|
|
Line 55: |
Line 55: |
| |targetrange=95 km | | |targetrange=95 km |
| |sigradius=285 m | | |sigradius=285 m |
− | |maxlockedtargets=8 | + | |maxlockedtargets=9 |
| |sensortype=Gravimetric | | |sensortype=Gravimetric |
| |sensorvalue=19 points | | |sensorvalue=19 points |
Revision as of 17:12, 8 September 2013
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
|
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Ishukone
Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
SHIP BONUSES
Caldari Battlecruiser Skill Bonus: 4% bonus to all Shield Resistances and 10% bonus to Medium Hybrid Turret optimal range. Command Ships Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range, 10% bonus to Medium Hybrid Turret damage and 3% bonus to strength of Siege Warfare and Information Warfare links. Role Bonus: Can fit up to three Warfare Link modules.
Required Skills
- Caldari Battlecruiser V35d 13h 20m
- Spaceship Command III4h 26m
- Caldari Cruiser III22h 13m
- Caldari Destroyer III8h 53m
- Caldari Frigate III8h 53m
- Command Ships I1h 6m
- Spaceship Command V5d 22h 13m
- Warfare Link Specialist IV6d 12h 3m
- Armored Warfare V11d 20h 27m
- Information Warfare V11d 20h 27m
- Siege Warfare V11d 20h 27m
- Skirmish Warfare V11d 20h 27m
Training Time what's this?103d 19h 42m
|
Grouping
▪ Variations Ferox
|
Can use Command Burst module High amount of High Slots
1,150 MW 515 tf
145 m/sec
475 m³
|
, Nighthawk
|
Can Use Command Burst modules High Amount of High Slots
1,000 MW 560 tf
150 m/sec
700 m³
|
|
Ship Attributes
Fittings |
High 7
Launchers 2
Turrets 5
Rig
2
medium
Calibration 400
|
|
Navigation |
Base Time to Warp 12.2 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
|
|
Drones |
Drone Bandwidth 25 Mbit/sec
|
|
Targeting |
Gravimetric Sensor 19 points
|
|
Structure |
Structure Hitpoints 3,900 HP
|
|
Armor |
Armor Hitpoints 3,400 HP
Armor Resistances
|
|
Shields |
Shield Capacity 5,300 HP
Shield Resistances
|
|
Summary
The Vulture is the Caldari Fleet Command Ship. It is designed to boost a fleet with multiple warfare links (particular siege warfare links). It also has a very useful shield tanking bonus. Its bonuses to hybrid turrets are usually considered an afterthought.
The Vulture is a very useful booster for large shield fleets. It can support warfare links and its resist tanking bonus is well suited to a fleet supported by shield logistics.
Skills
Further information about additional or recommended skills to pilot Vulture for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Vulture.
Tactics
No sub-article about Vulture roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Vulture here.
show advanced ships |
Amarr |
Caldari |
Gallente |
Minmatar |
|