Difference between revisions of "Federation Navy Comet"
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− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 6/1/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/misstype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=17841 | |
− | + | | shipimg=Federation Navy Comet.jpg | |
− | + | | shipname=Federation Navy Comet | |
− | + | | caption=Federation Navy Comet | |
− | + | | class=Frigate | |
− | + | | grouping=Faction Frigates | |
− | + | | hulltype=Federation Navy Comet Class | |
− | + | | faction=Gallente Federation | |
− | + | | race=Gallente | |
− | + | | roles=unspecified | |
− | + | | variations=<i>none</i> | |
− | + | | tech=F | |
− | + | | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |
− | + | | powergrid=40 MW | |
− | + | | cpu=160 tf | |
− | + | | capacitor=400 GJ | |
− | + | | highs=3 | |
− | + | | turrets=2 | |
− | + | | launchers=0 | |
− | + | | mediums=3 | |
− | + | | lows=4 | |
− | + | | mass=970,000 kg | |
− | + | | volume=16,500 m³ | |
− | + | | cargohold=145 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=30 m³ | |
− | + | | bandwidth=15 Mbit/sec | |
− | + | | info=<b>Development</b><br>The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation. Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel. | |
− | + | | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>7.5% bonus to Small Hybrid Turret tracking speed<br>20% bonus to Small Hybrid Turret damage<br> | |
− | + | | structurehp=750 HP | |
− | + | | shieldhp=575 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=700 HP | |
− | + | | armorem=50 | |
− | + | | armorexp=10 | |
− | + | | armorkin=35 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=375 m/sec | |
− | + | | inertia=3.135 | |
− | + | | warpspeed=5 AU/s | |
− | + | | warptime=4.22 s | |
− | + | | targetrange=37.50 km | |
− | + | | sigradius=42 m | |
− | + | | maxlockedtargets=5 | |
− | + | | sensortype=Magnetometric | |
− | + | | sensorvalue=11 points | |
− | + | | scanres=650 mm | |
− | + | | reqskills=*{{RequiredSkill|Gallente Frigate|II}} | |
− | + | **{{RequiredSkill|Spaceship Command|I}} | |
− | |||
− | **Spaceship Command I | ||
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− | |||
+ | | totaltraintime=1h 42m 40s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks=[http://wiki.eveonline.com/en/wiki/Federation%20Navy%20Comet Federation Navy Comet on Eve Online Wiki] | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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Revision as of 02:26, 2 June 2014
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Gallente Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Federation Navy Comet, sometimes shortened to FedNav Comet or just Comet, is the Gallente faction frigate and, while technically upgraded from a Tristan, flies more like a souped-up Incursus. While it lacks the role bonuses of pirate faction frigates, the Comet's frigate skill bonuses can almost match them in power.
Quite a bit more costly than a T1 frigate, but not nearly as much as pirate frigates, the Comet is a good and fun ship that can let you blitz some lower level missions, solo in PvP or small-gang tackle PvP. Just be sure you can replace for when you lose it.
Skills
Further information about additional or recommended skills to pilot Federation Navy Comet for a specific or it's common role(s) can be written here.
Fitting
Light Neutron Blaster II
Light Neutron Blaster II
Small Unstable Power Fluctuator I
Faint Epsilon Warp Scrambler I
Limited 1MN Microwarpdrive I
Balmer Series Tracking Disruptor I
Damage Control II
Adaptive Nano Plating II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Small Hybrid Collision Accelerator I
Small Anti-Explosive Pump I
Small Processor Overclocking Unit I
Hobgoblin II x3
Warrior II x3
Tracking Speed Disruption Script x1
Caldari Navy Antimatter Charge S x1
- A fast PvP fit, with good dps, an energy neutralizer, a tracking disruptor and a scram. Overall a nasty frigate for small roams. For fights with a large number of opponents it however lack tank to be able to survive long.
- As fitted, with all skills at V and before boosts, this ship has 5.6 K EHP, flies at 3285 m/s (4705 m/s with MWD overheated) and align in 4.3 s (2.8 s with MWD off)
- The cap will last for 1 min 2 s
- Damage is 297 dps, 59 dps from the drones and the balance at 1.1 + 3.1 km with Caldari Navy Antimatter
- The energy neutralizer removes 9 GJ/s of cap, draining most frigates dry in 20 to 40 s.
- The tracking disruptor reduce the opponent tracking speed by 47%, allowing for a much safer approach as long as you keep some transversal.
Light Electron Blaster II
Light Electron Blaster II
Limited 1MN Microwarpdrive I
Warp Disruptor II
X5 Prototype Engine Enervator
Damage Control II
400mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Explosive Plating II
Small Ancillary Current Router I
Small Ancillary Current Router I
Hobgoblin II x3
Warrior II x3
Caldari Navy Antimatter Charge S x1
- A tankier PvP fit. Compared to the previous fit, a bit slower, lower damage, but almost double the tank and has both a point and a web.
- As fitted, with all skills at V and before boosts, this ship has 9.1 K EHP, flies at 3090 m/s (4401 m/s with MWD overheated) and align in 4.9 s (3.5 s with MWD off)
- The cap will last for 2 min 13 s
- Damage is 193 dps, 59 dps from the drones and the balance at 0.8 + 1.9 km with Caldari Navy Antimatter.
150mm Railgun II
150mm Railgun II
Experimental 1MN Afterburner I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Damage Control II
Small Ancillary Armor Repairer
200mm Reinforced Rolled Tungsten Plates I
Magnetic Field Stabilizer II
Small Hybrid Burst Aerator I
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Hobgoblin II x3
Warrior II x3
Nanite Repair Paste x32
Federation Navy Antimatter Charge S x240
Federation Navy Iridium Charge S x240
- Kite your opponent at the edge of scram range, using approach and keep at range to ensure your tranversal stays low and your shots hit. Use antimatter and hobgoblins for anything you can scram and warriors and iridium for anything that is kiting you at long point range.
Tactics
No sub-article about Federation Navy Comet roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Federation Navy Comet here.