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Developed along with the first wave of Minmatar assault ships but later abandoned due to cost, the Freki is known for its extremely well designed warp core that enables it to arrive first on the scene to snare and eliminate its target.
It is rarely seen on the battlefield, as only a limited number have ever gone into production. It is usually given to pilots as a reward for their excellence in combat.
Special Ability: 50% Small Projectile Turret falloff and optimal range bonus and 75% afterburner and microwarpdrive capacitor consumption bonus.
SHIP BONUSES
Minmatar Frigate Skill Bonus: 12.5% Small Projectile Turret damage and 30% bonus to Stasis Webifier Range per level.
Required Skills
- Minmatar Frigate V11d 20h 26m
- Assault Ships I33m
- Spaceship Command III4h 26m
- Mechanic V5d 22h 13m
- Engineering V5d 22h 13m
Training Time what's this?23d 22h 1m
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 3
Launchers 1
Turrets 3
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Navigation |
Base Time to Warp 5.55 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 0 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 968 HP
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Armor |
Armor Hitpoints 875 HP
Armor Resistances
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Shields |
Shield Capacity 527 HP
Shield Resistances
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Summary
The Freki whas a 2nd place prize of AT VII
The team was given a BPC 50run.
Skills
Further information about additional or recommended skills to pilot Freki for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Freki.
Tactics
No sub-article about Freki roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Freki here.
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