Coercer
Fittings: Slot layouts changed.
RELATED UNI-WIKI REFERENCES
|
Noticing the alarming increase in Minmatar frigate fleets, the Royal Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels. SHIP BONUSES
Destroyers skill bonus per level:
Ship Attributes
|
Summary
The Coercer is an Amarr T1 Destroyer. It uses lasers as it's weapon system. With the Retribution patch, it gained a much needed 2nd mid slot and lost a low. The extra mid slot makes it better for kiting in solo/small gang PvP (before it could do it, but either someone needed to point the target, or they had to die before they realized they weren't pointed). The Coercer is great for applying ranged DPS in comparison to the other gun based destroyers, especially with T2 pulse. It can't do quite as much raw DPS as a Catalyst, for example, but it applies its damage at much greater range. It doesn't have as high of alpha as a thrasher, but at the same range, it applies much higher DPS.
Skills
Further information about additional or recommended skills to pilot Coercer for a specific or it's common role(s) can be written here.
Fitting
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Limited 1MN Microwarpdrive I
Warp Disruptor II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
Small Ancillary Current Router I
Imperial Navy Multifrequency S x8
Scorch S x8
Conflagration S x8
Dual Light Beam Laser I
Dual Light Beam Laser I
Dual Light Beam Laser I
Dual Light Beam Laser I
Dual Light Beam Laser I
Dual Light Beam Laser I
Dual Light Beam Laser I
Dual Light Beam Laser I
Experimental 1MN Afterburner I
Cap Recharger I
Small Armor Repairer I
Armor EM Hardener I
Armor Thermic Hardener I
Multifrequency S x8
- Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I and Mechanic III).
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Salvager I
Salvager I
Salvager I
Salvager I
1MN Microwarpdrive I
Cap Recharger I
Co-Processor I
Capacitor Power Relay I
Capacitor Power Relay I
Small Salvage Tackle I
Small Salvage Tackle I
Small Salvage Tackle I
- The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu, Electronics IV will give enough cpu to fit another Capacitor Power Relay I. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions.
- Rigs are optional, they are very expensive for most newbies.
- If salvaging sleeper sites in wormhole space, it is recommended to replace one tractor and one salvager by a prototype cloaking device and a core probe launcher.
Tactics
No sub-article about Coercer roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.