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| ==Fitting== | | ==Fitting== |
| {{ShipFitting
| | For more info on fittings, please go [[Typhoon Fleet Issue/Fittings|here]] |
| | ship=Typhoon Fleet Issue
| |
| | shipTypeID=32311
| |
| | fitName=PvE L4 Armor
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| | fitID=PvE-L4-Armor
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| | low1name=Core C-Type Large Armor Repairer
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| | low1typeID=19035
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| | low2name=Armor Explosive Hardener II
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| | low2typeID=11646
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| | low3name=Armor Kinetic Hardener II
| |
| | low3typeID=11644
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| | low4name=Imperial Navy Energized Adaptive Nano Membrane
| |
| | low4typeID=15729
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| | low5name=Ballistic Control System II
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| | low5typeID=22291
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| | low6name=Ballistic Control System II
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| | low6typeID=22291
| |
| | low7name=Damage Control II
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| | low7typeID=2048
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| | mid1name=100MN Afterburner II
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| | mid1typeID=12068
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| | mid2name=Phased Weapon Navigation Array Generation Extron
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| | mid2typeID=19814
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| | mid3name=Sensor Booster II
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| | mid3typeID=1952
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| | mid4name=Cap Recharger II
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| | mid4typeID=2032
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| | mid5name=Cap Recharger II
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| | mid5typeID=2032
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| | high1name=Cruise Missile Launcher II, Nova Fury Cruise Missile
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| | high1typeID=19739
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| | charge1name=Nova Fury Cruise Missile x1
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| | charge1typeID=24531
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| | high2name=Cruise Missile Launcher II, Nova Fury Cruise Missile
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| | high2typeID=19739
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| | high3name=Cruise Missile Launcher II, Nova Fury Cruise Missile
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| | high3typeID=19739
| |
| | high4name=Cruise Missile Launcher II, Nova Fury Cruise Missile
| |
| | high4typeID=19739
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| | high5name=Cruise Missile Launcher II, Nova Fury Cruise Missile
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| | high5typeID=19739
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| | high6name=Cruise Missile Launcher II, Nova Fury Cruise Missile
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| | high6typeID=19739
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| | high7name=Drone Link Augmentor II
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| | high7typeID=24427
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| | high8name=Drone Link Augmentor II
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| | high8typeID=24427
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| | rig1name=Large Warhead Flare Catalyst I
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| | rig1typeID=26028
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| | rig2name=Large Warhead Flare Catalyst I
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| | rig2typeID=26028
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| | rig3name=Large Warhead Rigor Catalyst I
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| | rig3typeID=26020
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| | drone1name=Garde I x5
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| | drone1typeID=23561
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| | drone2name=Hammerhead I x5
| |
| | drone2typeID=2183
| |
| | drone3name=Hobgoblin I x5
| |
| | drone3typeID=2454
| |
| | charge2name=open
| |
| | charge3name=open
| |
| | charge4name=open
| |
| | charge5name=open
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| | drone4name=open
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| | drone5name=open
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| | skills=
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| | showSKILLS=N
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| | notes=Rivaling a Navy Raven while being somewhat cheaper, this Fleet Typhoon puts out 1024 effective DPS with Fury missiles and T1 Gardes with max skills</li><li>Suffers from long missile travel times and reduced DPS against targets smaller than a battleship given the lack of the RNI's hull bonuses</li><li>Reps 322 EHP/s (162 EHP/s indefinitely) with an omni tank</li><li>Targets out to 105 km without script. For rats further away, load a targeting range script and faction missiles</li><li>Switch ammo, drones and hardeners according to mission rats</li><li>Damage control can be switched out for a third BCS
| |
| | showNOTES=N
| |
| | difficulty=1
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| | warsop=A
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| | warsopReason=
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| | version=KRON 1.0
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| | showTOC=Y
| |
| | shipDNA=32311:19035;1:11646;1:11644;1:15729;1:22291;2:2048;1:12068;1:19814;1:1952;1:2032;2:19739;6:24531;1:24427;2:26028;2:26020;1:23561;5:2183;5:2454;5::
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| }}{{ShipFitting
| |
| | ship=Typhoon Fleet Issue
| |
| | shipTypeID=32311
| |
| | fitName=PvE L4 Shield
| |
| | fitID=PvE-L4-Shield
| |
| | low1name=Co-Processor I
| |
| | low1typeID=3887
| |
| | low2name=Capacitor Flux Coil II
| |
| | low2typeID=1248
| |
| | low3name=Capacitor Flux Coil II
| |
| | low3typeID=1248
| |
| | low4name=Ballistic Control System II
| |
| | low4typeID=22291
| |
| | low5name=Ballistic Control System II
| |
| | low5typeID=22291
| |
| | low6name=Ballistic Control System II
| |
| | low6typeID=22291
| |
| | low7name=Damage Control II
| |
| | low7typeID=2048
| |
| | mid1name=100MN Afterburner II
| |
| | mid1typeID=12068
| |
| | mid2name=EM Ward Field II
| |
| | mid2typeID=2301
| |
| | mid3name=Adaptive Invulnerability Field II
| |
| | mid3typeID=2281
| |
| | mid4name=Adaptive Invulnerability Field II
| |
| | mid4typeID=2281
| |
| | mid5name=Gistum C-Type Medium Shield Booster
| |
| | mid5typeID=19181
| |
| | high1name=Cruise Missile Launcher II, Nova Fury Cruise Missile
| |
| | high1typeID=19739
| |
| | charge1name=Nova Fury Cruise Missile x1
| |
| | charge1typeID=24531
| |
| | high2name=Cruise Missile Launcher II, Nova Fury Cruise Missile
| |
| | high2typeID=19739
| |
| | high3name=Cruise Missile Launcher II, Nova Fury Cruise Missile
| |
| | high3typeID=19739
| |
| | high4name=Cruise Missile Launcher II, Nova Fury Cruise Missile
| |
| | high4typeID=19739
| |
| | high5name=Cruise Missile Launcher II, Nova Fury Cruise Missile
| |
| | high5typeID=19739
| |
| | high6name=Cruise Missile Launcher II, Nova Fury Cruise Missile
| |
| | high6typeID=19739
| |
| | high7name=Drone Link Augmentor II
| |
| | high7typeID=24427
| |
| | high8name=Drone Link Augmentor II
| |
| | high8typeID=24427
| |
| | rig1name=Large Warhead Flare Catalyst I
| |
| | rig1typeID=26028
| |
| | rig2name=Large Warhead Rigor Catalyst I
| |
| | rig2typeID=26020
| |
| | rig3name=Large Warhead Rigor Catalyst I
| |
| | rig3typeID=26020
| |
| | drone1name=Garde I x5
| |
| | drone1typeID=23561
| |
| | drone2name=Hammerhead I x5
| |
| | drone2typeID=2183
| |
| | drone3name=Hobgoblin I x5
| |
| | drone3typeID=2454
| |
| | charge2name=open
| |
| | charge3name=open
| |
| | charge4name=open
| |
| | charge5name=open
| |
| | drone4name=open
| |
| | drone5name=open
| |
| | skills=
| |
| | showSKILLS=N
| |
| | notes=Rivaling a Navy Raven while being somewhat cheaper, this Fleet Typhoon puts out 1119 effective DPS with Fury missiles and T1 Gardes with max skills</li><li>Suffers from long missile travel times and severely reduced DPS against targets smaller than a battleship given the lack of the RNI's hull bonuses or a target painter</li><li>Cap stable repping at 183 EHP/s with an omni tank</li><li>Co-processor can be switched out for a nanofiber structure if using +3% implants and a Caldari Navy BCS
| |
| | showNOTES=N
| |
| | difficulty=1
| |
| | warsop=A
| |
| | warsopReason=
| |
| | version=KRON 1.0
| |
| | showTOC=Y
| |
| | shipDNA=32311:3887;1:1248;2:22291;3:2048;1:12068;1:2301;1:2281;2:19181;1:19739;6:24531;1:24427;2:26028;1:26020;2:23561;5:2183;5:2454;5:: | |
| }}
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| ==Tactics== | | ==Tactics== |
High Amount of High Slots
HIGHLIGHTS
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Development Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement.
SHIP BONUSES
Minmatar Battleship bonuses (per skill level): 7.5% bonus to Heavy Missile, Cruise Missile and Torpedo damage 7.5% bonus to Large Projectile Turret rate of fire
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Required Skills
Training Time what's this?4d 2h 5m 50s
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Grouping
▪ Variations Panther
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 High Amount of High Slots
 12,750 MW  510 tf
 182 m/sec
 825 m³
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,Typhoon
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 High Amount of High Slots  High Amount of Low Slots
 12,500 MW  640 tf
 130 m/sec
 780 m³
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Ship Attributes
| Fittings |
High 8
Launchers 6
Turrets 6
Rig
3
large
Calibration 400
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| Navigation |
Base Time to Warp 15.65 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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| Drones |
Drone Bandwidth 125 Mbit/sec
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| Targeting |
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| Structure |
Structure Hitpoints 9,000 HP
Frigate Escape Bay 1 Frigate
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| Armor |
Armor Hitpoints 9,000 HP
Armor Resistances
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| Shields |
Shield Capacity 9,500 HP
Shield Resistances
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Summary
This the most flexible armor tanking battleship. It has a rate of fire bonus for projectiles and a damage bonus for missiles, making it hard to predict its weaponry upon first encounter. Aside from that, it is able to field a complete fleet of heavy drones or sentry drones. To appreciate the flexibility of this ship demands any pilot to have high level skill in gunnery, missile and drones.
If fitting it as an armor tanking missile boat, it has more raw damage per second (dps) than a Raven Navy Issue. However, it may deal low damage to small ship or fast moving target since it has neither explosion bonus nor explosion velocity bonus.
This ship could also mount a good projectile firepower if fitting either artillery or autocannons. For a close range autocannon fit, it acts like a larger version of a Stabber Fleet Issue, second only to the Machariel in terms of agility and speed.
Skills
Further information about additional or recommended skills to pilot Typhoon Fleet Issue for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Typhoon Fleet Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Typhoon Fleet Issue here.
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