notes=A brawling PvP fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 50.0 K EHP, flies at 1686 m/s (2385 m/s with MWD overheated) and align in 8.6 s (6.3 s with MWD off). The capacitor last for 19 min and for PvP purpose this ship is essentially cap stable.</li><li>Damage varies between 738 dps at 1.9 + 7.5 km with Caldari Navy Antimatter to 448 dps at 5.3 + 7.5 km with Caldari Navy Tungsten.</li><li>The fourth mid slot can be switched to other modules to taste. A point or an ECCM would also be good choices.}}
notes=A brawling PvP fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 50.0 K EHP, flies at 1686 m/s (2385 m/s with MWD overheated) and align in 8.6 s (6.3 s with MWD off). The capacitor last for 19 min and for PvP purpose this ship is essentially cap stable.</li><li>Damage varies between 738 dps at 1.9 + 7.5 km with Caldari Navy Antimatter to 448 dps at 5.3 + 7.5 km with Caldari Navy Tungsten.</li><li>The fourth mid slot can be switched to other modules to taste. A point or an ECCM would also be good choices.}}
notes=High damage, cap stable, active tanking, suitable for level 4 missions.</li><li>Keep the AB active and orbit closely to reduce incoming damage from large ships.</li><li>This fit's nemesis are web frigates. Thus, two flights of light drones are preferred to get rid of frigates, rather than one set of medium drones for higher DPS.</li><li>Replace the Tracking Processor with a Scram for a makeshift, active repping PvP version. }}
Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee.
Developer: Duvolle Labs
Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered.
SHIP BONUSES
Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty. Gallente Cruiser Bonuses: 5% bonus to Medium Hybrid Turret damage and 7.5% bonus to Armor Repair amount. Heavy Assault Cruiser Bonuses: 10% bonus to Medium Hybrid Turret falloff and 5% Medium Hybrid Turret damage.
Required Skills
Gallente Cruiser V29d 15h 6m
Spaceship Command II47m
Gallente Destroyer III8h 53m
Gallente Frigate III8h 53m
Heavy Assault Cruisers I50m
Energy Grid Upgrades V11d 20h 26m
Power Grid Management II47m
Science I8m
Weapon Upgrades V11d 20h 26m
Gunnery II47m
Spaceship Command V5d 22h 13m
Capacitor Management IV3d 3h 25m
Power Grid Management4h 26m
Training Time what's this?
62d 6h 47m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
50 m³
Drone Bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
85 km
Max Locked Targets
6
Magnetometric Sensor
22 points
Sig. Radius
160 m
Scan Res.
270 mm
Structure
Structure Hitpoints
2,550 HP
Mass
11,460,000 kg
Volume
112,000 m³
Cargo Capacity
315 m³
Armor
Armor Hitpoints
2,100 HP
Armor Resistances
EM
50
THR
68
KIN
84
EXP
10
Shields
Shield Capacity
1,200 HP
Shield Resistances
EM
0
THR
60
KIN
85
EXP
50
Summary
A logical progression of the Thorax, the Deimos is designed as a hybrid turret (blasters and rails) boat. It can fit a Microwarpdrive and burn towards the enemy to melts them at close range, or it can use its considerable speed and MWD bonus to kite enemies.
Skills
Further information about additional or recommended skills to pilot Deimos for a specific or it's common role(s) can be written here.
Fitting
PvP Brawl
Deimos: PvP Brawl
EFT
[Deimos, PvP Brawl] Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II
Experimental 10MN Microwarpdrive I Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Balmer Series Tracking Disruptor I
Damage Control II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Armor Explosive Hardener II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Medium Ancillary Current Router I Medium Hybrid Collision Accelerator I
Hammerhead II x5
Tracking Speed Disruption Script x1 Caldari Navy Antimatter Charge M x1 Caldari Navy Thorium Charge M x1 Caldari Navy Tungsten Charge M x1
FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
A brawling PvP fit. Updated for Odyssey 1.1.
As fitted, with all skills at V and before fleet boost, this ship has 50.0 K EHP, flies at 1686 m/s (2385 m/s with MWD overheated) and align in 8.6 s (6.3 s with MWD off). The capacitor last for 19 min and for PvP purpose this ship is essentially cap stable.
Damage varies between 738 dps at 1.9 + 7.5 km with Caldari Navy Antimatter to 448 dps at 5.3 + 7.5 km with Caldari Navy Tungsten.
The fourth mid slot can be switched to other modules to taste. A point or an ECCM would also be good choices.
Tactics
No sub-article about Deimos roles or piloting tactics. You can write them here.