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| ==Skills== | | ==Skills== |
| ''Further information about additional or recommended skills to pilot Scythe for a specific or its common role(s) can be written here.'' | | ''Further information about additional or recommended skills to pilot Scythe for a specific or its common role(s) can be written here.'' |
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− | ==Fitting==
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− | For more info on fittings, please go [[Scythe/Fittings|here]]
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| ==Fitting== | | ==Fitting== |
Revision as of 15:31, 15 April 2016
This page should be updated due to game changes. Reason: Fittings did not work because of changes in Dezember 2015 Update.
RELATED UNI-WIKI REFERENCES
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Development In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Minmatar Republic the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Scythe.
The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. With its redesign, past firmware upgrades for mining output were tossed out entirely in favor of two new separate systems that focused on shield transporting and logistics drones respectively.
SHIP BONUSES
Minmatar Cruiser bonuses (per skill level): 12.5% bonus to Remote Shield Booster amount 5% reduction in Remote Shield Booster activation cost Role Bonus: 430% bonus to Remote Shield Booster optimal range and falloff 100% bonus to Logistic Drone transfer amount
Required Skills
Training Time what's this?19h 15m 30s
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Grouping
▪ Variations Scimitar
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735 MW 445 tf
253 m/sec
440 m³
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,Scythe Fleet Issue
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745 MW 400 tf
280 m/sec
440 m³
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Ship Attributes
Fittings |
High 3
Launchers 1
Turrets 2
Rig
3
medium
Calibration 400
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Navigation |
Base Time to Warp 9.24 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 45 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 1,300 HP
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Armor |
Armor Hitpoints 1,100 HP
Armor Resistances
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Shields |
Shield Capacity 1,400 HP
Shield Resistances
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Summary
The Scythe is a T1 logistics cruiser, with bonuses to shield repair. It is designed to support 3 medium shield transporters and a shield tank and be cap stable, but getting the Scythe both cap stable and have a good tank can be tricky for low skilled pilots.
Skills
Further information about additional or recommended skills to pilot Scythe for a specific or its common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
A Scythe is cap stable ship and doesn't need energy from other logistics ships, but that does not mean that it's a solo logistic ship. It's inexpensive, that also means you need to use the same tactics as smaller damage dealers to bigger ships. Just as the DD ships focus all their guns at one ship to kill it, the logistics pilots need to work as a team to save a ship. If more than one of the fleet ships is under attack, the logi 'squad' leader calls the ship to rep for shields. For more information please read:
Notes
This vessel qualifies for the University PYOS and BYOM programs.
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