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A highly experimental prototype created by Minmatar scientists, intended to combine the qualities of their front line heavy assault ships. Heavily plated and sporting additional thrusters, this ship is not to be taken lightly.
Rarely seen these days, the ship is typically given out only to select pilots as a reward for their excellence in combat.
SHIP BONUSES
Special Ability: 25% bonus to max velocity, 50% bonus to Medium Projectile Turret falloff and optimal range. Minmatar Cruiser Skill Bonus: 20% bonus to Medium Projectile Turret damage and 4% bonus to all armor resistances per level.
Required Skills
- Minmatar Cruiser III22h 13m
- Spaceship Command III4h 26m
- Minmatar Frigate IV2d 2h 17m
- Heavy Assault Ships I50m
- Weapon Upgrades V11d 20h 26m
- Spaceship Command V5d 22h 13m
- Assault Ships IV4d 4h 34m
Training Time what's this?25d 5h 1m
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 6
Launchers 3
Turrets 4
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Navigation |
Base Time to Warp 8.24 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 30 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 1,563 HP
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Armor |
Armor Hitpoints 2,114 HP
Armor Resistances
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Shields |
Shield Capacity 1,563 HP
Shield Resistances
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Summary
You can write a summary for Mimir here.
Skills
Further information about additional or recommended skills to pilot Mimir for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Mimir.
Tactics
No sub-article about Mimir roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Mimir here.
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