump Drive and an afterburner also opens all kind of tactical possibilities.</li><li>With all skills at V and before boosts, this ship has 95.4 K EHP, flies at 362 m/s (474 m/s overheated) and align in 18 s with AB on (12.1 s off). The cap will last for 4 min 18 s.</li><li>Damage depends on drones and can reach 701 dps with Ogre II.</li><li>The large drone bay allow for a variety of drones in the cargo hold. The selection to the right can be changed to suit the expected tactical situation.</li><li>As above, this fit will drain 120 cap units per s.}}


==Tactics==
==Tactics==