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Rifter: Difference between revisions

From EVE University Wiki
Plebe (talk | contribs)
updated from template tool
Changed the tackle to T1 (screw T2 tackle on a rifter). Added the arty kiter. No idea about that PvE fit... Looks bad but idk.
Line 119: Line 119:
warsop=A|
warsop=A|
warsopReason=|
warsopReason=|
version=RET 1.0|
version=PHOE 1.0|
shipDNA=587:484;3:2529;1:3829;1:6003;1:2331;3:183;1::|
shipDNA=587:484;3:2529;1:3829;1:6003;1:2331;3:183;1::|
skills=Energy Grid Upgrades II</li><li>Shield Operation II</li><li>Gunnery II</li><li>Small Projectile Turret III</li><li>Afterburner I</li><li>Minmatar Frigate III</li><li>Shield Upgrades I|
skills=Energy Grid Upgrades II</li><li>Shield Operation II</li><li>Gunnery II</li><li>Small Projectile Turret III</li><li>Afterburner I</li><li>Minmatar Frigate III</li><li>Shield Upgrades I|
notes=With recommended skills, this setup tanks 20 dps from Angels and can run the afterburner for over 5 minutes.</li><li>You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly).</li><li>With Engineering IV you have the option of fitting 150mm autocannons.}}<!--
notes=With recommended skills, this setup tanks 20 dps from Angels and can run the afterburner for over 5 minutes.</li><li>You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly).</li><li>With Engineering IV you have the option of fitting 150mm autocannons.}}


-->{{ShipFitting|
{{ShipFitting
ship=Rifter|
| ship=Rifter
shipTypeID=587|
| shipTypeID=587
fitName=Tackle|
| fitName=Fleet Tackle
fitID=Tackle|
| fitID=Fleet-Tackle
high1name=125mm Gatling AutoCannon II|
| low1name=Damage Control I
high1typeID=2873|
| low1typeID=2046
high2name=125mm Gatling AutoCannon II|
| low2name=Gyrostabilizer I
high2typeID=2873|
| low2typeID=520
high3name=125mm Gatling AutoCannon II|
| low3name=Nanofiber Internal Structure I
high3typeID=2873|
| low3typeID=2603
high4name=open|
| mid1name=Medium Subordinate Screen Stabilizer I
mid1name=Limited 1MN Microwarpdrive I|
| mid1typeID=8397
mid1typeID=5973|
| mid2name=J5b Phased Prototype Warp Scrambler I
mid2name=Faint Epsilon Warp Scrambler I|
| mid2typeID=5439
mid2typeID=5443|
| mid3name=Limited 1MN Microwarpdrive I
mid3name=Medium Shield Extender II|
| mid3typeID=5973
mid3typeID=3831|
| high1name=150mm Light AutoCannon I, EMP S
low1name=Damage Control II|
| high1typeID=485
low1typeID=2048|
| charge1name=EMP S x1
low2name=Nanofiber Internal Structure II|
| charge1typeID=185
low2typeID=2605|
| high2name=150mm Light AutoCannon I, EMP S
low3name=Gyrostabilizer II|
| high2typeID=485
low3typeID=519|
| high3name=150mm Light AutoCannon I, EMP S
rig1name=Small Anti-EM Screen Reinforcer I|
| high3typeID=485
rig1typeID=31716|
| rig1name=Small Anti-EM Screen Reinforcer I
rig2name=Small Anti-EM Screen Reinforcer I|
| rig1typeID=31716
rig2typeID=31716|
| rig2name=Small Anti-EM Screen Reinforcer I
rig3name=Small Anti-Thermal Screen Reinforcer I|
| rig2typeID=31716
rig3typeID=31752|
| rig3name=Small Anti-Thermal Screen Reinforcer I
difficulty=0|
| rig3typeID=31752
warsop=A|
| high4name=open
warsopReason=|
| charge2name=open
version=RUBI 1.0|
| charge3name=open
shipDNA=587:2873;3:3831;1:5443;1:5973;1:519;1:2048;1:2605;1:31716;2:31752;1::|
| charge4name=open
skills=|
| charge5name=open
notes=Meta mods as necessary (for SP/ISK considerations)</li><li>Fly a [[Slasher]] or [[Merlin]] instead}}{{ShipFitting|
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=PHOE 1.0
| showTOC=Y
| shipDNA=587:2046;1:520;1:2603;1:8397;1:5439;1:5973;1:485;3:185;1:31716;2:31752;1::
| fleetup=
}}
 
{{ShipFitting|
ship=Rifter|
ship=Rifter|
shipTypeID=587|
shipTypeID=587|
Line 209: Line 227:
warsop=A|
warsop=A|
warsopReason=|
warsopReason=|
version=RUBI 1.3|
version=PHOE 1.0|
shipDNA=587:2889;3:5139;1:438;1:4027;1:5443;1:1306;1:2048;1:33076;1:31045;2:31668;1:12625;1080:21898;1080:21906;1080:21924;1080:28668;24:21906;1:28668;1::|
shipDNA=587:2889;3:5139;1:438;1:4027;1:5443;1:1306;1:2048;1:33076;1:31045;2:31668;1:12625;1080:21898;1080:21906;1080:21924;1080:28668;24:21906;1:28668;1::|
skills=|
skills=|
notes=Range control is the most important thing to consider when soloing in this ship since you don't have the firepower or ehp to brawl with blaster boats or duke it out at range with laser boats. </li><li>Sit at the edge of scram range against blaster boats and orbit as tightly as you can against lasers.</li><li>Agasint missile boats try and keep your total speed as high as possible to reduce missile damage.</li><li>The rifter is the fastest of the combat frigs, so the only T1 frigs that should outmanouver you are the attack frigs, which have less tank than you do.</li><li>As fitted, with all skills at V and before boosts, this Rifter has 3.2k EHP, flies at 1193 m/s and align in 3.2 s with AB off. The ship is cap stable with the armor repairer on if you can apply your Nosferatu and lasts 1m 32s otherwise.</li><li>Damage is 117 dps at 0.8 + 9 km with faction ammo; tracking is 0.39 [rad/s].</li> }}
notes=Range control is the most important thing to consider when soloing in this ship since you don't have the firepower or ehp to brawl with blaster boats or duke it out at range with laser boats. </li><li>Sit at the edge of scram range against blaster boats and orbit as tightly as you can against lasers.</li><li>Against missile boats try and keep your total speed as high as possible to reduce missile damage.</li><li>The rifter is the fastest of the combat frigs, so the only T1 frigs that should out maneuver you are the attack frigs, which have less tank than you do.</li><li>As fitted, with all skills at V and before boosts, this Rifter has 3.2k EHP, flies at 1193 m/s and align in 3.2 s with AB off. The ship is cap stable with the armor repairer on if you can apply your Nosferatu and lasts 1m 32s otherwise.</li><li>Damage is 117 dps at 0.8 + 9 km with faction ammo; tracking is 0.39 [rad/s].</li> }}
 
{{ShipFitting
| ship=Rifter
| shipTypeID=587
| fitName=Solo Kiting
| fitID=Solo-Kiting
| low1name=Pseudoelectron Containment Field I
| low1typeID=5837
| low2name=Small Ancillary Armor Repairer, Nanite Repair Paste
| low2typeID=33076
| charge1name=Nanite Repair Paste x1
| charge1typeID=28668
| low3name=Gyrostabilizer II
| low3typeID=519
| mid1name=Experimental 1MN Afterburner I
| mid1typeID=6003
| mid2name=Faint Warp Disruptor I
| mid2typeID=5403
| mid3name=X5 Prototype Engine Enervator
| mid3typeID=4025
| high1name=250mm Light Artillery Cannon II, Republic Fleet EMP S
| high1typeID=2905
| charge2name=Republic Fleet EMP S x1
| charge2typeID=21898
| high2name=250mm Light Artillery Cannon II, Republic Fleet EMP S
| high2typeID=2905
| high3name=250mm Light Artillery Cannon II, Republic Fleet EMP S
| high3typeID=2905
| rig1name=Small Projectile Burst Aerator I
| rig1typeID=31668
| rig2name=Small Projectile Ambit Extension I
| rig2typeID=31656
| rig3name=Small Polycarbon Engine Housing I
| rig3typeID=31177
| high4name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=Have Republic Fleet Fusion and Phased Plasma. Overheat the web and try to keep them at 11-12km and laugh while you hit them and they can't hit you.
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version=PHOE 1.0
| showTOC=Y
| shipDNA=587:5837;1:33076;1:28668;1:519;1:6003;1:5403;1:4025;1:2905;3:21898;1:31668;1:31656;1:31177;1::
| fleetup=
}}


==Tactics==
==Tactics==