Difference between revisions of "Stabber Fleet Issue"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 6/2/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/misstype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=17713 | |
− | + | | shipimg=Stabber Fleet Issue.jpg | |
− | + | | shipname=Stabber Fleet Issue | |
− | + | | caption=Stabber Fleet Issue | |
− | + | | class=Cruiser | |
− | + | | grouping=Faction Cruisers | |
− | + | | hulltype=Stabber Class | |
− | + | | faction=Minmatar Republic | |
− | + | | race=Minmatar | |
− | + | | roles=unspecified | |
− | + | | variations={{Ship|Vagabond}},{{Ship|Stabber}} | |
− | + | | tech=F | |
− | + | | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |
− | + | | powergrid=950 MW | |
− | + | | cpu=310 tf | |
− | + | | capacitor=1,275 GJ | |
− | + | | highs=5 | |
− | + | | turrets=5 | |
− | + | | launchers=3 | |
− | + | | mediums=4 | |
− | + | | lows=6 | |
− | + | | mass=10,810,000 kg | |
− | + | | volume=101,000 m³ | |
− | + | | cargohold=450 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=40 m³ | |
− | + | | bandwidth=40 Mbit/sec | |
− | + | | info=<b>Development</b><br>Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower. Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance. | |
− | + | | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Medium Projectile Turret tracking speed<br> | |
− | + | | structurehp=2,250 HP | |
− | + | | shieldhp=2,250 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=2,700 HP | |
− | + | | armorem=60 | |
− | + | | armorexp=10 | |
− | + | | armorkin=25 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=250 m/sec | |
− | + | | inertia=0.465 | |
− | + | | warpspeed=3 AU/s | |
− | + | | warptime=6.97 s | |
− | + | | targetrange=40.00 km | |
− | + | | sigradius=100 m | |
− | + | | maxlockedtargets=6 | |
− | + | | sensortype=LADAR | |
− | + | | sensorvalue=18 points | |
− | + | | scanres=305 mm | |
− | + | | reqskills=*{{RequiredSkill|Minmatar Cruiser|II}} | |
− | + | **{{RequiredSkill|Spaceship Command|II}} | |
− | + | **{{RequiredSkill|Minmatar Destroyer|III}} | |
− | **Spaceship Command | + | ***{{RequiredSkill|Minmatar Frigate|III}} |
− | **Minmatar | + | ****{{RequiredSkill|Spaceship Command|I}} |
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+ | | totaltraintime=22h 29m 40s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks=[http://wiki.eveonline.com/en/wiki/Stabber%20Fleet%20Issue Stabber Fleet Issue on Eve Online Wiki] | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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Revision as of 23:18, 2 June 2014
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Minmatar Cruiser bonuses (per skill level):
Ship Attributes
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Summary
Often shortened 'SFI', the Stabber Fleet Issue is a
Stabber
Stabber
Standard Cruisers Stabber Class
6 (2/4) 4 4
715 MW 340 tf
290 m/sec
420 m³
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with a considerably increased tank and extra low slots. It has one fewer high slots but unlike the Stabber can use all of its highs for projectiles. Its tracking bonus makes it especially effective at tearing up frigates with autocannons. Popular SFI fits are a fast shield autocannon platform for destroying frigates and cruisers, or a heavy tackler for gangs with armor logistics.
Skills
Further information about additional or recommended skills to pilot Stabber Fleet Issue for a specific or it's common role(s) can be written here.
Fitting
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Experimental 10MN Microwarpdrive I
10MN Afterburner II
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I
1600mm Reinforced Steel Plates II
Internal Force Field Array I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Gyrostabilizer II
Gyrostabilizer II
Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Ancillary Current Router I
Warrior II x2
Valkyrie II x3
EMP M x1
Tactics
No sub-article about Stabber Fleet Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Stabber Fleet Issue here.