notes=Tough to fit, CPU wise. Add more CPU enhancers if necessary. T2 the nanofibers if money and skills allow.</li><li>Should be able to permarun the MWD. Adjust the nanofibers and relays if so.</li><li>Can fit combat and core scanner probes.</li><li>The hornets *might* save you if you're tackled at a gate, if you deploy them in time and get a jam off.}}
notes=This fit makes the Magnate into a small and agile freighter for fast travel in high-sec, or to use in low-sec to take your PI stuff from the customs office to a station.</li><li> The cargohold max out at 1607.7m3 with this configuration.</li><li>With a Prototype Cloaking Device II you are able to make the MWD/cloaking-trick if the gate is camped out.}}
Development This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years. The most recent versions of this ship – the Silver Magnate and the Gold Magnate – debuted as rewards in the Amarr Championships in YC105, though the original Magnate design is still a popular choice among Amarr pilots.
SHIP BONUSES
Amarr Frigate bonuses (per skill level): 7.5% bonus to Core and Combat Scanner Probe strength 5% reduction in Salvager duration Role Bonus: 5+ bonus to Relic and Data Analyzer virus strength
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
40 m³
Drone Bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
34.00 km
Max Locked Targets
4
RADAR Sensor
10 points
Sig. Radius
39 m
Scan Res.
445 mm
Structure
Structure Hitpoints
250 HP
Mass
1,072,000 kg
Volume
22,100 m³
Cargo Capacity
400 m³
Armor
Armor Hitpoints
350 HP
Armor Resistances
EM
50
THR
35
KIN
25
EXP
20
Shields
Shield Capacity
250 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Magnate is the Amarr Tech 1 exploration and scanning frigate. It is a good ship for rookies or veterans who are getting into probing and don't have the skills for the T2 version, the Anathema. Its bonus to cycle time for hacking, archaeology, and salvaging modules means it can be very effective for looting exploration sites as well.
Skills
Further information about additional or recommended skills to pilot Magnate for a specific or its common role(s) can be written here.
While not designed for combat, one can still combat fit an exploration frigate to catch unsuspected lone gankers off guard. When fitting for combat, as other races' exploration frigates, the Magnate has a severe shortage of power grid while having a huge CPU reservoir. Plus the ship has no bonus to guns or missiles, it is best to fit missile or rockets to save on power grid for prop and repper. The large CPU left over can then be used to fit a range of damage, resist or ewar mods.