Difference between revisions of "Cynabal"

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m (Changed the fitting templates to use new warsop values.)
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==Fitting==
 
==Fitting==
 +
 
{{ShipFitting|
 
{{ShipFitting|
 
ship=Cynabal|
 
ship=Cynabal|
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low5name=Tracking Enhancer II|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low5typeID=1999|
drone1name=Hobgoblin II x10|
+
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone1typeID=2456|
drone2name=open|
+
drone2name=Hobgoblin II x5|
 +
drone2typeID=2456|
 
drone3name=open|
 
drone3name=open|
 
drone4name=open|
 
drone4name=open|
Line 133: Line 135:
 
charge1name=Republic Fleet EMP M x1|
 
charge1name=Republic Fleet EMP M x1|
 
charge1typeID=21896|
 
charge1typeID=21896|
charge2name=Republic Fleet Phased Plasma M x1|
+
charge2name=open|
charge2typeID=21922|
+
charge3name=open|
charge3name=Republic Fleet Fusion M x1|
 
charge3typeID=21904|
 
 
charge4name=open|
 
charge4name=open|
 
charge5name=open|
 
charge5name=open|
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rig3name=Medium Core Defense Field Extender I|
 
rig3name=Medium Core Defense Field Extender I|
 
rig3typeID=31790|
 
rig3typeID=31790|
 +
difficulty=1|
 +
warsop=S|
 +
warsopReason=|
 +
version=ODY 1.1|
 +
shipDNA=17720:2913;4:2281;2:3841;1:17499;1:17559;1:519;3:1999;2:31760;1:31790;2:2456;10:21896;1::|
 +
skills=|
 +
notes=An older medium range autocannon platform. No mobility to speak of, but high dps and capacity to give an occasional cap boost to a friendly ship</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 35.0 K EHP, flies at 321 m/s and align in 3.5 s.</li><li>The capacitor will last only 35 s with all modules on, but is stable without the energy transmitter.</li><li>Damage is 593 dps at 1.8 + 25 km with Republic Fleet Ammo}}
 +
 +
{{ShipFitting|
 +
ship=Cynabal|
 +
shipTypeID=17720|
 +
fitName=Medium Range Autocannon|
 +
fitID=Medium-Range-Autocannon|
 +
high1name=425mm AutoCannon II|
 +
high1typeID=2913|
 +
high2name=425mm AutoCannon II|
 +
high2typeID=2913|
 +
high3name=425mm AutoCannon II|
 +
high3typeID=2913|
 +
high4name=425mm AutoCannon II|
 +
high4typeID=2913|
 +
high5name=Medium Energy Neutralizer II|
 +
high5typeID=12267|
 +
mid1name=Experimental 10MN Microwarpdrive I|
 +
mid1typeID=5975|
 +
mid2name=Large Shield Extender II|
 +
mid2typeID=3841|
 +
mid3name=Adaptive Invulnerability Field II|
 +
mid3typeID=2281|
 +
mid4name=Adaptive Invulnerability Field II|
 +
mid4typeID=2281|
 +
mid5name=Medium Ancillary Shield Booster|
 +
mid5typeID=32772|
 +
low1name=Damage Control II|
 +
low1typeID=2048|
 +
low2name=Gyrostabilizer II|
 +
low2typeID=519|
 +
low3name=Gyrostabilizer II|
 +
low3typeID=519|
 +
low4name=Gyrostabilizer II|
 +
low4typeID=519|
 +
low5name=Tracking Enhancer II|
 +
low5typeID=1999|
 +
drone1name=Hammerhead II x5|
 +
drone1typeID=2185|
 +
drone2name=open|
 +
drone3name=open|
 +
drone4name=open|
 +
drone5name=open|
 +
charge1name=Cap Booster 50 x1|
 +
charge1typeID=264|
 +
charge2name=Republic Fleet EMP M x1|
 +
charge2typeID=21896|
 +
charge3name=open|
 +
charge4name=open|
 +
charge5name=open|
 +
rig1name=Medium Anti-EM Screen Reinforcer I|
 +
rig1typeID=31718|
 +
rig2name=Medium Capacitor Control Circuit I|
 +
rig2typeID=31372|
 +
rig3name=Medium Processor Overclocking Unit I|
 +
rig3typeID=4395|
 
difficulty=2|
 
difficulty=2|
warsop=G|
+
warsop=A|
warsopReason=Pirate faction ship|
+
warsopReason=|
version=PRE-RET 1.0|
+
version=ODY 1.1|
shipDNA=17720:2913;4:16487;1:2281;2:3841;1:17499;1:17559;1:519;3:1999;2:31760;1:31790;2:2456;10:21896;1:21904;1:21922;1::|
+
shipDNA=17720:2913;4:12267;1:2281;2:3841;1:5975;1:32772;1:519;3:1999;1:2048;1:4395;1:31372;1:31718;1:2185;5:264;1:21896;1::|
skills=Minmatar Cruiser IV</li><li>Gallente Cruiser IV</li><li>Medium Projectile Turret V</li><li>Medium Autocannon Specialization IV</li><li>Shield Rigging IV|
+
skills=|
notes=Though more frequently seen in PvP than other pirate cruisers, Cynabal is not commonly used in Incursions due to its unimpressive DPS and high price tag.</li><li>The falloff bonus on Cynabal extends the falloff of its medium autocannons to 30km, which greatly enhances its capability of taking down Incursion Sansha frigates and short range cruisers.</li><li>Cynabal's impressive speed and agility make it a natural speed tanker.</li><li>This fit features an utility high slot. When fitted with a large energy transfer array, it can be paired with logistic ships or provide emergency cap transfer.</li><li>Cynabal's drone bay capacity of 50m³ allows it to fit 10 light drones or 5 medium drones.</li><li>The fitting overall is similar to that of an Incursion [[Vagabond]].}}
+
notes=A variation on the fit above</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 31.5 K EHP, flies at 2496 m/s (3584 m/s with MWD overheated) and align in 5.4 s (3.5 s with MWD off).</li><li>The Ancillary Shield Booster will regenerate 208 ehp/s</li><li>The capacitor will last only 1 min 8 s, requiring careful use of cap hungry modules.</li><li>Damage is 652 dps at 1.6 + 22 km with Republic Fleet Ammo}}
  
{{:Incursion Fitting|CynabalShield}}
+
{{ShipFitting|
 +
ship=Cynabal|
 +
shipTypeID=17720|
 +
fitName=Medium Range Artillery|
 +
fitID=Medium-Range-Artillery|
 +
high1name=720mm Howitzer Artillery II|
 +
high1typeID=2969|
 +
high2name=720mm Howitzer Artillery II|
 +
high2typeID=2969|
 +
high3name=720mm Howitzer Artillery II|
 +
high3typeID=2969|
 +
high4name=720mm Howitzer Artillery II|
 +
high4typeID=2969|
 +
high5name=Small Unstable Power Fluctuator I|
 +
high5typeID=4475|
 +
mid1name=Large Shield Extender II|
 +
mid1typeID=3841|
 +
mid2name=Large Shield Extender II|
 +
mid2typeID=3841|
 +
mid3name=Experimental 10MN Microwarpdrive I|
 +
mid3typeID=5975|
 +
mid4name=Republic Fleet Warp Disruptor|
 +
mid4typeID=15891|
 +
mid5name=Adaptive Invulnerability Field II|
 +
mid5typeID=2281|
 +
low1name=Gyrostabilizer II|
 +
low1typeID=519|
 +
low2name=Gyrostabilizer II|
 +
low2typeID=519|
 +
low3name=Signal Amplifier II|
 +
low3typeID=1987|
 +
low4name=Tracking Enhancer II|
 +
low4typeID=1999|
 +
low5name=Damage Control II|
 +
low5typeID=2048|
 +
drone1name=Hammerhead II x5|
 +
drone1typeID=2185|
 +
drone2name=open|
 +
drone3name=open|
 +
drone4name=open|
 +
drone5name=open|
 +
charge1name=Republic Fleet Phased Plasma M x1|
 +
charge1typeID=21922|
 +
charge2name=open|
 +
charge3name=open|
 +
charge4name=open|
 +
charge5name=open|
 +
rig1name=Medium Anti-EM Screen Reinforcer I|
 +
rig1typeID=31718|
 +
rig2name=Medium Core Defense Field Extender I|
 +
rig2typeID=31790|
 +
rig3name=Medium Semiconductor Memory Cell I|
 +
rig3typeID=31408|
 +
difficulty=2|
 +
warsop=S|
 +
warsopReason=|
 +
version=ODY 1.1|
 +
shipDNA=17720:2969;4:4475;1:2281;1:3841;2:5975;1:15891;1:519;2:1987;1:1999;1:2048;1:31408;1:31724;1:31790;1:2185;5:21922;1::|
 +
skills=|
 +
notes=An Artillery fit. Lower dps than the Autocannon fit, but higher range and much higher alpha.</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 38.5 K EHP, flies at 2496 m/s (3584 m/s with MWD overheated) and align in 5.4 s (3.5 s with MWD off).</li><li>The capacitor will last only 1 min 29 s.</li><li>Damage is 537 dps at 17 + 39 km with Republic Fleet Ammo}}
  
 
==Tactics==
 
==Tactics==

Revision as of 00:21, 13 September 2013

EVE University Database
 
Ship Database
Cynabal
CornerTFh.png
Cynabal
Minmatar Republic
Minmatar Republic
Pirate Faction Ships
Cynabal Class
RELATED UNI-WIKI REFERENCES

The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used. The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger. Whether these tales have basis in reality or not, the facts are on the table: the Cynabal is one of the fastest, most powerful cruisers to be found anywhere.

Special Ability: 25% bonus to Medium Projectile Turret rate of fire

SHIP BONUSES

Minmatar Cruiser Skill Bonus:
10% bonus to Medium Projectile Turret damage per level
Gallente Cruiser Skill Bonus:
10% bonus to Medium Projectile Turret falloff per level

Required Skills
  • Minmatar Cruiser II3h 55m
    • Spaceship Command III4h 26m
    • Minmatar Frigate IV2d 2h 17m
  • Gallente Cruiser II3h 55m
    • Spaceship Command III4h 26m
    • Gallente Frigate IV2d 2h 17m
Training Time what's this?
4d 21h 19m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
1,100 MW
CPU
cpu output
350 tf
Capacitor
capacitor
1,415 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
5
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
257 m/s
Inertia Modifier
inertia modifier (agility)
0.42
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
5.15 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
45 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
16 points
Sig. Radius
signature radius
110 m
Scan Res.
scan resolution
423 mm
Structure
Structure Hitpoints
structure hitpoints
2,065 HP
Mass
ship mass
8,847,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
250 m³
Armor
Armor Hitpoints
armor hitpoints
2,325 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,328 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Cynabal is the fastest cruiser available, and as such it gets a good deal of use in PvP. It is bonused for autocannons, which it can use at longer range than normal due to its falloff bonus. Artillery fits are also effective due to the cynabal's ability to kite almost anything.

Skills

Further information about additional or recommended skills to pilot Cynabal for a specific or it's common role(s) can be written here.

Fitting

Shield Incursion
Cynabal: Shield Incursion
EFT
[Cynabal, Shield Incursion]
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Large 'Regard' Power Projector

Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Caldari Navy EM Ward Field
Federation Navy Stasis Webifier

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Medium Anti-Thermal Screen Reinforcer II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hobgoblin II x5
Hobgoblin II x5

Republic Fleet EMP M x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • An older medium range autocannon platform. No mobility to speak of, but high dps and capacity to give an occasional cap boost to a friendly ship
  • As fitted, with all skills at V and before fleet boosts, this ship has 35.0 K EHP, flies at 321 m/s and align in 3.5 s.
  • The capacitor will last only 35 s with all modules on, but is stable without the energy transmitter.
  • Damage is 593 dps at 1.8 + 25 km with Republic Fleet Ammo


Medium Range Autocannon
Cynabal: Medium Range Autocannon
EFT
[Cynabal, Medium Range Autocannon]
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Medium Energy Neutralizer II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Medium Ancillary Shield Booster

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II

Medium Anti-EM Screen Reinforcer I
Medium Capacitor Control Circuit I
Medium Processor Overclocking Unit I


Hammerhead II x5

Cap Booster 50 x1
Republic Fleet EMP M x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A variation on the fit above
  • As fitted, with all skills at V and before fleet boosts, this ship has 31.5 K EHP, flies at 2496 m/s (3584 m/s with MWD overheated) and align in 5.4 s (3.5 s with MWD off).
  • The Ancillary Shield Booster will regenerate 208 ehp/s
  • The capacitor will last only 1 min 8 s, requiring careful use of cap hungry modules.
  • Damage is 652 dps at 1.6 + 22 km with Republic Fleet Ammo


Medium Range Artillery
Cynabal: Medium Range Artillery
EFT
[Cynabal, Medium Range Artillery]
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Small Unstable Power Fluctuator I

Large Shield Extender II
Large Shield Extender II
Experimental 10MN Microwarpdrive I
Republic Fleet Warp Disruptor
Adaptive Invulnerability Field II

Gyrostabilizer II
Gyrostabilizer II
Signal Amplifier II
Tracking Enhancer II
Damage Control II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Semiconductor Memory Cell I


Hammerhead II x5

Republic Fleet Phased Plasma M x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • An Artillery fit. Lower dps than the Autocannon fit, but higher range and much higher alpha.
  • As fitted, with all skills at V and before fleet boosts, this ship has 38.5 K EHP, flies at 2496 m/s (3584 m/s with MWD overheated) and align in 5.4 s (3.5 s with MWD off).
  • The capacitor will last only 1 min 29 s.
  • Damage is 537 dps at 17 + 39 km with Republic Fleet Ammo


Tactics

No sub-article about Cynabal roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Cynabal here.