Difference between revisions of "Ares"
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==Skills== | ==Skills== | ||
− | '' | + | ''Required Skills |
+ | *'''[[Skills:Spaceship Command#Gallente Frigate|Gallente Frigate]]''' V | ||
+ | *'''[[Skills:Spaceship Command#Spaceship Command|Spaceship Command]]''' III | ||
+ | *'''[[Skills:Spaceship Command#Interceptors|Interceptors]]''' I | ||
+ | *'''[[Skills:Navigation#Evasive Maneuvering|Evasive Maneuvering]]''' V | ||
+ | *'''[[Skills:Navigation#Navigation|Navigation]]''' II | ||
+ | |||
+ | |||
+ | Recommended/Helpful Skills | ||
+ | The Ares Has tight fitting so you are going to want High fitting skills either 4's or 5's | ||
+ | *'''[[Skills:Navigation#Navigation|Navigation]]''' IV/V Increase's Speed by 5% per level very handy for catching another ship (1x) short train time about 4 days | ||
+ | *'''[[Electronics#Signature Analysis|Signature Analysis]]''' IV/V Increase's targeting speed by 5% (1x about 4 day to V) Allows to quickly lock and point a target trying to get away. | ||
+ | *'''[[Electronics#Propulsion Jamming|Propulsion Jamming]]''' II/III Reducing cost of Point/Web allows the T2 versions at II | ||
+ | *'''[[Skills:Navigation#Propulsion jamming|Acceleration Control]]'''Acceleration Control 3/4 5% boost to MWD/AB speed. | ||
+ | *'''[[Skills:Navigation#High Speed maneuvering|High Speed maneuvering]]''' 3/4 Allows t2 MWD at III and for each level decrease's cap cost of MWD by 5% | ||
+ | *'''[[Skills:Spaceship Command#Spaceship Command|Spaceship Command]]''' V 2% agility per level Short train and allows tighter turns, to keep up radial up. | ||
+ | '' | ||
==Fitting== | ==Fitting== |
Revision as of 15:20, 20 July 2013
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Gallente Frigate Skill Bonus:
Ship Attributes
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Summary
The Ares is unique among interceptors for having 4 low slots. While not generally considered as useful as the Stiletto's 4th mid slot, it does allow the Ares an extra speed or fitting module.
Skills
Required Skills
Recommended/Helpful Skills
The Ares Has tight fitting so you are going to want High fitting skills either 4's or 5's
- Navigation IV/V Increase's Speed by 5% per level very handy for catching another ship (1x) short train time about 4 days
- Signature Analysis IV/V Increase's targeting speed by 5% (1x about 4 day to V) Allows to quickly lock and point a target trying to get away.
- Propulsion Jamming II/III Reducing cost of Point/Web allows the T2 versions at II
- Acceleration ControlAcceleration Control 3/4 5% boost to MWD/AB speed.
- High Speed maneuvering 3/4 Allows t2 MWD at III and for each level decrease's cap cost of MWD by 5%
- Spaceship Command V 2% agility per level Short train and allows tighter turns, to keep up radial up.
Fitting
75mm Gatling Rail II
75mm Gatling Rail II
OE-5200 Rocket Launcher
Limited 1MN Microwarpdrive I
Warp Disruptor II
Medium Shield Extender II
Signal Amplifier II
Micro Auxiliary Power Core I
Nanofiber Internal Structure II
Damage Control II
Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I
Caldari Navy Antimatter Charge S x1
Caldari Navy Scourge Rocket x1
- Very tight on CPU. Downgrade to Meta 4 or similar if you can't fit everything. Has a great tank, can last a long time against targets.
Tactics
No sub-article about Ares roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Ares here.