Difference between revisions of "Jaguar"
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warsop=A| | warsop=A| | ||
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− | version= | + | version=RUBI 1.3| |
shipDNA=11400:2881;3:440;1:3831;1:5441;1:32772;1:2048;1:2605;1:6325;1:16543;1:31752;1:31788;1:264;1:12608;1::| | shipDNA=11400:2881;3:440;1:3831;1:5441;1:32772;1:2048;1:2605;1:6325;1:16543;1:31752;1:31788;1:264;1:12608;1::| | ||
skills=Power Grid Management V</li><li>CPU Management V</li><li>Weapon Upgrades V</li><li>Advanced Weapon Upgrades III</li><li>| | skills=Power Grid Management V</li><li>CPU Management V</li><li>Weapon Upgrades V</li><li>Advanced Weapon Upgrades III</li><li>| | ||
− | notes=This setup is designed to be used in small to medium sized fleets, without logistical support. Hence the active shield tank.</li><li>The trick here is to get closer to the target, orbit as close as possible. Your tank will let you get close and from there your tight orbit will increase your survivability.</li><li>It is possible to swap out the resist rig for an projectile weapons rig. The most effective would be a +tracking or a +damage. Tracking gets priority because that gives you higher sustained damage (you can hit your target every time!). It's better to hit 3x for 200 damage then once for 500 damage.</li><li>As fitted, with all skills at V and before boosts, this ship has 10.4 K EHP, flies at 2941 m/s (4167 m/s with MWD overheated) and align in 4.7 s (3.4 s with MWD off).</li><li>Damage is | + | notes=This setup is designed to be used in small to medium sized fleets, without logistical support. Hence the active shield tank.</li><li>The trick here is to get closer to the target, orbit as close as possible. Your tank will let you get close and from there your tight orbit will increase your survivability.</li><li>It is possible to swap out the resist rig for an projectile weapons rig. The most effective would be a +tracking or a +damage. Tracking gets priority because that gives you higher sustained damage (you can hit your target every time!). It's better to hit 3x for 200 damage then once for 500 damage.</li><li>As fitted, with all skills at V and before boosts, this ship has 10.4 K EHP, flies at 2941 m/s (4167 m/s with MWD overheated) and align in 4.7 s (3.4 s with MWD off).</li><li>Damage is 124 dps at 1.1 + 6.4 km with Republic Fleet EMP ammo.</li><li>The shield will regenerate at 177 EHP/s and the capacitor is stable. }}{{ShipFitting| |
ship=Jaguar| | ship=Jaguar| | ||
shipTypeID=11400| | shipTypeID=11400| |
Revision as of 22:33, 17 March 2014
RELATED UNI-WIKI REFERENCES
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The Jaguar is a versatile ship capable of reaching speeds unmatched by any other assault-class vessel. While comparatively weak on the defensive front it sports great flexibility, allowing pilots considerable latitude in configuring their loadouts for whatever circumstances they find themselves in. SHIP BONUSES
Minmatar Frigate Skill Bonus:
Ship Attributes
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Summary
The Jaguar is known for being the assault frigate with the fastest base speed. It has a 4 mid slots, allowing it to fit multiple tackle modules and a shield tank module to give tank without compromising speed. These factors combined make it arguably the best frigate-sized heavy tackler around. While the Jaguar has a bonus to optimal range suggesting the use of artillery, it is more often fit as a close ranger brawler with autocannons.
When compared to its brother the Wolf, the Wolf has more firepower but less speed and is less suited to tackling and more for damage dealing.
Skills
Further information about additional or recommended skills to pilot Jaguar for a specific or it's common role(s) can be written here.
Fitting
150mm Light AutoCannon II
150mm Light AutoCannon II
150mm Light AutoCannon II
1MN Microwarpdrive II
Fleeting Progressive Warp Scrambler I
Medium Ancillary Shield Booster
Medium Shield Extender II
Damage Control II
Micro 'Vigor' Core Augmentation
Nanofiber Internal Structure II
Fourier Transform Tracking Program
Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Extender I
Cap Booster 50 x1
Hail S x1
- Power Grid Management V
- CPU Management V
- Weapon Upgrades V
- Advanced Weapon Upgrades III
- This setup is designed to be used in small to medium sized fleets, without logistical support. Hence the active shield tank.
- The trick here is to get closer to the target, orbit as close as possible. Your tank will let you get close and from there your tight orbit will increase your survivability.
- It is possible to swap out the resist rig for an projectile weapons rig. The most effective would be a +tracking or a +damage. Tracking gets priority because that gives you higher sustained damage (you can hit your target every time!). It's better to hit 3x for 200 damage then once for 500 damage.
- As fitted, with all skills at V and before boosts, this ship has 10.4 K EHP, flies at 2941 m/s (4167 m/s with MWD overheated) and align in 4.7 s (3.4 s with MWD off).
- Damage is 124 dps at 1.1 + 6.4 km with Republic Fleet EMP ammo.
- The shield will regenerate at 177 EHP/s and the capacitor is stable.
150mm Light AutoCannon II
150mm Light AutoCannon II
150mm Light AutoCannon II
1MN Microwarpdrive II
Fleeting Progressive Warp Scrambler I
Stasis Webifier II
Medium Ancillary Shield Booster
Damage Control II
Type-D Attenuation Signal Augmentation
Nanofiber Internal Structure II
Overdrive Injector System II
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Cap Booster 50 x1
Barrage S x1
- This is a sample heavy tackle fit. It works "as is" but feel free to transform it to the needs of the fleet.
- As fitted, with all skills at V and before boosts, this ship has 6.4 K EHP, flies at 3271 m/s (4636 m/s with MWD overheated) and align in 4.7 s (3.4 s with MWD off).
- Damage is 109 dps at 1 + 5.9 km with EMP ammo.
- The shield will regenerate at 146 EHP/s and the capacitor will last for 2 min 58.
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
Small Diminishing Power System Drain I
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
X5 Prototype Engine Enervator
Medium Shield Extender II
Damage Control II
Overdrive Injector System II
Overdrive Injector System II
Nanofiber Internal Structure II
Small Anti-Kinetic Screen Reinforcer I
Small Core Defense Field Extender I
Hail S x1
- As fitted, with all skills at V and before boosts, this ship has 10.7 K EHP, flies at 3533 m/s (5006 m/s with MWD overheated) and align in 4.7 s (3.4 s with MWD off).
- Damage is 102 dps at 0.9 + 5 km with EMP ammo.
- The shield will regenerate at 42 EHP/s and the capacitor is stable
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
Limited 1MN Microwarpdrive I
Warp Disruptor II
Sensor Booster II
X5 Prototype Engine Enervator
Damage Control II
400mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Scan Resolution Script x1
Republic Fleet Phased Plasma S x600
- Good for going suspect on gates if you have Logi.
- As fitted, with all skills at V and before boosts, this ship has 13.7 K EHP, flies at 2240 m/s (3157 m/s with MWD overheated) and align in 6.2 s (4.7 s with MWD off).
- Damage is 102 dps at 0.9 + 5 km with EMP ammo.
- The shield will regenerate at 15 EHP/s (this is an armor fit) and the capacitor last 52 s.
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
Limited 1MN Microwarpdrive I
Warp Disruptor II
Sensor Booster II
X5 Prototype Engine Enervator
Damage Control II
400mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Small Ancillary Current Router I
Small Semiconductor Memory Cell I
Scan Resolution Script x1
EMP S x1
- A variation on the fit above, sacrifying some armor but faster and with a bit more cap.
- As fitted, with all skills at V and before boosts, this ship has 12.1 K EHP, flies at 2395 m/s (3369 m/s with MWD overheated) and align in 6.4 s (4.9 s with MWD off).
- Damage is 102 dps at 0.9 + 5 km with EMP ammo.
- The shield will regenerate at 15 EHP/s (this is an armor fit) and the capacitor last 1 min 7 s.
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
Small 'Knave' Energy Drain
Limited 1MN Microwarpdrive I
Warp Scrambler II
Medium Shield Extender II
Medium Shield Extender II
Damage Control II
Nanofiber Internal Structure II
Overdrive Injector System II
Micro Auxiliary Power Core II
Small Ancillary Current Router I
Small Anti-Kinetic Screen Reinforcer I
Barrage S x1
- With all skills at V and before boosts, this Jag has 13.5 K EHP, flies at 3271 m/s (4636 with MWD overheated), and aligns in 4.7 s (3.4 s with MWD off).
- Damage is 93 DPS with Barrage.
Tactics
No sub-article about Jaguar roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Jaguar here.