Difference between revisions of "Confessor"
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| low1name=Heat Sink II | | low1name=Heat Sink II |
Revision as of 16:49, 20 August 2015
RELATED UNI-WIKI REFERENCES
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Your first duty is to purge yourself in the flames of your confession before God. You must become ash in God's hands, for only then may you rise anew to strike the adversary down. -Apostle-Martial Zhar Pashay's dawn address to the Paladins at the Battle of Rahdo, Amarr Prime AD 20538 SHIP BONUSES
Amarr Tactical Destroyer bonuses (per skill level):
Ship Attributes
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Summary
The Confessor is the Amarrian Tactical Destroyer, and was released in the Rhea expansion (Dec 2014). It is bonused for Small Energy Turrets and has become a popular solo ship in lowsec.
Following the Tech 3 paradigm, Tactical Destroyers are flexible ships, and clever switching between their three modes allows the user to get the most out of these ships.
Combined bonuses on the Confessor give it a firepower equivalent of 8 turrets with an impressive range selection using Sharpshooter mode.
The Confessor's slot layout greatly favours Armor tanking, which can be further improved using the ship's Defense mode.
1MN and 5MN Confessors are viable, even though the ship really shines if fitted with a 10MN Afterburner. This requires compromises in fitting, but brings benefits such as very high speed, relatively good agility thanks to the bonus of Propulsion mode and a small signature radius.
Skills
Gunnery, armor and navigation support skills should all be at least 4 before taking out a solo Confessor. You should also be able to mount a T2 armor tank and use T2 turrets.
Fitting
Dual Light Beam Laser II
Dual Light Beam Laser II
Dual Light Beam Laser II
Dual Light Beam Laser II
10MN Monopropellant Enduring Afterburner
Warp Disruptor II
Fleeting Propulsion Inhibitor I
Heat Sink II
Heat Sink II
Small Ancillary Armor Repairer, Nanite Repair Paste
Internal Force Field Array I
Micro Auxiliary Power Core II
Small Energy Locus Coordinator II
Small Energy Locus Coordinator II
Small Polycarbon Engine Housing I
Nanite Repair Paste x1
Gleam S x1
Aurora S x1
Imperial Navy Multifrequency S x1
Imperial Navy Standard S x1
- Generally, kite from the edge of point range using your 10MN to keep your distance. If things come close and you can't get back to kiting range, web and Gleam them.
- Remember the Ancillary Armor Repairer requires Nanite Paste to run, and not to have it set for autoreload, unless you want to be stuck with your repper reloading in the middle of a fight.
- Requires excellent fitting skills.
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II
Expanded Probe Launcher I, Sisters Combat Scanner Probe
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Small Energy Collision Accelerator II
Small Hyperspatial Velocity Optimizer I
Small Hyperspatial Velocity Optimizer I
Scan Resolution Script x1
Sisters Combat Scanner Probe x1
Gleam S x1
Aurora S x1
Imperial Navy Standard M x1
- Hardcapped for instalocking any ship in the game, pods included, in Sharpshooter Mode.
- Can hit for 1.4k alpha with Gleam at a range of around 8km, and can hit as far as 60km with Aurora for 300 DPS.
Tactics
No sub-article about the Confessor roles or piloting tactics. You can write them here.
Notes
You can write additional notes for the Confessor here.