|
|
Line 85: |
Line 85: |
| | | |
| ==Fitting== | | ==Fitting== |
− | For more info on fittings, please go [[Osprey/Fittings|here]]
| |
− |
| |
− | ==Fleet Up Fittings==
| |
| For more info on fittings, please go [[Osprey/Fittings|here]] | | For more info on fittings, please go [[Osprey/Fittings|here]] |
| | | |
Revision as of 18:41, 29 May 2016
RELATED UNI-WIKI REFERENCES
|
Development In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Caldari State the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Osprey.
The Osprey originally offered excellent versatility and power for what was considered a comparably low price. After its redesign, its inbuilt mining technology - now a little creaky and long in the tooth - was gutted from the Osprey and replaced in its entirety with tech of a different type, capable of high energy and shield transfers.
SHIP BONUSES
Caldari Cruiser bonuses (per skill level): 12.5% bonus to Remote Shield Booster amount 5% reduction in Remote Shield Booster activation cost Role Bonus: 1000% bonus to Remote Capacitor Transmitter range 200% bonus to Remote Capacitor Transmitter transfer amount 430% bonus to Remote Shield Booster optimal range and falloff
Required Skills
Training Time what's this?19h 15m 30s
|
Grouping
▪ Variations Basilisk
|
1,050 MW 460 tf
192 m/sec
485 m³
|
,Osprey Navy Issue
|
730 MW 450 tf
260 m/sec
460 m³
|
|
Ship Attributes
Fittings |
High 5
Launchers 2
Turrets 1
Rig
3
medium
Calibration 400
|
|
Navigation |
Base Time to Warp 9.39 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
|
|
Drones |
Drone Bandwidth 20 Mbit/sec
|
|
Targeting |
Gravimetric Sensor 15 points
|
|
Structure |
Structure Hitpoints 1,450 HP
|
|
Armor |
Armor Hitpoints 1,000 HP
Armor Resistances
|
|
Shields |
Shield Capacity 1,650 HP
Shield Resistances
|
|
Summary
The Osprey is a T1 logistics ship, with bonuses to shield transfers and energy transfers. The Osprey is not designed to be cap stable on its own, but instead to form a cap chain with other Ospreys. Because of the 200% bonus to energy transfer amount, Ospreys trading energy transfers to each other effectively creates a large amount of capacitor out of nothing (ignoring the first law of thermodynamics!). This allows Ospreys to be cap stable with lower skills than its sister ship the
Scythe
|
345 MW 285 tf
250 m/sec
475 m³
|
, and makes it resistant to neuts. On the down side, this makes it more vulnerable to jams, because a jammed osprey not only can't rep but also can't give capacitor, reducing its partners' ability to rep.
Skills
Further information about additional or recommended skills to pilot Osprey for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Osprey roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University PYOS and BYOM programs.
show advanced ships |
Amarr |
Caldari |
Gallente |
Minmatar |
|