Difference between revisions of "Crow"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 6/1/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/misstype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=11176 | |
− | + | | shipimg=Crow.jpg | |
− | + | | shipname=Crow | |
− | + | | caption=Crow | |
− | + | | class=Interceptor | |
− | + | | grouping=Interceptors | |
− | + | | hulltype=Condor Class | |
− | + | | faction=Caldari State | |
− | + | | race=Caldari | |
− | + | | roles=Combat Interceptor | |
− | + | | variations={{Ship|Raptor}},{{Ship|Condor}} | |
− | + | | tech=2 | |
− | + | | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |
− | + | | powergrid=35 MW | |
− | + | | cpu=160 tf | |
− | + | | capacitor=315 GJ | |
− | + | | highs=3 | |
− | + | | turrets=0 | |
− | + | | launchers=3 | |
− | + | | mediums=4 | |
− | + | | lows=3 | |
− | + | | mass=1,065,000 kg | |
− | + | | volume=18,000 m³ | |
− | + | | cargohold=98 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=0 m³ | |
− | + | | bandwidth=0 Mbit/sec | |
− | + | | info=Name: Crow<br>Hull: Condor Class<br>Role: Interceptor <br><br>Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br> <br> | |
− | + | | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>10% bonus to kinetic Light Missile and Rocket damage<br>10% bonus to Light Missile and Rocket max velocity<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>5% bonus to Warp Scrambler and Warp Disruptor optimal range<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor<br> | |
− | + | | structurehp=375 HP | |
− | + | | shieldhp=550 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=30 | |
− | + | | armorhp=325 HP | |
− | + | | armorem=50 | |
− | + | | armorexp=10 | |
− | + | | armorkin=25 | |
− | + | | armortherm=55 | |
− | + | | maxvelocity=430 m/sec | |
− | + | | inertia=3.7 | |
− | + | | warpspeed=8 AU/s | |
− | + | | warptime=5.46 s | |
− | + | | targetrange=32.50 km | |
− | + | | sigradius=35 m | |
− | + | | maxlockedtargets=5 | |
− | + | | sensortype=Gravimetric | |
− | + | | sensorvalue=12 points | |
− | + | | scanres=860 mm | |
− | + | | reqskills=*{{RequiredSkill|Caldari Frigate|V}} | |
− | + | **{{RequiredSkill|Spaceship Command|I}} | |
− | + | *{{RequiredSkill|Interceptors|I}} | |
− | **Spaceship Command I | + | **{{RequiredSkill|Spaceship Command|III}} |
− | *Interceptors I | + | **{{RequiredSkill|Evasive Maneuvering|V}} |
− | **Spaceship Command III | + | ***{{RequiredSkill|Navigation|II}} |
− | **Evasive Maneuvering V | ||
− | ***Navigation II | ||
− | |||
− | |||
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− | |||
+ | | totaltraintime=23d 22h 40m 30s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks=[http://wiki.eveonline.com/en/wiki/Crow Crow on Eve Online Wiki] | ||
+ | | highlights1=Fast Target Locking Time | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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Revision as of 19:29, 1 June 2014
RELATED UNI-WIKI REFERENCES
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Name: Crow SHIP BONUSES
Caldari Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Crow is the Caldari fleet interceptor, repurposed from the combat interceptor role in Rubicon 1.0, and as such has a bonus to warp disruptor and scrambler range, as well as the MWD signature radius bonus and bubble immunity common to all interceptors.
The Crow has 4 mid slots like the Stiletto, allowing it a lot of flexibility for choosing tackle and/or shield tank modules. The Crow is notable for also having significantly more lock range than other fleet interceptors, which is a major plus given lock range is one of their weaknesses. These strengths make the Crow an excellent interceptor for pure tackling.
The Crow is also bonused for missiles and rockets, both for kinetic damage and range. The high kinetic damage bonus means the Crow can put out good DPS for a fleet inty. The Crow's range bonus also plays to the ship's strengths, allowing it to use its speed to kite and sling missiles at 60km, or to "rocket kite", using precision rockets or range rigs to fire rockets from out of overheated web range.
Skills
Further information about additional or recommended skills to pilot Crow for a specific or it's common role(s) can be written here.
Fitting
'Malkuth' Rocket Launcher I
Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction
Warp Disruptor II
Medium Ancillary Shield Booster
Damage Control II
Overdrive Injector System II
Micro Auxiliary Power Core I
Small Polycarbon Engine Housing I
Small Auxiliary Thrusters I
Navy Cap Booster 50 x1
Caldari Navy Scourge Rocket x1
- An MSE + MASB fit similar to that seen on the Stiletto. 4.8K base EHP before reps, with a large EM hole. Speed is 4634 m/s (6620 with heat). The rocket launcher is purely for whoring.
- Target range on this Crow is 41 km, not much further than overheated point range (36 km). If a more comfortable targeting range buffer is desired, this can be boosted to 51 km by swapping a Small Ionic Field Projector rig for the Small Aux Thrusters. This drops the speed by about 200 m/s.
Prototype 'Arbalest' Light Missile Launcher
Prototype 'Arbalest' Light Missile Launcher
Prototype 'Arbalest' Light Missile Launcher
F-90 Positional Sensor Subroutines
Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction
Warp Disruptor II
Ballistic Control System II
Micro Auxiliary Power Core I
Nanofiber Internal Structure II
Small Warhead Calefaction Catalyst I
Small Anti-EM Screen Reinforcer I
Targeting Range Script x1
Caldari Navy Scourge Light Missile x1
- An LML loadout representative of the Crow gang fits that have become popular in Rubicon. More info on related fit's can be found on Jester's blog at http://jestertrek.blogspot.com/2013/12/fit-of-week-light-missile-crow.html.
- With all skills at V, this Crow is cap-stable and moves at 4110 m/s (5872 with heat). With the sensor booster it can lock out to the full range of the launchers (63 km). DPS is 86 with faction kinetic missiles (703 volley), so this fit is designed to be used in roving inty gangs. EHP is 3900 and the sig with MWD on is 94 m. Lock time on a frigate is about 2 s and align time with prop mod on is a little less than 4s.
Tactics
No sub-article about Crow roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Crow here.