Difference between revisions of "Heretic"
Line 24: | Line 24: | ||
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
− | |powergrid= | + | |powergrid=60 MW |
− | |cpu= | + | |cpu=240 tf |
− | |capacitor= | + | |capacitor=750 GJ |
|highs=8 | |highs=8 | ||
|turrets=4 | |turrets=4 | ||
− | |launchers= | + | |launchers=7 |
|mediums=3 | |mediums=3 | ||
|lows=3 | |lows=3 | ||
− | |mass=1, | + | |mass=1,305,000 kg |
|volume=47,000 m³ | |volume=47,000 m³ | ||
|cargohold=380 m³ | |cargohold=380 m³ | ||
Line 42: | Line 42: | ||
|info=Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Khanid Innovations<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. | |info=Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Khanid Innovations<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. | ||
− | |bonuses=<b>Amarr Destroyer Skill Bonus:</b><br> | + | |bonuses=<b>Amarr Destroyer Skill Bonus:</b><br>10% bonus to Rocket and Light Missile velocity per level<br>5% bonus to Rocket and Light Missile damage per level<br><b>Interdictors Skill Bonus:</b><br>4% bonus to armor resistances per level<br>10% reduction in Microwarpdrive signature radius penalty per level<br><b>Role Bonus:</b><br>Can fit Interdiction Sphere Launchers |
− | |structurehp= | + | |structurehp=750 HP |
− | |shieldhp= | + | |shieldhp=625 HP |shieldem=0 |shieldexp=75 |shieldkin=55 |shieldtherm=20 |
− | |armorhp= | + | |armorhp=750 HP |armorem=50 |armorexp=60 |armorkin=43.75 |armortherm=35 |
− | |maxvelocity= | + | |maxvelocity=310 m/s |
− | |inertia=3. | + | |inertia=3.7 |
|warpspeed=9 AU/s | |warpspeed=9 AU/s | ||
|warptime=6.69 s | |warptime=6.69 s | ||
|targetrange=50 km | |targetrange=50 km | ||
− | |sigradius= | + | |sigradius=75 m |
− | |maxlockedtargets= | + | |maxlockedtargets=7 |
|sensortype=RADAR | |sensortype=RADAR | ||
− | |sensorvalue= | + | |sensorvalue=12 points |
|scanres=525 mm | |scanres=525 mm | ||
Revision as of 19:51, 22 November 2013
RELATED UNI-WIKI REFERENCES
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Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. SHIP BONUSES
Amarr Destroyer Skill Bonus:
Ship Attributes
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Summary
The Heretic is the Amarr interdictor. It's primary purpose is to drop warp disruption probes, which are instantly deployable bubbles that can only be used in null sec. Besides that the Heretic is a tech 2 destroyer and as such has good dps, especially against small ships, but is somewhat fragile. The Heretic is a middle-of-the-road interdictor that can do its job but has some drawbacks. Its CPU is a little low for a missile boat, and its bonuses are specific to rockets rather than the flycatcher's more general rocket and missile bonuses.
Skills
Further information about additional or recommended skills to pilot Heretic for a specific or it's common role(s) can be written here.
Fitting
Interdiction Sphere Launcher I
Interdiction Sphere Launcher I
Prototype Cloaking Device I
Limited 1MN Microwarpdrive I
Medium Azeotropic Ward Salubrity I
Medium Azeotropic Ward Salubrity I
Co-Processor II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Warp Disrupt Probe x2
- This is a medium skill version of a double bubble fit. No dps (no gun), cheaper, lower armor but higher speed than the fit below.
- As fitted, with all skills at V and before fleet boosts, this ship has 7.5 K EHP, flies at 2658 m/s (3767 with MWD on overheat) and align in 4.5 s (3.3 s with MWD off). The capacitor is stable.
Prototype Cloaking Device I
Interdiction Sphere Launcher I
Interdiction Sphere Launcher I
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
Rocket Launcher II
Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction
Medium F-S9 Regolith Shield Induction
Co-Processor II
Co-Processor II
Pseudoelectron Containment Field I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Warp Disrupt Probe x2
Republic Fleet EMP S x1
Caldari Navy Mjolnir Rocket x1
- Jester's Trek Fit of the week for 2013-08-21, see http://jestertrek.blogspot.ca/2013/08/fit-of-week-double-bubble-heretic.html
- As fitted, with all skills at V and before fleet boosts, this ship has 10 K EHP, flies at 2246 m/s (3183 m/s with MWD overheated) and align in 8.2 s (4.5 s with MWD off). The capacitor is stable.
- Damage is 123 dps at 0.6 + 5 km as fitted.
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Improved Cloaking Device II
Interdiction Sphere Launcher I
Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction
Initiated Harmonic Warp Scrambler I
Overdrive Injector System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I
Nova Javelin Rocket x1
Nova Rage Rocket x1
Warp Disrupt Probe x1
- As fitted, with all skills at V and before fleet boosts, this ship has 4.5 K EHP, flies at 2942 m/s (4169 m/s with MWD overheated) and align in 4.1 s (3 s with MWD off). The capacitor is stable.
- Damage is 82 dps at less than 15.2 km as fitted.
Prototype Cloaking Device I
125mm Light 'Scout' Autocannon I
Sisters Expanded Probe Launcher
Interdiction Sphere Launcher I
Cynosural Field Generator I
Limited 1MN Microwarpdrive I
Medium Azeotropic Ward Salubrity I
Co-Processor II
Co-Processor II
Co-Processor II
Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
EMP S x1
Sisters Combat Scanner Probe x8
Warp Disrupt Probe x1
- As fitted, with all skills at V and before fleet boosts, this ship has 4.9 K EHP, flies at 2246 m/s (3183 m/s with MWD overheated) and align in 6.2 s (4.5 s with MWD off). The capacitor is stable.
- Damage is 20 dps at 1.5 + 0.9 km as fitted.
Tactics
For more information on piloting an Interdictor effectively, especially in a fleet situation, see the main article.
Notes
- This vessel qualifies for the University Ship Replacement Program.