| notes=This fit allows you to carry packaged cruisers (10,000m3), but has a reasonably long align time (7s at low skill levels, can be reduced to 5s with {{sk|Evasive Maneuvering|V}}). </li><li>It warps at a good 6.3 au/s (with low skills) and a brisk 7.5 au/s at {{sk|Transport Ships|V}}. </li><li>The Crane is the toughest of the blockade runners, this fit has 14k EHP even with low skills. You can swap out the second Adaptive Invulnerability Field for an ECM Burst, but make sure you understand how it works before you use it! </li><li>In order to reach 10,000m3 cargo, you ''must'' fit two Tech 2 expanded cargoholds and one Tech 1 cargo rig. </li><li>The Polycarbon Engine Housing rig is a good all-round solution, but can be swapped for a Hyperspatial Velocity Optimizer rig to trade align time for warp speed (up to a blistering 9 au/s with {{sk|Transport Ships|V}}).</li><li>The Crane is tight on powergrid, and needs {{sk|Power Grid Management|V}} to fit the microwarp drive (which is very useful to get away from gatecamps and bubbles). </li><li>The shield modules can be downgraded to Tech 1 if you don't have {{sk|Tactical Shield Manipulation|IV}}.</li><li>The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).
| notes=This is a fast ship for carrying small to medium cargo (6181m3) through low- and null-sec. It has a reasonable align time (6s at low skills), which can be reduced to a nigh uncatchable 4s with {{sk|Evasive Maneuvering|V}} and {{sk|Spaceship Command|V}}). It's also rather fast at sublight speeds: 265 m/s, or 1507 m/s with the MWD on (train {{sk|Acceleration Control}} and {{sk|Navigation}} to get this even higher).</li><li>It warps at a fast 7.6 au/s (with low skills) and a blistering 9 au/s at {{sk|Transport Ships|V}}.</li><li>The Crane is the toughest of the blockade runners, this fit has 14k EHP even with low skills. You can swap out the second Adaptive Invulnerability Field for an ECM Burst, but make sure you understand how it works before you use it!</li><li>Carry two Expanded Cargohold modules with you when you travel, so that you can refit your ship to carry larger cargo if necessary.</li><li>You can vary the low-slot modules and rigs to get your align time down to the next integer value (remember to round up!), depending on your skills. It may be a good idea, however, to keep one cargo rig to make your ship as flexible as possible.</li><li>The Crane is tight on powergrid, and needs {{sk|Power Grid Management|V}} to fit the microwarp drive (which is very useful to get away from gatecamps and bubbles).</li><li>The shield modules can be downgraded to Tech 1 if you don't have {{sk|Tactical Shield Manipulation|IV}}.</li><li>The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).
Name: Crane Hull: Badger Class Role: Transport Developer: Kaalakiota
Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.
SHIP BONUSES
Caldari Industrial bonuses (per skill level): 5% bonus to ship cargo capacity 5% bonus to ship max velocity Transport Ships bonuses (per skill level): 5% bonus to warp speed and warp acceleration 20% reduction in Cloaking Devices CPU requirement Role Bonus: • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator • Cloak reactivation delay reduced to 5 seconds • Immune to all Cargo Scanners 90% reduction to effective distance traveled for jump fatigue
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
45.00 km
Max Locked Targets
2
Gravimetric Sensor
17 points
Sig. Radius
115 m
Scan Res.
225 mm
Structure
Structure Hitpoints
1,900 HP
Mass
11,000,000 kg
Volume
195,000 m³
Cargo Capacity
4,300 m³
Armor
Armor Hitpoints
1,000 HP
Armor Resistances
EM
50
THR
86.25
KIN
62.5
EXP
10
Shields
Shield Capacity
2,100 HP
Shield Resistances
EM
0
THR
80
KIN
70
EXP
50
Summary
Very useful for hauling trips into dangerous space, blockade runners are effectively industrial covops ships; difficult to catch except by warp bubbles. For this added speed and security they sacrifice durability and cargo space.
Skills
Further information about additional or recommended skills to pilot Crane for a specific or it's common role(s) can be written here.