High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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“And finally the Lord’s Avengers slew the false leaders of the misguided
Striking them with spears of holy light and casting them down
For the Lord is the bane of all deceivers and false powers“
– The Scriptures, Book II, Apocalypse 10:47
Developed in utmost secret as a collaboration between the Imperial Navy and Royal Khanid Navy, the Bane-class Lancer Dreadnought uses all the expertise of Khanid shipwrights and weapons engineers to marry the formidable Revelation hull with highly advanced missile and directed energy weapons. Like all Lancer Dreadnoughts, the Bane is capable of using the new “Disruptive Lance” variant of lance weaponry. Heavily armored, its secondary weapons are the missile weapons favored by Khanid designers, a decision that helps alleviate the massive energy requirements of the lance weapon.
Developer: Khanid Innovation
Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems.
SHIP BONUSES
Amarr Dreadnought bonuses (per skill level):
5% to XL Torpedo, XL Cruise and Torpedo Damage
5% Reduction to XL Torpedo, XL Cruise and Torpedo Explosion Radius
Lancer Dreadnought bonuses (per skill level):
10% Bonus to Disruptive Lance damage
20% Bonus to Disruptive Lance maximum range
Role Bonus:
• Can fit a Siege module
• Can fit a Disruptor Lance
• 5x penalty to Entosis Link duration
Required Skills
Training Time what's this?
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Grouping
▪ Variations Revelation
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High Amount of Low Slots
700,000 MW 650 tf
75 m/sec
2,175 m³
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, Revelation Navy Issue
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High Amount of Low Slots
825,000 MW 770 tf
75 m/sec
2,175 m³
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, Chemosh
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High Amount of Medium Slots 1,000 m 3 Corpse hold
850,000 MW 715 tf
80 m/sec
2,400 m 3
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Ship Attributes
Fittings |
High 6
Launchers 3
Turrets 0
Rig
2
capital
Calibration 400
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Navigation |
Base Time to Warp 78.69 what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
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Targeting |
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Structure |
Structure Hitpoints 110,000
Ship Maintenance Bay Capacity 1,000,000 m3
Fleet Hangar Capacity 10,000 m3
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Armor |
Armor Hitpoints 120,000
Armor Resistances
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Shields |
Shield Capacity 75,000 HP
Shield Resistances
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