More actions
Axel defour (talk | contribs) No edit summary |
updated from template tool |
||
| Line 1: | Line 1: | ||
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | |||
* SHIP ATTRIBUTES SECTION (last update : 6/2/2014) | |||
------------------------------------------------------------- | |||
* on editing the attributes, please make sure that you don't | |||
* leave/misstype any tags required. please follow the same | |||
* format below and edit only the values (after the = sign). | |||
-------------------------------------------------------------> | |||
| shipid=29336 | |||
| shipimg=Scythe Fleet Issue.jpg | |||
| shipname=Scythe Fleet Issue | |||
| caption=Scythe Fleet Issue | |||
| class=Cruiser | |||
| grouping=Faction Cruisers | |||
| hulltype=Scythe Class | |||
| faction=Minmatar Republic | |||
| race=Minmatar | |||
| roles=unspecified | |||
| variations={{Ship|Scimitar}},{{Ship|Scythe}} | |||
| tech=F | |||
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |||
| powergrid=745 MW | |||
| cpu=400 tf | |||
| capacitor=1,275 GJ | |||
| highs=5 | |||
| turrets=4 | |||
| launchers=4 | |||
| mediums=5 | |||
| lows=5 | |||
| mass=10,910,000 kg | |||
| volume=89,000 m³ | |||
| cargohold=440 m³ | |||
| extrahold= | |||
| extraholdtype= | |||
| dronebay=25 m³ | |||
| bandwidth=25 Mbit/sec | |||
| info=<b>Development</b><br>The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander. | |||
| bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage<br> | |||
| structurehp=1,950 HP | |||
| shieldhp=2,400 HP | |||
| shieldem=0 | |||
| shieldexp=50 | |||
| shieldkin=40 | |||
| shieldtherm=20 | |||
| armorhp=1,950 HP | |||
| armorem=60 | |||
| armorexp=10 | |||
| armorkin=25 | |||
| armortherm=35 | |||
| maxvelocity=280 m/sec | |||
| inertia=0.44 | |||
| warpspeed=3 AU/s | |||
| warptime=6.65 s | |||
| targetrange=50.00 km | |||
| sigradius=90 m | |||
| maxlockedtargets=7 | |||
| sensortype=LADAR | |||
| sensorvalue=16 points | |||
| scanres=345 mm | |||
| reqskills=*{{RequiredSkill|Minmatar Cruiser|II}} | |||
**{{RequiredSkill|Spaceship Command|II}} | |||
**{{RequiredSkill|Minmatar Destroyer|III}} | |||
**Spaceship Command II | ***{{RequiredSkill|Minmatar Frigate|III}} | ||
**Minmatar Destroyer III | ****{{RequiredSkill|Spaceship Command|I}} | ||
***Minmatar Frigate III | |||
****Spaceship Command I | |||
| totaltraintime=22h 29m 40s | |||
| forumlinks= | |||
| wikireferences= | |||
| externallinks=[http://wiki.eveonline.com/en/wiki/Scythe%20Fleet%20Issue Scythe Fleet Issue on Eve Online Wiki] | |||
| highlights1= | |||
| highlights2= | |||
| highlights3= | |||
| highlights4= | |||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||