''Further information about additional or recommended skills to pilot Armageddon Navy Issue for a specific or it's common role(s) can be written here.''
''Further information about additional or recommended skills to pilot Armageddon Navy Issue for a specific or it's common role(s) can be written here.''
notes=Fitted for Odyssey</li><li>Compared to the regular Armageddon, tank is about 35% greater (120K EHP before bonuses compared to about 85 - 90 K EHP with a similar fit)</li><li>Damage output varies between 1270 at 17 + 13 km with Conflagration and Ogre II drones and 1000 at 53 + 13 with Scorch and the same drones.</li><li>The Nosferatu is added more to add to cap stability than for capacitor warfare.}}
An improved version of the feared Armageddon-class battleship, this vessel is probably one of the deadliest war machines ever built by the hand of man. Commanding one is among the greatest honors one can attain in the Amarr Empire, and suffering the fury of its turret batteries is surely the fastest way to reunite with the void.
SHIP BONUSES
Amarr Battleship Skill Bonus: 10% bonus to Large Energy Turret capacitor use 5% Large Energy Turret rate of fire per level.
Required Skills
Amarr Battleship I1h 6m
Spaceship Command IV1d 1h 8m
Amarr Battlecruiser III1d 1h 50m
Spaceship Command III4h 25m
Amarr Cruiser III22h 12m
Spaceship Command II46m
Amarr Destroyer III8h 49m
Amarr Frigate III8h 49m
Spaceship Command I8m
Training Time what's this?
4d 1h 13m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
200 m³
Drone Bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
70 km
Max Locked Targets
7
RADAR Sensor
26 points
Sig. Radius
400 m
Scan Res.
110 mm
Structure
Structure Hitpoints
10,000 HP
Mass
105,200,000 kg
Volume
486,000 m³
Cargo Capacity
700 m³
Frigate Escape Bay
1 Frigate
Armor
Armor Hitpoints
11,500 HP
Armor Resistances
EM
50
THR
35
KIN
25
EXP
20
Shields
Shield Capacity
8,500 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
Based on the Armageddon hull, but very different bonuses. While the regular Armageddon is bonused for drones and energy neutralizers, the Navy Armageddon is bonused for laser rate of fire and capacitor use. The Navy Armageddon retains a respectable amount of the Armageddon's drone capability, with 125mb bandwidth and a 200m3 bay to carry a flight of sentries or heavies along with several flights of smaller drones, making it a very capable drone carrier for a ship with no bonuses to them. Its main source of damage though is its 7 turrets.
Skills
Further information about additional or recommended skills to pilot Armageddon Navy Issue for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Armageddon Navy Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Armageddon Navy Issue here.