Difference between revisions of "Crusader"
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|faction=Amarr Empire | |faction=Amarr Empire | ||
|race=Amarr | |race=Amarr | ||
− | |roles= | + | |roles=Combat Interceptor |
|variations={{Ship|Executioner}}, {{Ship|Malediction}} | |variations={{Ship|Executioner}}, {{Ship|Malediction}} | ||
|tech=2 | |tech=2 | ||
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**Spaceship Command III<small>4h 26m</small> | **Spaceship Command III<small>4h 26m</small> | ||
**Evasive Maneuvering V<small>11d 20h 26m</small> | **Evasive Maneuvering V<small>11d 20h 26m</small> | ||
− | |totaltraintime=23d 22h | + | ***Navigation II<small>47m</small> |
+ | |totaltraintime=23d 22h 40m | ||
|forumlinks= | |forumlinks= |
Revision as of 15:55, 8 September 2013
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Amarr Frigate Skill Bonus:
Ship Attributes
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Summary
The Amarr combat interceptor makes an excellent kiting DD ship taking advantage of the strengths of Scorch T2 ammo and lasers large optimal; however, the Imperial Navy Slicer overshadows it in exactly the same role. Brawler fits exist but are less popular due to the inherent fragility of interceptors.
Skills
Further information about additional or recommended skills to pilot Crusader for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Crusader.
Tactics
No sub-article about Crusader roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Crusader here.