More actions
updated from template tool |
Changed the tackle to T1 (screw T2 tackle on a rifter). Added the arty kiter. No idea about that PvE fit... Looks bad but idk. |
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warsop=A| | warsop=A| | ||
warsopReason=| | warsopReason=| | ||
version= | version=PHOE 1.0| | ||
shipDNA=587:484;3:2529;1:3829;1:6003;1:2331;3:183;1::| | shipDNA=587:484;3:2529;1:3829;1:6003;1:2331;3:183;1::| | ||
skills=Energy Grid Upgrades II</li><li>Shield Operation II</li><li>Gunnery II</li><li>Small Projectile Turret III</li><li>Afterburner I</li><li>Minmatar Frigate III</li><li>Shield Upgrades I| | skills=Energy Grid Upgrades II</li><li>Shield Operation II</li><li>Gunnery II</li><li>Small Projectile Turret III</li><li>Afterburner I</li><li>Minmatar Frigate III</li><li>Shield Upgrades I| | ||
notes=With recommended skills, this setup tanks 20 dps from Angels and can run the afterburner for over 5 minutes.</li><li>You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly).</li><li>With Engineering IV you have the option of fitting 150mm autocannons.}} | notes=With recommended skills, this setup tanks 20 dps from Angels and can run the afterburner for over 5 minutes.</li><li>You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly).</li><li>With Engineering IV you have the option of fitting 150mm autocannons.}} | ||
{{ShipFitting | |||
ship=Rifter| | | ship=Rifter | ||
shipTypeID=587| | | shipTypeID=587 | ||
fitName=Tackle| | | fitName=Fleet Tackle | ||
fitID=Tackle| | | fitID=Fleet-Tackle | ||
| low1name=Damage Control I | |||
| low1typeID=2046 | |||
| low2name=Gyrostabilizer I | |||
| low2typeID=520 | |||
| low3name=Nanofiber Internal Structure I | |||
| low3typeID=2603 | |||
| mid1name=Medium Subordinate Screen Stabilizer I | |||
mid1name= | | mid1typeID=8397 | ||
mid1typeID= | | mid2name=J5b Phased Prototype Warp Scrambler I | ||
mid2name= | | mid2typeID=5439 | ||
mid2typeID= | | mid3name=Limited 1MN Microwarpdrive I | ||
mid3name= | | mid3typeID=5973 | ||
mid3typeID= | | high1name=150mm Light AutoCannon I, EMP S | ||
| high1typeID=485 | |||
| charge1name=EMP S x1 | |||
| charge1typeID=185 | |||
| high2name=150mm Light AutoCannon I, EMP S | |||
| high2typeID=485 | |||
| high3name=150mm Light AutoCannon I, EMP S | |||
rig1name=Small Anti-EM Screen Reinforcer I| | | high3typeID=485 | ||
rig1typeID=31716| | | rig1name=Small Anti-EM Screen Reinforcer I | ||
rig2name=Small Anti-EM Screen Reinforcer I| | | rig1typeID=31716 | ||
rig2typeID=31716| | | rig2name=Small Anti-EM Screen Reinforcer I | ||
rig3name=Small Anti-Thermal Screen Reinforcer I| | | rig2typeID=31716 | ||
rig3typeID=31752| | | rig3name=Small Anti-Thermal Screen Reinforcer I | ||
difficulty=0| | | rig3typeID=31752 | ||
warsop=A| | | high4name=open | ||
warsopReason=| | | charge2name=open | ||
version= | | charge3name=open | ||
shipDNA=587: | | charge4name=open | ||
| charge5name=open | |||
| drone1name=open | |||
| drone2name=open | |||
| drone3name=open | |||
| drone4name=open | |||
| drone5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes= | |||
| showNOTES=N | |||
| difficulty=0 | |||
| warsop=A | |||
| warsopReason= | |||
| version=PHOE 1.0 | |||
| showTOC=Y | |||
| shipDNA=587:2046;1:520;1:2603;1:8397;1:5439;1:5973;1:485;3:185;1:31716;2:31752;1:: | |||
| fleetup= | |||
}} | |||
{{ShipFitting| | |||
ship=Rifter| | ship=Rifter| | ||
shipTypeID=587| | shipTypeID=587| | ||
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warsop=A| | warsop=A| | ||
warsopReason=| | warsopReason=| | ||
version= | version=PHOE 1.0| | ||
shipDNA=587:2889;3:5139;1:438;1:4027;1:5443;1:1306;1:2048;1:33076;1:31045;2:31668;1:12625;1080:21898;1080:21906;1080:21924;1080:28668;24:21906;1:28668;1::| | shipDNA=587:2889;3:5139;1:438;1:4027;1:5443;1:1306;1:2048;1:33076;1:31045;2:31668;1:12625;1080:21898;1080:21906;1080:21924;1080:28668;24:21906;1:28668;1::| | ||
skills=| | skills=| | ||
notes=Range control is the most important thing to consider when soloing in this ship since you don't have the firepower or ehp to brawl with blaster boats or duke it out at range with laser boats. </li><li>Sit at the edge of scram range against blaster boats and orbit as tightly as you can against lasers.</li><li> | notes=Range control is the most important thing to consider when soloing in this ship since you don't have the firepower or ehp to brawl with blaster boats or duke it out at range with laser boats. </li><li>Sit at the edge of scram range against blaster boats and orbit as tightly as you can against lasers.</li><li>Against missile boats try and keep your total speed as high as possible to reduce missile damage.</li><li>The rifter is the fastest of the combat frigs, so the only T1 frigs that should out maneuver you are the attack frigs, which have less tank than you do.</li><li>As fitted, with all skills at V and before boosts, this Rifter has 3.2k EHP, flies at 1193 m/s and align in 3.2 s with AB off. The ship is cap stable with the armor repairer on if you can apply your Nosferatu and lasts 1m 32s otherwise.</li><li>Damage is 117 dps at 0.8 + 9 km with faction ammo; tracking is 0.39 [rad/s].</li> }} | ||
{{ShipFitting | |||
| ship=Rifter | |||
| shipTypeID=587 | |||
| fitName=Solo Kiting | |||
| fitID=Solo-Kiting | |||
| low1name=Pseudoelectron Containment Field I | |||
| low1typeID=5837 | |||
| low2name=Small Ancillary Armor Repairer, Nanite Repair Paste | |||
| low2typeID=33076 | |||
| charge1name=Nanite Repair Paste x1 | |||
| charge1typeID=28668 | |||
| low3name=Gyrostabilizer II | |||
| low3typeID=519 | |||
| mid1name=Experimental 1MN Afterburner I | |||
| mid1typeID=6003 | |||
| mid2name=Faint Warp Disruptor I | |||
| mid2typeID=5403 | |||
| mid3name=X5 Prototype Engine Enervator | |||
| mid3typeID=4025 | |||
| high1name=250mm Light Artillery Cannon II, Republic Fleet EMP S | |||
| high1typeID=2905 | |||
| charge2name=Republic Fleet EMP S x1 | |||
| charge2typeID=21898 | |||
| high2name=250mm Light Artillery Cannon II, Republic Fleet EMP S | |||
| high2typeID=2905 | |||
| high3name=250mm Light Artillery Cannon II, Republic Fleet EMP S | |||
| high3typeID=2905 | |||
| rig1name=Small Projectile Burst Aerator I | |||
| rig1typeID=31668 | |||
| rig2name=Small Projectile Ambit Extension I | |||
| rig2typeID=31656 | |||
| rig3name=Small Polycarbon Engine Housing I | |||
| rig3typeID=31177 | |||
| high4name=open | |||
| charge3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| drone1name=open | |||
| drone2name=open | |||
| drone3name=open | |||
| drone4name=open | |||
| drone5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes=Have Republic Fleet Fusion and Phased Plasma. Overheat the web and try to keep them at 11-12km and laugh while you hit them and they can't hit you. | |||
| showNOTES=N | |||
| difficulty=1 | |||
| warsop=A | |||
| warsopReason= | |||
| version=PHOE 1.0 | |||
| showTOC=Y | |||
| shipDNA=587:5837;1:33076;1:28668;1:519;1:6003;1:5403;1:4025;1:2905;3:21898;1:31668;1:31656;1:31177;1:: | |||
| fleetup= | |||
}} | |||
==Tactics== | ==Tactics== | ||