notes=A brawl range range PvP fit with 2 warlinks modules. Siege (shield) Warfare are assumed herein, but the Claymore is also bonused for Skirmish Warlinks. Updated for Odyssey 1.1.</li><li>With all skills at V, WITH fleet bonuses from this ship and assuming a Siege Warfare Mindlink in slot 10, this ship has 80.8 K EHP, flies at 1351 m/s (1920 m/s with MWD overheated) and align in 10.3 s (7.4 s with MWD off). The capacitor will last 3 min 53 s.</li><li>Damage is 701 dps at less than 20.3 km.</li><li>The Ancillary Shield Booster will repair 633 EHP/s as long as the ship does not run out of cap booster charges.</li><li>The Target painter can be replaced by another ECM, an ECCM, a point, a scram or a web module. }}{{ShipFitting
| ship=Claymore
| shipTypeID=22468
| fitName=OGB VG
| fitID=OGB-VG
| low1name=Co-Processor II
| low1typeID=3888
| low2name=Co-Processor II
| low2typeID=3888
| low3name=Co-Processor II
| low3typeID=3888
| low4name=Co-Processor II
| low4typeID=3888
| mid1name=Large Shield Extender II
| mid1typeID=3841
| mid2name=Large Shield Extender II
| mid2typeID=3841
| mid3name=Command Processor I
| mid3typeID=11014
| mid4name=Command Processor I
| mid4typeID=11014
| mid5name=Command Processor I
| mid5typeID=11014
| mid6name=Command Processor I
| mid6typeID=11014
| high1name=Skirmish Warfare Link - Interdiction Maneuvers II
| high1typeID=4288
| high2name=Skirmish Warfare Link - Rapid Deployment II
| high2typeID=4290
| high3name=Information Warfare Link - Sensor Integrity II
| high3typeID=4272
| high4name=Siege Warfare Link - Active Shielding II
| high4typeID=4280
| high5name=Siege Warfare Link - Shield Efficiency II
| high5typeID=4282
| high6name=Siege Warfare Link - Shield Harmonizing II
| high6typeID=4284
| high7name=Skirmish Warfare Link - Evasive Maneuvers II
| high7typeID=4286
| rig1name=Medium Processor Overclocking Unit I
| rig1typeID=4395
| rig2name=Medium Processor Overclocking Unit I
| rig2typeID=4395
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=This ship is designed to sit off-grid and provide boosts. The links were selected to optimize Vanguard Incursion Shield Fleets. The bonuses below are listed without the 25% bonus from the implant.</li><li>+27.6% to web range</li><li>+24.1% to mwd and ab speed</li><li>+36% to sensor strength and lock range</li><li>-20.7% to cap need and cycle time of shield boosters</li><li>+20.7% to shield resists</li><li>-27.6% to ship signature
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Core Complexion Inc.
Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
SHIP BONUSES
Command Ships bonuses (per skill level): 5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity 3% bonus to Siege Warfare and Skirmish Warfare Links effectiveness Minmatar Battlecruiser bonuses (per skill level): 5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire 7.5% bonus to Shield Booster amount Role Bonus: • Can use 3 Warfare Link modules simultaneously
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
75 m³
Drone Bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
65.00 km
Max Locked Targets
7
LADAR Sensor
22 points
Sig. Radius
240 m
Scan Res.
220 mm
Structure
Structure Hitpoints
3,400 HP
Mass
12,500,000 kg
Volume
216,000 m³
Cargo Capacity
575 m³
Armor
Armor Hitpoints
3,800 HP
Armor Resistances
EM
90
THR
67.5
KIN
25
EXP
10
Shields
Shield Capacity
4,700 HP
Shield Resistances
EM
75
THR
60
KIN
40
EXP
50
Summary
The Claymore is a Minmatar command ship designed as a missile boat. It has lower damage capability than the Sleipnir, but its extra mid allows a slightly better shield tank, making it the skirmish booster of choice for large shield fleets.
Skills
Further information about additional or recommended skills to pilot Claymore for a specific or it's common role(s) can be written here.