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Merlin: Difference between revisions

From EVE University Wiki
Fitting: requiring T2/faction ammo for PvE is not right for a T1 frig
m Fitting: tidy code
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shipDNA=603:7535;3:448;1:2281;1:5973;1:8433;1:10190;2:11563;1:31716;1:31788;2:222;1080:23009;1080:23009;1::|
shipDNA=603:7535;3:448;1:2281;1:5973;1:8433;1:10190;2:11563;1:31716;1:31788;2:222;1080:23009;1080:23009;1::|
skills=|
skills=|
notes=Fit provided by Apothene: http://forum.eveuniversity.org/viewtopic.php?f=214&t=72668 </li><li></li><li>Downgrade the meta on each item if you're struggling to fit it.}}
notes=Fit provided by Apothene: http://forum.eveuniversity.org/viewtopic.php?f=214&t=72668 </li><li></li><li>Downgrade the meta on each item if you're struggling to fit it.}}<!--


{{ShipFitting|
-->{{ShipFitting|
ship=Merlin|
ship=Merlin|
shipTypeID=603|
shipTypeID=603|
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shipDNA=603:3178;3:3831;1:4025;1:5439;1:6003;1:2048;1:10190;1:11563;1:31177;1:31716;1:31788;1:12614;1:23009;1::|
shipDNA=603:3178;3:3831;1:4025;1:5439;1:6003;1:2048;1:10190;1:11563;1:31177;1:31716;1:31788;1:12614;1:23009;1::|
skills=|
skills=|
notes=A more advanced (and more expensive) PvP fit, with afterburner, rigs and Tech II modules. </li><li>With all skills at V and before boosts, this ship has 6.9 K EHP, flies at 1054 m/s (1377 m/s with AB on overheat) and align in 4.6 s (3.1 s with AB off). The capacitor is stable.</li><li>Damage varies between 176 dps at 1.1 + 3.1 km with Caldari Navy antimatter and 140 dps at 3.2 + 4.4 km with Null.</li><li>If speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.}}
notes=A more advanced (and more expensive) PvP fit, with afterburner, rigs and Tech II modules. </li><li>With all skills at V and before boosts, this ship has 6.9 K EHP, flies at 1054 m/s (1377 m/s with AB on overheat) and align in 4.6 s (3.1 s with AB off). The capacitor is stable.</li><li>Damage varies between 176 dps at 1.1 + 3.1 km with Caldari Navy antimatter and 140 dps at 3.2 + 4.4 km with Null.</li><li>If speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.}}<!--


{{ShipFitting|
-->{{ShipFitting|
ship=Merlin|
ship=Merlin|
shipTypeID=603|
shipTypeID=603|
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shipDNA=603:3170;3:3831;1:4027;1:5443;1:5973;1:2048;1:4254;1:10190;1:31716;1:31788;2:12614;1:23009;1::|
shipDNA=603:3170;3:3831;1:4027;1:5443;1:5973;1:2048;1:4254;1:10190;1:31716;1:31788;2:12614;1:23009;1::|
skills=|
skills=|
notes=An advanced and more expensive PvP fit, with MWD, rigs and Tech II modules. </li><li>With all skills at V and before boosts, this ship has 7.6 K EHP, flies at 2814 m/s (4028 m/s with MWD on overheat) and align in 5 s (3.4 s with MWD off). The capacitor is stable.</li><li>Damage varies between 165 dps at 0.9 + 2.5 km with Caldari Navy antimatter and 132 dps at 2.6  3.5 km with Null.</li><li>If additional speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.}} {{ShipFitting|
notes=An advanced and more expensive PvP fit, with MWD, rigs and Tech II modules. </li><li>With all skills at V and before boosts, this ship has 7.6 K EHP, flies at 2814 m/s (4028 m/s with MWD on overheat) and align in 5 s (3.4 s with MWD off). The capacitor is stable.</li><li>Damage varies between 165 dps at 0.9 + 2.5 km with Caldari Navy antimatter and 132 dps at 2.6  3.5 km with Null.</li><li>If additional speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.}}<!--
 
-->{{ShipFitting|
ship=Merlin|
ship=Merlin|
shipTypeID=603|
shipTypeID=603|