The Cormorant is the only State-produced space vessel whose design has come from a third party. Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.
SHIP BONUSES
Destroyer Skill Bonus: 10% bonus to Small Hybrid Turret tracking speed per level 10% bonus to Small Hybrid Turret optimal range per level Role Bonuses: Penalty: -25% rate of fire for all turrets Bonus: 50% bonus to optimal range for small hybrid turrets
Required Skills
Caldari Frigate III8h 53m
Spaceship Command I8m
Destroyers I16m
Spaceship Command III4h 26m
Training Time what's this?
0d 13h 45m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
36 km
Max Locked Targets
7
Gravimetric Sensor
12 points
Sig. Radius
90 m
Scan Res.
475 mm
Structure
Structure Hitpoints
677 HP
Mass
1,892,000 kg
Volume
52,000 m³
Cargo Capacity
450 m³
Armor
Armor Hitpoints
625 HP
Armor Resistances
EM
50
THR
45
KIN
25
EXP
10
Shields
Shield Capacity
782 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
You can write a summary for Cormorant here.
Skills
Further information about additional or recommended skills to pilot Cormorant for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Cormorant.
Tactics
No sub-article about Cormorant roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Cormorant here.