Mekubal

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Ship Database
Mekubal
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Angel Cartel
Angel Cartel
Pirate Faction Destroyers
Mekubal Class
RELATED UNI-WIKI REFERENCES

The Mekubal is the Angel Cartel's answer to the increasing prevalence of destroyers in the fleets of empire navies, representing the classic Angel fusion of Gallente and Minmatar technology, with perhaps a dash of something more ancient, in a hard-hitting and compact package. The resultant ship is a potent gunboat capable of putting out a storm of projectile weapons fire while having the speed to respond and redeploy as needed by the raiding fleets of the Cartel.

SHIP BONUSES

Gallente Destroyer bonuses (per skill level):
7.5% bonus to Small Projectile Turret tracking speed
Minmatar Destroyer bonuses (per skill level):
10% bonus to Small Projectile Turret falloff
Role Bonus:
100% bonus to Small Projectile Turret damage
25% bonus to warp speed and warp acceleration

Required Skills
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
66 MW
CPU
cpu output
180 tf
Capacitor
capacitor
550 GJ
High
high slots
6
Launchers
launcher slots
1
Turrets
turret slots
4
Medium
medium slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
322.3 m/sec
Inertia Modifier
inertia modifier (agility)
2.475
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
4.94 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
36 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
14
Sig. Radius
signature radius
50 m
Scan Res.
scan resolution
605 mm
Structure
Structure Hitpoints
structure hitpoints
1,125 HP
Mass
ship mass
1,440,000 kg
Volume
ship volume
43,000  m3
Cargo Capacity
cargo capacity
400  m3
Armor
Armor Hitpoints
armor hitpoints
1,125 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,200 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Add summary for Mekubal here.

Skills

Further information about additional or recommended skills to pilot Mekubal for a specific or its common role(s) can be written here.

Tactics

No sub-article about Mekubal roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Mekubal here.

Patch Notes