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Catalyst: Difference between revisions

From EVE University Wiki
Notes: Update to current WSOP
Fitting: Added Wolfpack fit
Line 229: Line 229:
shipDNA=16240:24348;4:25861;4:434;1:1195;1:1445;2:3887;1:31083;3::|
shipDNA=16240:24348;4:25861;4:434;1:1195;1:1445;2:3887;1:31083;3::|
skills=Acceleration Control II</li><li>Afterburner III</li><li>Armor Rigging II</li><li>Destroyers I</li><li>Electronics IV</li><li>Electronics Upgrades I</li><li>Energy Grid Upgrades II</li><li>Energy Management II</li><li>Energy Systems Operation II</li><li>Evasive Maneuvering II</li><li>Gallente Frigate III</li><li>High Speed Maneuvering III</li><li>Jury Rigging III</li><li>Mechanic III</li><li>Navigation III</li><li>Salvaging III|
skills=Acceleration Control II</li><li>Afterburner III</li><li>Armor Rigging II</li><li>Destroyers I</li><li>Electronics IV</li><li>Electronics Upgrades I</li><li>Energy Grid Upgrades II</li><li>Energy Management II</li><li>Energy Systems Operation II</li><li>Evasive Maneuvering II</li><li>Gallente Frigate III</li><li>High Speed Maneuvering III</li><li>Jury Rigging III</li><li>Mechanic III</li><li>Navigation III</li><li>Salvaging III|
notes=The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu, Electronics IV will give enough cpu to fit a third Capacitor Power Relay I. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions.</li><li>Rigs are optional, they are very expensive for most newbies.}}
notes=The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu, Electronics IV will give enough cpu to fit a third Capacitor Power Relay I. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions.</li><li>Rigs are optional, they are very expensive for most newbies.}} {{ShipFitting|
 
ship=Catalyst|
shipTypeID=16240|
fitName=Wolfpack Catalyst|
fitID=Wolfpack-Catalyst|
high1name=125mm Railgun II|
high1typeID=10680|
high2name=125mm Railgun II|
high2typeID=10680|
high3name=125mm Railgun II|
high3typeID=10680|
high4name=125mm Railgun II|
high4typeID=10680|
high5name=125mm Railgun II|
high5typeID=10680|
high6name=125mm Railgun II|
high6typeID=10680|
high7name=125mm Railgun II|
high7typeID=10680|
high8name=125mm Railgun II|
high8typeID=10680|
mid1name=Limited 1MN Microwarpdrive I|
mid1typeID=5973|
mid2name=Warp Disruptor II|
mid2typeID=3244|
low1name=Damage Control II|
low1typeID=2048|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Adaptive Nano Plating II|
low3typeID=1306|
charge1name=Caldari Navy Thorium Charge S x1|
charge1typeID=23015|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Small Anti-Explosive Pump I|
rig1typeID=31009|
rig2name=Small Trimark Armor Pump I|
rig2typeID=30987|
rig3name=Small Hybrid Locus Coordinator I|
rig3typeID=31562|
difficulty=2|
warsop=A|
warsopReason=|
version=ODY 1.0|
shipDNA=16240:10680;8:3244;1:5973;1:1306;1:2048;1:10190;1:30987;1:31009;1:31562;1:23015;1::|
skills=|
notes=Needs tackle frigs with either long point or scram/web as support, otherwise brawling opponents and frigates will either get under their guns or pull range and run</li><li>With all skills at V 0.5 short on CPU, needs Electronics implant</li><li>With all skills at V this fit has 7025 EHP and flies at 1678 m/s</li><li>182 dps with Caldari Navy Thorium at 20 + 9.4 km</li><li>Bring some faction Antimatter, Spike & Javelin (T2).}}
<!-- {{:Gallente Basic Ship and Skill Guide|Catalyst}} -->
<!-- {{:Gallente Basic Ship and Skill Guide|Catalyst}} -->