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Impairor: Difference between revisions

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==Summary==
==Summary==
The Impairor is the Amarr Rookie Ship.  This ship is given free of charge to Amarr players who, while flying the pod, dock at a station at which they have no ship. It has no blueprint and cannot be manufactured or reprocessed.
The Impairor is the Amarr Rookie Ship.  This ship is given free of charge to Amarr players who, while flying the pod, dock at a station at which they have no ship. It has no blueprint and cannot be manufactured or reprocessed.
As with all Rookie Ships, the Impairor is a cheap and disposable hull, but is outclassed in every regard by almost any other player-piloted ship.
Amarr pilots wishing to advance into different hulls may want to upgrade to one of the following depending on their preferred piloting style:
* Pilots focusing primarily on Energy Turrets may find both the '''[[Punisher]]''' and the '''[[Tormentor]]''' to be effective replacements.
* Sadly, the Amarr ship line does not offer a Frigate hull designed for drone usage. If you're interested in focusing on drones, the Gallente '''[[Tristan]]''' frigate or the Amarr '''[[Dragoon]]''' destroyer may be worth looking at.
* If you are looking to work with a fleet in a [[Tackling_Guide|tackle]] role, the '''[[Executioner]]''' is likely your next step.
* For pilots aspiring to be proficient at [[Scanning_&_Probing|exploration]], the Amarr '''[[Magnate]]'''-class exploration frigate is an excellent tool for the job.
* Last but not least, the '''[[Inquisitor]]''' offers powerful remote repair capabilities to those who prefer to [[Logistics_101:_Introduction_to_Logistics|aid their allies]] instead of dealing damage themselves.


==Skills==
==Skills==