notes=A double bubble interductor fit</li><li>With all skills at V and before fleet boosts, this ship has 6.0 K EHP, flies at 2623 m/s (3707 m/s with MWD overheated) and align in 4.5 s (3.4 s with MWD off). The capacitor is stable}}
notes=An even more basic set-up. Lower EHP, but lower signature radius.</li><li>With all skills at V and before fleet boosts, this ship has 4.9 K EHP, flies at 2414 m/s (3412 m/s with MWD overheated) and align in 5.2 s (3.9 s with MWD off). The capacitor is stable}}
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Developer: Roden Shipyards
Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than that of their competitors’.
SHIP BONUSES
Gallente Destroyer Skill Bonus: 10% bonus to Small Hybrid Turret optimal range per level 10% bonus to Small Hybrid Turret tracking speed per level Interdictors Skill Bonus: 5% bonus to Small Hybrid Turret damage per level 10% reduction in Microwarpdrive signature radius penalty per level Role Bonus: Can fit Interdiction Sphere Launchers
Required Skills
Gallente Destroyer V11d 20h 26m
Gallente Frigate III8h 53m
Spaceship Command I8m
Interdictors I41m
Spaceship Command IV1d 1h 8m
Graviton Physics I41m
Science V5d 22h 13m
Power Grid Management V5d 22h 13m
Propulsion Jamming V17d 18h 40m
CPU Management III4h 26m
Navigation II47m
Training Time what's this?
43d 4h 12m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
55 km
Max Locked Targets
7
Magnetometric Sensor
13 points
Sig. Radius
85 m
Scan Res.
500 mm
Structure
Structure Hitpoints
800 HP
Mass
1,250,000 kg
Volume
55,000 m³
Cargo Capacity
400 m³
Armor
Armor Hitpoints
700 HP
Armor Resistances
EM
50
THR
51.25
KIN
67.5
EXP
10
Shields
Shield Capacity
650 HP
Shield Resistances
EM
0
THR
40
KIN
70
EXP
50
Summary
The Eris is the Gallente Interdictor. An interdictor's primary purpose on the battlefield is to keep enemies from fleeing into warp over a wide area (i.e. an AoE point). However, because the Eris is split on weapon bonuses, it's not a very popular ship. Also working against it is the fact that it's still a destroyer-class vessel, making it a prime target for cruisers as well as frigates.
Skills
Further information about additional or recommended skills to pilot Eris for a specific or it's common role(s) can be written here.
Fitting
Tactics
For more information on piloting an Interdictor effectively, especially in a fleet situation, see the main article.