Erebus

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Ship Database
Erebus
Erebus
Gallente Federation
Gallente Federation
Titans
Erebus Class
Highlight
High Amount of High Slots
HIGHLIGHTS
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High Amount of Low Slots
HIGHLIGHTS
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Has Large Cargohold
HIGHLIGHTS
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From the formless void’s gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next.

The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world.

From the formless void’s gaping maw, there springs an entity.


Dr. Damella Macaper
The Seven Events of the Apocalypse

SHIP BONUSES

Gallente Titan Skill Bonuses:
100% bonus to Capital Hybrid Turret damage per level
7.5% bonus to gang members' maximum armor HP per level
99% reduction in CPU need for Warfare Link modules
Can fit Aurora Ominae Super Weapon
Can fit Jump Portal Generator
Can fit Clone Vat Bay
Can fit 1 additional Warfare Link module per level
Immune to all forms of Electronic Warfare

Required Skills
  • Capital Ships V82d 23h 6m
    • Advanced Spaceship Command V29d 15h 6m
  • Gallente Titan I2h 13m
    • Gallente Battleship V47d 9h 46m
    • Leadership V6d 3h 7m
    • Capital Ships V82d 23h 6m
  • Jump Drive Operation I41m
    • Science V5d 22h 13m
    • Navigation V5d 22h 13m
    • Warp Drive Operation V5d 22h 13m
Training Time what's this?
266d 23h 49m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
1,050,000 MW
CPU
cpu output
950 tf
Capacitor
capacitor
108,000 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
medium slots
6
Low
low slots
7
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
70 m/s
Inertia Modifier
inertia modifier (agility)
0.037
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
122.04 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
250 km
Max Locked Targets
max. locked targets
8
Magnetometric Sensor
Magnetometric sensor strength
200 points
Sig. Radius
signature radius
16,205 m
Scan Res.
scan resolution
40 mm
Structure
Structure Hitpoints
structure hitpoints
640,000 HP
Mass
ship mass
2,379,370,000 kg
Volume
ship volume
145,500,000 m³
Cargo Capacity
cargo capacity
16,250 m³
Armor
Armor Hitpoints
armor hitpoints
1,040,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
544,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Erebus is the Gallente Titan. Oweing to the immense amount of resources required to create, maintain and oufit one, the Erebus can only be feasibly fielded by very large null-sec alliances. Merely getting to the controls of one of these beasts takes almost a year of training, and that's not including being able to fit it's skyscraper-sized guns.

Skills

Further information about additional or recommended skills to pilot Erebus for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Erebus.

Tactics

No sub-article about Erebus roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Erebus here.