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Hyperion: Difference between revisions

From EVE University Wiki
Undo revision 75167 by Talman drak (talk)
Line 315: Line 315:
shipDNA=24690:3186;6:16479;1:3578;1:4027;2:5443;1:5945;1:2048;1:3540;1:4403;1:11269;2:20353;1:33103;1:25896;2:25956;1:2185;5:2444;4:2488;5:12787;1440:12791;1440:22993;1440:28668;256:32014;23:22993;1:28668;1:32014;1::|
shipDNA=24690:3186;6:16479;1:3578;1:4027;2:5443;1:5945;1:2048;1:3540;1:4403;1:11269;2:20353;1:33103;1:25896;2:25956;1:2185;5:2444;4:2488;5:12787;1440:12791;1440:22993;1440:28668;256:32014;23:22993;1:28668;1:32014;1::|
skills=|
skills=|
notes=Has a 1192 DPS constant tank and 1407 burst tank with the shift hardener set to 10% themal, 10% kinetic and 40% explosive.</li><li>Does 835 DPS with antimatter, 4 ogres and a hammerhead without heat.}}{{ShipFitting
notes=Has a 1192 DPS constant tank and 1407 burst tank with the shift hardener set to 10% themal, 10% kinetic and 40% explosive.</li><li>Does 835 DPS with antimatter, 4 ogres and a hammerhead without heat.}}
| ship=Hyperion
| shipTypeID=24690
| fitName=Incursions Starter Fit (vanguards)
| fitID=Incursions-Starter-Fit-(vanguards)
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| high7name=Large S95a Remote Shield Booster
| high7typeID=8641
| mid1name=Sensor Booster II
| mid1typeID=1952
| mid2name=Federation Navy Stasis Webifier
| mid2typeID=17559
| mid3name=Adaptive Invulnerability Field II
| mid3typeID=2281
| mid4name=Adaptive Invulnerability Field II
| mid4typeID=2281
| mid5name=EM Ward Amplifier II
| mid5typeID=2553
| low1name=Magnetic Field Stabilizer II
| low1typeID=10190
| low2name=Magnetic Field Stabilizer II
| low2typeID=10190
| low3name=Magnetic Field Stabilizer II
| low3typeID=10190
| low4name=Tracking Enhancer II
| low4typeID=1999
| low5name=Tracking Enhancer II
| low5typeID=1999
| low6name=Tracking Enhancer II
| low6typeID=1999
| low7name=Damage Control II
| low7typeID=2048
| rig1name=Large Core Defense Field Extender I
| rig1typeID=26088
| rig2name=Large Core Defense Field Extender I
| rig2typeID=26088
| rig3name=Large Anti-Thermal Screen Reinforcer I
| rig3typeID=26082
| drone1name=Heavy Shield Maintenance Bot I x5
| drone1typeID=22765
| drone2name=Acolyte II x10
| drone2typeID=2205
| charge1name=Scan Resolution Script x1
| charge1typeID=29011
| charge2name=Caldari Navy Antimatter Charge L x12000
| charge2typeID=21740
| charge3name=open
| charge4name=open
| charge5name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=Cybernetics I</li><li>CPU Management IV</li><li>Power Grid Management IV</li><li>Mechanics IV</li><li>Weapon Upgrades IV</li><li>Capacitor Management IV</li><li>Capacitor Systems Operation IV</li><li>Shield Upgrades IV</li><li>Shield Operation IV</li><li>Shield Management III</li><li>Hull Upgrades IV</li><li>Signature Analysis IV</li><li>Long Range Targeting IV</li><li>Target Management IV</li><li>Propulsion Jamming III</li><li>Target Painting III</li><li>Jury Rigging III</li><li>Shield Rigging III</li><li>Tactical Shield Manipulation IV</li><li>EM Shield Compensation III</li><li>Gunnery V</li><li>Motion Prediction IV</li><li>Rapid Firing IV</li><li>Sharpshooter IV</li><li>Surgical Strike IV</li><li>Trajectory Analysis IV</li><li>Controlled Bursts IV</li><li>Large Hybrid Turret III</li><li>Spaceship Command IV</li><li>Gallente Battleship III</li><li>Warp Drive Operation III</li><li>Evasive Maneuvering III</li><li>Afterburner III</li><li>High Speed Maneuvering II</li><li>Drones V</li><li>Light Drone Operation V</li><li>Amarr Drone Specialization III</li><li>Drone Interfacing III</li><li>Drone Navigation III</li><li>Drone Sharpshooting III</li><li>Drone Avionics III</li><li>Drone Durability I</li><li>Repair Drone Operation II</li><li>Shield Emission Systems III
| showSKILLS=N
| notes=With a good offgrid booster pushing perfect siege boosts you can drop the Damage Control II in favour of a fourth Magnetic Field Stabilizer II.</li><li>The EM Ward Amplifier II is primarily used to allow you to refit for assaults more easily, but also serve as a cap reliver compared to the active hardener. You can continue to use the regular EM Ward Field II for vanguards, if you wish.</li><li>If you can upgrade to T2 guns (Neutron Blaster Cannon II), you may want to bring Null L as well as the Faction Antimatter, which will be more effective for targets beyond ~15km.
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version=Hyperion 1.0
| showTOC=Y
| shipDNA=24690:7783;6:8641;1:1952;1:17559;1:2281;2:2553;1:10190;3:1999;3:2048;1:26088;2:26082;1:22765;5:2205;10:29011;1:21740;12000::
}}


==Tactics==
==Tactics==