The Breacher's structure is little more than a fragile scrapheap, but the ship's missile launcher hardpoints and superior sensors have placed it among the most valued Minmatar frigates when it comes to long range combat.
SHIP BONUSES
Minmatar Frigate bonuses (per skill level): 5% bonus to Light Missile and Rocket rate of fire 7.5% bonus to Shield Booster amount
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
10 m³
Drone Bandwidth
10 Mbit/sec
Targeting
Max Tgt. Range
35.00 km
Max Locked Targets
4
LADAR Sensor
8 points
Sig. Radius
36 m
Scan Res.
650 mm
Structure
Structure Hitpoints
350 HP
Mass
1,087,000 kg
Volume
20,000 m³
Cargo Capacity
175 m³
Armor
Armor Hitpoints
350 HP
Armor Resistances
EM
60
THR
35
KIN
25
EXP
10
Shields
Shield Capacity
500 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
No summary available.
Skills
No suggested skills available.
Fitting
<wikifit shipid="598" doctrineid="35020" />
Tactics
No sub-article about Breacher roles or piloting tactics. You can write them here.
Notes
You can add notes here.
Patch History
A long, long time ago...
December v1.0 – Build: 995003 – 08.12.15
Breacher:-0.08 inertia, +5 m/s
Rubicon v.1.3 - Build: 761459 - 12.03.14
Removed +5% missile damage bonus per level
Added -5% missile RoF bonus per level
+2 PWG
+10 m/s velocity
+0.02 inertia
Odyssey v.1.0 - Build: 584903 - 04.16.13
+50 Hull.
Retribution v.1.0 – Build: 476047 – 04.12.12
Minmatar Frigate bonuses: +5% missile damage and +7.5% shield boost amount per level