Difference between revisions of "Damnation"
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|info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Khanid Innovations<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. | |info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Khanid Innovations<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. | ||
− | |bonuses=<b>Amarr Battlecruiser Skill Bonus:</b><br>4% bonus to all Armor Resistances, 10% bonus to Heavy Assault Missile and Heavy Missile velocity<br><b>Command Ships Skill Bonus:</b><br>10% bonus to all Armor hitpoints, 10% bonus to Heavy Assault Missile and Heavy Missile damage and 3% bonus to strength of Armored Warfare and Information Warfare links.<br><b>Role Bonus:</b><br>Can fit up to three Warfare Link modules. | + | |bonuses=<b>Amarr Battlecruiser Skill Bonus:</b><br>4% bonus to all Armor Resistances, 10% bonus to Heavy Assault Missile and Heavy Missile velocity<br><b>Command Ships Skill Bonus:</b><br>10% bonus to all Armor hitpoints, 10% bonus to Heavy Assault Missile and Heavy Missile damage and 3% bonus to strength of Armored Warfare and Information Warfare links.<br><b>Role Bonus:</b><br>• Can fit up to three Warfare Link modules. |
|structurehp=4,400 HP | |structurehp=4,400 HP |
Revision as of 23:47, 30 May 2014
RELATED UNI-WIKI REFERENCES
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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. SHIP BONUSES
Amarr Battlecruiser Skill Bonus:
Ship Attributes
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Summary
The Damnation is one of the Amarr command ships, designed as a tanky missile platform. The Damnation has bonuses to armor and information warfare links and like all command ships can fit 3 warfare links out of the box. Even among command ships the Damnation is especially tanky, with a bonus to armor resistances AND armor hit points, allowing it to fit an enormous buffer tank. This makes it a popular pick for a fleet booster for large armor fleets.
Skills
Further information about additional or recommended skills to pilot Damnation for a specific or it's common role(s) can be written here.
Fitting
Armored Warfare Link - Damage Control II
Armored Warfare Link - Passive Defense II
Armored Warfare Link - Rapid Repair II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Experimental 10MN Microwarpdrive I
Phased Weapon Navigation Array Generation Extron
Warp Disruptor II
Fleeting Propulsion Inhibitor I
1600mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Thermic Membrane II
Ballistic Control System II
Medium Processor Overclocking Unit I
Medium Warhead Calefaction Catalyst I
Hammerhead II x5
Hobgoblin II x5
Hornet EC-300 x5
Mjolnir Heavy Assault Missile x1
- A medium range PvP fit with 3 warlinks modules. Armored Warfare are assumed herein, but the Damnation is also bonused for Information Warlinks. Updated for Odyssey 1.1.
- With all skills at V, WITH fleet bonuses from this ship and assuming an Armored Warfare Mindlink in slot 10, this ship has 144 K EHP, flies at 1012 m/s (1425 m/s with MWD overheated) and align in 14 s (10.7 s with MWD off). The capacitor will last 3 min 43 s.
- Damage is 409 dps at less than 30.4 km.
- The last three mid slots can be switched. ECCM, sensor dampeners or scram are all possible.
Tactics
No sub-article about Damnation roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Damnation here.