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Scythe Fleet Issue: Difference between revisions

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/misstype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=29336
| shipimg=Scythe Fleet Issue.jpg
|shipid=29336
| shipname=Scythe Fleet Issue
|shipimg=Scythe Fleet Issue.jpg
| caption=Scythe Fleet Issue
|shipname=Scythe Fleet Issue
| class=Cruiser
|caption=Scythe Fleet Issue
| grouping=Faction Cruisers
|class=Cruiser
| hulltype=Scythe Class
|grouping=Faction Cruisers
| faction=Minmatar Republic
|hulltype=Scythe Class
| race=Minmatar
|faction=Minmatar Republic
| roles=unspecified
|race=Minmatar
| variations={{Ship|Scimitar}},{{Ship|Scythe}}
|roles=unspecified
| tech=F
|variations={{Ship|Scythe}}, {{Ship|Scimitar}}
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|tech=F
| powergrid=745 MW
| cpu=400 tf
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| capacitor=1,275 GJ
| highs=5
|powergrid=745 MW
| turrets=4
|cpu=400 tf
| launchers=4
|capacitor=1,275 GJ
| mediums=5
|highs=5
| lows=5
|turrets=4
| mass=10,910,000 kg
|launchers=4
| volume=89,000 m&#179;
|mediums=5
| cargohold=440 m&#179;
|lows=5
| extrahold=
| extraholdtype=
|mass=10,910,000 kg
| dronebay=25 m&#179;
|volume=89,000 m&#179;
| bandwidth=25 Mbit/sec
|cargohold=440 m&#179;
| info=<b>Development</b><br>The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander.
| bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage<br>
|dronebay=25 m&#179;
| structurehp=1,950 HP
|bandwidth=25 Mbit/sec
| shieldhp=2,400 HP
| shieldem=0
|info=The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander.
| shieldexp=50
| shieldkin=40
|bonuses=<b>Minmatar Cruiser Skill Bonus:</b><br>10% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Light, Heavy, and Heavy Assault Missile damage.
| shieldtherm=20
| armorhp=1,950 HP
|structurehp=1,950 HP
| armorem=60
|shieldhp=2,400 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
| armorexp=10
|armorhp=1,950 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
| armorkin=25
| armortherm=35
|maxvelocity=280 m/s
| maxvelocity=280 m/sec
|inertia=0.44
| inertia=0.44
|warpspeed=3 AU/s
| warpspeed=3 AU/s
|warptime=6.65 s
| warptime=6.65 s
| targetrange=50.00 km
|targetrange=50 km
| sigradius=90 m
|sigradius=90 m
| maxlockedtargets=7
|maxlockedtargets=7
| sensortype=LADAR
|sensortype=LADAR
| sensorvalue=16 points
|sensorvalue=16 points
| scanres=345 mm
|scanres=345 mm
| reqskills=*{{RequiredSkill|Minmatar Cruiser|II}}
**{{RequiredSkill|Spaceship Command|II}}
|reqskills=*Minmatar Cruiser II<small>3h 56m</small>
**{{RequiredSkill|Minmatar Destroyer|III}}
**Spaceship Command II<small>0m</small>
***{{RequiredSkill|Minmatar Frigate|III}}
**Minmatar Destroyer III<small>8h 52m</small>
****{{RequiredSkill|Spaceship Command|I}}
***Minmatar Frigate III<small>8h 52m</small>
****Spaceship Command I<small>0m</small>
|totaltraintime=21h 43m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Scythe%20Fleet%20Issue Scythe Fleet Issue on Eve Online Wiki]<br>
|highlights1=
|highlights2=
|highlights3=
|highlights4=


| totaltraintime=22h 29m 40s
| forumlinks=
| wikireferences=
| externallinks=[http://wiki.eveonline.com/en/wiki/Scythe%20Fleet%20Issue Scythe Fleet Issue on Eve Online Wiki]
| highlights1=
| highlights2=
| highlights3=
| highlights4=
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