Difference between revisions of "Caldari Navy Hookbill"
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==Fitting== | ==Fitting== | ||
+ | {{ShipFitting| | ||
+ | ship=Caldari Navy Hookbill| | ||
+ | shipTypeID=17619| | ||
+ | fitName=Annoying Kiter| | ||
+ | fitID=Annoying-Kiter| | ||
+ | high1name=Light Missile Launcher II| | ||
+ | high1typeID=2404| | ||
+ | high2name=Light Missile Launcher II| | ||
+ | high2typeID=2404| | ||
+ | high3name=Light Missile Launcher II| | ||
+ | high3typeID=2404| | ||
+ | mid1name=Limited 1MN Microwarpdrive I| | ||
+ | mid1typeID=5973| | ||
+ | mid2name=Warp Disruptor II| | ||
+ | mid2typeID=3244| | ||
+ | mid3name=Phased Muon Sensor Disruptor I| | ||
+ | mid3typeID=5302| | ||
+ | mid4name=Phased Muon Sensor Disruptor I| | ||
+ | mid4typeID=5302| | ||
+ | mid5name=Phased Muon Sensor Disruptor I| | ||
+ | mid5typeID=5302| | ||
+ | low1name=Damage Control II| | ||
+ | low1typeID=2048| | ||
+ | low2name=Co-Processor II| | ||
+ | low2typeID=3888| | ||
+ | charge1name=Targeting Range Dampening Script x3| | ||
+ | charge1typeID=29015| | ||
+ | charge2name=Scan Resolution Dampening Script x3| | ||
+ | charge2typeID=29013| | ||
+ | charge3name=open| | ||
+ | charge4name=open| | ||
+ | charge5name=open| | ||
+ | rig1name=Small Processor Overclocking Unit I| | ||
+ | rig1typeID=26929| | ||
+ | rig2name=Small Polycarbon Engine Housing I| | ||
+ | rig2typeID=31177| | ||
+ | rig3name=Small Polycarbon Engine Housing I| | ||
+ | rig3typeID=31177| | ||
+ | difficulty=0| | ||
+ | warsop=S| | ||
+ | warsopReason=Faction hull| | ||
+ | version=RUBI 1.0| | ||
+ | shipDNA=17619:2404;3:3244;1:5302;3:5973;1:2048;1:3888;1:26929;1:31177;2:29013;3:29015;3::| | ||
+ | skills=| | ||
+ | notes=While other mids are possible, damps are best</li><li>Normally use targeting range scripts}}<!-- | ||
+ | |||
+ | -->{{ShipFitting| | ||
+ | ship=Caldari Navy Hookbill| | ||
+ | shipTypeID=17619| | ||
+ | fitName=Megaweb| | ||
+ | fitID=Megaweb| | ||
+ | high1name=Rocket Launcher II| | ||
+ | high1typeID=10631| | ||
+ | high2name=Rocket Launcher II| | ||
+ | high2typeID=10631| | ||
+ | high3name=Rocket Launcher II| | ||
+ | high3typeID=10631| | ||
+ | mid1name=Limited 1MN Microwarpdrive I| | ||
+ | mid1typeID=5973| | ||
+ | mid2name=Faint Epsilon Warp Scrambler I| | ||
+ | mid2typeID=5443| | ||
+ | mid3name=Fleeting Propulsion Inhibitor I| | ||
+ | mid3typeID=4027| | ||
+ | mid4name=Fleeting Propulsion Inhibitor I| | ||
+ | mid4typeID=4027| | ||
+ | mid5name=Medium Shield Extender II| | ||
+ | mid5typeID=3831| | ||
+ | low1name=Pseudoelectron Containment Field I| | ||
+ | low1typeID=5837| | ||
+ | low2name=Micro Auxiliary Power Core I| | ||
+ | low2typeID=11563| | ||
+ | rig1name=Small Anti-EM Screen Reinforcer I| | ||
+ | rig1typeID=31716| | ||
+ | rig2name=Small Anti-EM Screen Reinforcer I| | ||
+ | rig2typeID=31716| | ||
+ | rig3name=Small Anti-Thermal Screen Reinforcer I| | ||
+ | rig3typeID=31752| | ||
+ | difficulty=0| | ||
+ | warsop=S| | ||
+ | warsopReason=Faction hull| | ||
+ | version=RUBI 1.0| | ||
+ | shipDNA=17619:10631;3:3831;1:4027;2:5443;1:5973;1:5837;1:11563;1:31716;2:31752;1::| | ||
+ | skills=| | ||
+ | notes=}} | ||
==Tactics== | ==Tactics== |
Revision as of 10:49, 27 December 2013
RELATED UNI-WIKI REFERENCES
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Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond. SHIP BONUSES
Caldari Frigate skill bonus per level:
Ship Attributes
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Summary
The Hookbill is the Caldari Navy faction frigate. It has 3 launcher slots and bonuses to missile velocity and (mainly) kinetic damage. While it is possible for the Hookbill to fit light missile launchers, most are fitted with rockets and take advantage of the velocity bonus to push their range out to near 14km. The Hookbill's main distinguishing feature is its 5 mid slots, allowing it to fit a range of shield tank and tackle modules, which can make it an effective, if somewhat expensive, tackler or give it unprecedented range control while soloing.
Skills
Further information about additional or recommended skills to pilot Caldari Navy Hookbill for a specific or it's common role(s) can be written here.
Fitting
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Limited 1MN Microwarpdrive I
Warp Disruptor II
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Damage Control II
Co-Processor II
Small Processor Overclocking Unit I
Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I
Targeting Range Dampening Script x3
Scan Resolution Dampening Script x3
- While other mids are possible, damps are best
- Normally use targeting range scripts
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Medium Shield Extender II
Pseudoelectron Containment Field I
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Tactics
Because the Hookbill has five mid slots, it is one of the only frigates that can viably fit double webs. This can give the Hookbill outstanding range dictation, and allow it to deploy nearly its full DPS consistantly, as rocket damage varies inversely with target velocity. Double webbing allows the Hookbill to stop almost anything in its tracks, and it can even keep a Dramiel within killing range, something few ships are capable of.
Notes
You can write additional notes for Caldari Navy Hookbill here.