Difference between revisions of "Probe"
Glen burney (talk | contribs) |
(→Notes) |
||
Line 88: | Line 88: | ||
==Notes== | ==Notes== | ||
− | + | ''You can add notes here.'' | |
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]] | [[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]] |
Revision as of 11:18, 6 June 2016
RELATED UNI-WIKI REFERENCES
|
Development SHIP BONUSES
Minmatar Frigate bonuses (per skill level):
Ship Attributes
|
Summary
The Probe is the Minmatar Tech 1 exploration and scanning frigate. It is a good ship for rookies or veterans who are getting into probing and don't have the skills for the T2 version, the Cheetah. Its bonus to cycle time for hacking, archaeology, and salvaging modules means it can be very effective for looting exploration sites as well.
Skills
No skill notes available.
Fittings
For more info on fittings, please click here
Tactics
While not designed for combat, one can still combat fit an exploration frigate to catch unsuspected lone gankers off guard. When fitting for combat, as other races' exploration frigates, the Probe has a severe shortage of power grid while having a huge CPU reservoir. Plus the ship has no bonus to guns or missiles, it is best to fit missile or rockets to save on power grid for prop and repper. The large CPU left over can then be used to fit a range of damage, resist or ewar mods.
Notes
You can add notes here.