Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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When The Scope ran a headline in late YC115 asking "Has Kaalakiota built the perfect Interceptor?" most observers viewed it as a provocative ploy to increase readership.
The Rabbit viewed it as a personal challenge.
SHIP BONUSES
Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
5% bonus to Warp Scrambler and Warp Disruptor optimal range
Gallente Frigate bonuses (per skill level):
10% bonus to kinetic and thermal missile damage
Caldari Frigate bonuses (per skill level):
4% bonus to all shield resistances
Role Bonus:
375% bonus to Light Combat Drone damage and hitpoints
80% reduction in Propulsion Jamming systems activation cost
80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty
100% bonus to Interdiction Nullifier duration
Required Skills
Training Time what's this?35d 19h 7m
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 3
Launchers 2
Turrets 0
Rig
2
small
Calibration 400
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Navigation |
Base Time to Warp 5.13 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
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Targeting |
Gravimetric Sensor 15 points
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Structure |
Structure Hitpoints 400 HP
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Armor |
Armor Hitpoints 400 HP
Armor Resistances
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Shields |
Shield Capacity 550 HP
Shield Resistances
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Summary
The Whiptail was a prize for the top four teams of Alliance Tournament XII.
Without a decent drone speed boost, not even Warrior IIs can keep up with it.
Skills
Further information about additional or recommended skills to pilot Whiptail for a specific or its common role(s) can be written here.
Tactics
No sub-article about Whiptail roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Whiptail here.
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