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Typhoon Fleet Issue: Difference between revisions

From EVE University Wiki
Moved fittings from the ship page to fittings page
Line 93: Line 93:


==Fitting==
==Fitting==
{{ShipFitting
For more info on fittings, please go [[Typhoon Fleet Issue/Fittings|here]]
| ship=Typhoon Fleet Issue
| shipTypeID=32311
| fitName=PvE L4 Armor
| fitID=PvE-L4-Armor
| low1name=Core C-Type Large Armor Repairer
| low1typeID=19035
| low2name=Armor Explosive Hardener II
| low2typeID=11646
| low3name=Armor Kinetic Hardener II
| low3typeID=11644
| low4name=Imperial Navy Energized Adaptive Nano Membrane
| low4typeID=15729
| low5name=Ballistic Control System II
| low5typeID=22291
| low6name=Ballistic Control System II
| low6typeID=22291
| low7name=Damage Control II
| low7typeID=2048
| mid1name=100MN Afterburner II
| mid1typeID=12068
| mid2name=Phased Weapon Navigation Array Generation Extron
| mid2typeID=19814
| mid3name=Sensor Booster II
| mid3typeID=1952
| mid4name=Cap Recharger II
| mid4typeID=2032
| mid5name=Cap Recharger II
| mid5typeID=2032
| high1name=Cruise Missile Launcher II, Nova Fury Cruise Missile
| high1typeID=19739
| charge1name=Nova Fury Cruise Missile x1
| charge1typeID=24531
| high2name=Cruise Missile Launcher II, Nova Fury Cruise Missile
| high2typeID=19739
| high3name=Cruise Missile Launcher II, Nova Fury Cruise Missile
| high3typeID=19739
| high4name=Cruise Missile Launcher II, Nova Fury Cruise Missile
| high4typeID=19739
| high5name=Cruise Missile Launcher II, Nova Fury Cruise Missile
| high5typeID=19739
| high6name=Cruise Missile Launcher II, Nova Fury Cruise Missile
| high6typeID=19739
| high7name=Drone Link Augmentor II
| high7typeID=24427
| high8name=Drone Link Augmentor II
| high8typeID=24427
| rig1name=Large Warhead Flare Catalyst I
| rig1typeID=26028
| rig2name=Large Warhead Flare Catalyst I
| rig2typeID=26028
| rig3name=Large Warhead Rigor Catalyst I
| rig3typeID=26020
| drone1name=Garde I x5
| drone1typeID=23561
| drone2name=Hammerhead I x5
| drone2typeID=2183
| drone3name=Hobgoblin I x5
| drone3typeID=2454
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=Rivaling a Navy Raven while being somewhat cheaper, this Fleet Typhoon puts out 1024 effective DPS with Fury missiles and T1 Gardes with max skills</li><li>Suffers from long missile travel times and reduced DPS against targets smaller than a battleship given the lack of the RNI's hull bonuses</li><li>Reps 322 EHP/s (162 EHP/s indefinitely) with an omni tank</li><li>Targets out to 105 km without script. For rats further away, load a targeting range script and faction missiles</li><li>Switch ammo, drones and hardeners according to mission rats</li><li>Damage control can be switched out for a third BCS
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version=KRON 1.0
| showTOC=Y
| shipDNA=32311:19035;1:11646;1:11644;1:15729;1:22291;2:2048;1:12068;1:19814;1:1952;1:2032;2:19739;6:24531;1:24427;2:26028;2:26020;1:23561;5:2183;5:2454;5::
}}{{ShipFitting
| ship=Typhoon Fleet Issue
| shipTypeID=32311
| fitName=PvE L4 Shield
| fitID=PvE-L4-Shield
| low1name=Co-Processor I
| low1typeID=3887
| low2name=Capacitor Flux Coil II
| low2typeID=1248
| low3name=Capacitor Flux Coil II
| low3typeID=1248
| low4name=Ballistic Control System II
| low4typeID=22291
| low5name=Ballistic Control System II
| low5typeID=22291
| low6name=Ballistic Control System II
| low6typeID=22291
| low7name=Damage Control II
| low7typeID=2048
| mid1name=100MN Afterburner II
| mid1typeID=12068
| mid2name=EM Ward Field II
| mid2typeID=2301
| mid3name=Adaptive Invulnerability Field II
| mid3typeID=2281
| mid4name=Adaptive Invulnerability Field II
| mid4typeID=2281
| mid5name=Gistum C-Type Medium Shield Booster
| mid5typeID=19181
| high1name=Cruise Missile Launcher II, Nova Fury Cruise Missile
| high1typeID=19739
| charge1name=Nova Fury Cruise Missile x1
| charge1typeID=24531
| high2name=Cruise Missile Launcher II, Nova Fury Cruise Missile
| high2typeID=19739
| high3name=Cruise Missile Launcher II, Nova Fury Cruise Missile
| high3typeID=19739
| high4name=Cruise Missile Launcher II, Nova Fury Cruise Missile
| high4typeID=19739
| high5name=Cruise Missile Launcher II, Nova Fury Cruise Missile
| high5typeID=19739
| high6name=Cruise Missile Launcher II, Nova Fury Cruise Missile
| high6typeID=19739
| high7name=Drone Link Augmentor II
| high7typeID=24427
| high8name=Drone Link Augmentor II
| high8typeID=24427
| rig1name=Large Warhead Flare Catalyst I
| rig1typeID=26028
| rig2name=Large Warhead Rigor Catalyst I
| rig2typeID=26020
| rig3name=Large Warhead Rigor Catalyst I
| rig3typeID=26020
| drone1name=Garde I x5
| drone1typeID=23561
| drone2name=Hammerhead I x5
| drone2typeID=2183
| drone3name=Hobgoblin I x5
| drone3typeID=2454
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=Rivaling a Navy Raven while being somewhat cheaper, this Fleet Typhoon puts out 1119 effective DPS with Fury missiles and T1 Gardes with max skills</li><li>Suffers from long missile travel times and severely reduced DPS against targets smaller than a battleship given the lack of the RNI's hull bonuses or a target painter</li><li>Cap stable repping at 183 EHP/s with an omni tank</li><li>Co-processor can be switched out for a nanofiber structure if using +3% implants and a Caldari Navy BCS
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version=KRON 1.0
| showTOC=Y
| shipDNA=32311:3887;1:1248;2:22291;3:2048;1:12068;1:2301;1:2281;2:19181;1:19739;6:24531;1:24427;2:26028;1:26020;2:23561;5:2183;5:2454;5::
}}


==Tactics==
==Tactics==

Revision as of 23:25, 23 March 2016

EVE University Database
 
Ship Database
Typhoon Fleet Issue
?size=256&.png
Minmatar Republic
Minmatar Republic
Minmatar Republic
Faction Battleships
Typhoon Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Development
Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement.

SHIP BONUSES

Minmatar Battleship bonuses (per skill level):
7.5% bonus to Heavy Missile, Cruise Missile and Torpedo damage
7.5% bonus to Large Projectile Turret rate of fire

Required Skills
Training Time what's this?
4d 2h 5m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Panther
Panther
Black Ops Typhoon Class
High Amount of High Slots
8 (0/5) 5 6
12,750 MW 510 tf
182 m/sec
825 m³
,Typhoon
Typhoon
Standard Battleships Typhoon Class
High Amount of High Slots
High Amount of Low Slots
7 (6/6) 5 7
12,500 MW 640 tf
130 m/sec
780 m³

Ship Attributes

Fittings
Powergrid
powergrid
13,000 MW
CPU
cpu output
660 tf
Capacitor
capacitor
5,800 GJ
High
high slots
8
Launchers
launcher slots
6
Turrets
turret slots
6
Medium
medium slots
5
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
138 m/sec
Inertia Modifier
inertia modifier (agility)
0.11
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
15.65 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
200 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
23 points
Sig. Radius
signature radius
320 m
Scan Res.
scan resolution
115 mm
Structure
Structure Hitpoints
structure hitpoints
9,000 HP
Mass
ship mass
102,600,000 kg
Volume
ship volume
414,000 m³
Cargo Capacity
cargo capacity
600 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
9,000 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
9,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

This the most flexible armor tanking battleship. It has a rate of fire bonus for projectiles and a damage bonus for missiles, making it hard to predict its weaponry upon first encounter. Aside from that, it is able to field a complete fleet of heavy drones or sentry drones. To appreciate the flexibility of this ship demands any pilot to have high level skill in gunnery, missile and drones.

If fitting it as an armor tanking missile boat, it has more raw damage per second (dps) than a Raven Navy Issue. However, it may deal low damage to small ship or fast moving target since it has neither explosion bonus nor explosion velocity bonus.

This ship could also mount a good projectile firepower if fitting either artillery or autocannons. For a close range autocannon fit, it acts like a larger version of a Stabber Fleet Issue, second only to the Machariel in terms of agility and speed.

Skills

Further information about additional or recommended skills to pilot Typhoon Fleet Issue for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Typhoon Fleet Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Typhoon Fleet Issue here.