Difference between revisions of "Scorpion Navy Issue"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 6/1/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/misstype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=32309 | |
− | + | | shipimg=Scorpion Navy Issue.jpg | |
− | + | | shipname=Scorpion Navy Issue | |
− | + | | caption=Scorpion Navy Issue | |
− | + | | class=Battleship | |
− | + | | grouping=Faction Battleships | |
− | + | | hulltype=Scorpion Class | |
− | + | | faction=Caldari State | |
− | + | | race=Caldari | |
− | + | | roles=unspecified | |
− | + | | variations={{Ship|Rattlesnake}},{{Ship|Widow}},{{Ship|Scorpion}} | |
− | + | | tech=F | |
− | + | | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |
− | + | | powergrid=11,000 MW | |
− | + | | cpu=780 tf | |
− | + | | capacitor=5,500 GJ | |
− | + | | highs=7 | |
− | + | | turrets=4 | |
− | + | | launchers=6 | |
− | + | | mediums=8 | |
− | + | | lows=5 | |
− | + | | mass=103,600,000 kg | |
− | + | | volume=468,000 m³ | |
− | + | | cargohold=650 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=75 m³ | |
− | + | | bandwidth=75 Mbit/sec | |
− | + | | info=<b>Development</b><br>This ship's design represents a radical turnaround in Caldari philosophy, particularly when compared to that of its regular Scorpion-class counterpart. Abandoning the concept of an electronic warfare platform, this vessel's creators instead set their sights on direct combat, with superior shielding and offensive capabilities giving this monster the undeniable upper hand in a vast range of tactical situations. | |
− | + | | bonuses=<b>Caldari Battleship bonuses (per skill level):</b><br>5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire<br>4% bonus to all shield resistances<br> | |
− | + | | structurehp=9,000 HP | |
− | + | | shieldhp=11,500 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=8,500 HP | |
− | + | | armorem=50 | |
− | + | | armorexp=10 | |
− | + | | armorkin=25 | |
− | + | | armortherm=45 | |
− | + | | maxvelocity=103 m/sec | |
− | + | | inertia=0.125 | |
− | + | | warpspeed=2 AU/s | |
− | + | | warptime=17.95 s | |
− | + | | targetrange=90.00 km | |
− | + | | sigradius=465 m | |
− | + | | maxlockedtargets=7 | |
− | + | | sensortype=Gravimetric | |
− | + | | sensorvalue=30 points | |
− | + | | scanres=75 mm | |
− | + | | reqskills=*{{RequiredSkill|Caldari Battleship|II}} | |
− | + | **{{RequiredSkill|Spaceship Command|IV}} | |
− | + | **{{RequiredSkill|Caldari Battlecruiser|III}} | |
− | **Spaceship Command IV | + | ***{{RequiredSkill|Spaceship Command|III}} |
− | **Caldari | + | ***{{RequiredSkill|Caldari Cruiser|III}} |
− | + | ****{{RequiredSkill|Spaceship Command|II}} | |
− | + | ****{{RequiredSkill|Caldari Destroyer|III}} | |
− | + | *****{{RequiredSkill|Caldari Frigate|III}} | |
− | + | ******{{RequiredSkill|Spaceship Command|I}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | | totaltraintime=4d 2h 5m 50s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks=[http://wiki.eveonline.com/en/wiki/Scorpion%20Navy%20Issue Scorpion Navy Issue on Eve Online Wiki] | ||
+ | | highlights1=High Amount of High Slots | ||
+ | | highlights2=High Amount of Medium Slots | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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Revision as of 01:11, 2 June 2014
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Caldari Battleship bonuses (per skill level):
Ship Attributes
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Summary
A radically different ship to its regular Scorpion counterpart, the Scorpion Navy Issue (commonly abbreviated CNS) is a combat-oriented missile boat, with more in common with a Raven than a Scorpion. With its hull bonus to resistances and 8 mid slots it can be fit with a monster tank and still have slots left over for tackle and utility modules. The Scorpion doesn't have the range bonus of the Raven, but with missile supports to 4 can still fire cruise missiles 120km.
The Navy Scorpion and Navy Raven are similar ships and are often compared. The Navy Scorpion has a stronger tank and is easier to fit, while the Navy Raven has a longer range and does more damage to smaller ships.
Skills
Further information about additional or recommended skills to pilot Scorpion Navy Issue for a specific or it's common role(s) can be written here.
Fitting
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Thermic Dissipation Field II
EM Ward Field II
Adaptive Invulnerability Field II
Large Shield Booster II
Shield Boost Amplifier II
Large Micro Jump Drive
Target Painter II
Target Painter II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Power Diagnostic System II
Large Warhead Flare Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Hobgoblin II x5
Hammerhead II x5
Scourge Fury Cruise Missile x1
- Weapons Upgrades V and AWU to IV help tremendously
- As able to fund, LSB traded for a more cap/shield boost efficient module will ease pulsing for longer missions
- Open high slot could fit a Drone Upgrade, or Tractor Beam easily
Tactics
No sub-article about Scorpion Navy Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Scorpion Navy Issue here.